selectCategoriesPanelController.cs 1.6 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. public class selectCategoriesPanelController : MonoBehaviour
  6. {
  7. [SerializeField] Button OpenDialogButton;
  8. [SerializeField] GameObject SelectCategoriesDialog;
  9. [SerializeField] Text SelectCategoriesText;
  10. private SelectCategoryScript selectCategoryScript;
  11. // Start is called before the first frame update
  12. void Start()
  13. {
  14. OpenDialogButton.onClick.AddListener(ShowDialog);
  15. selectCategoryScript = SelectCategoriesDialog.GetComponent<SelectCategoryScript>();
  16. SelectCategoriesText.text = string.Format(LocalizationManager.Instance.GetText("SELECT_CATEGORIES_TEXT"),
  17. LocalizationManager.Instance.GetText("ALL"));
  18. }
  19. // Update is called once per frame
  20. void Update()
  21. {
  22. if (SelectCategoriesText.text.Contains("{")) {
  23. SelectCategoriesText.text = string.Format(LocalizationManager.Instance.GetText("SELECT_CATEGORIES_TEXT"),
  24. LocalizationManager.Instance.GetText("ALL"));
  25. }
  26. }
  27. public void UpdateCategoryText() {
  28. SelectCategoriesText.text = string.Format(LocalizationManager.Instance.GetText("SELECT_CATEGORIES_TEXT"), selectCategoryScript.GetCategoriesSelectedCount());
  29. }
  30. internal void ShowDialog() {
  31. SelectCategoriesDialog.SetActive(true);
  32. }
  33. public List<CategoryPanel.Category> GetSelectedCategories() {
  34. List<CategoryPanel.Category> selectedCategories = selectCategoryScript.GetSelectedCategories();
  35. return selectedCategories;
  36. }
  37. }