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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.SceneManagement;
- using UnityEngine.UI;
- public class NewGamesButtonPanelScript : MonoBehaviour
- {
- private const string MainMenuSceneName = "MainMenu";
- public Button localGameButton;
- public Button onlineGameButton;
- public GameObject localGameSettingsPanel;
- public GameObject onlineGameSettingsPanel;
- public GameObject buttonPanel;
- [SerializeField] GameObject informationPanel;
- private Button backButton;
- // Start is called before the first frame update
- void Start()
- {
- backButton = informationPanel.GetComponent<InformationPanelScript>().getBackButton();
- localGameButton.onClick.AddListener(ShowLocalGameSettings);
- onlineGameButton.onClick.AddListener(ShowOnlineGameSettings);
- backButton.onClick.AddListener(() => SceneManager.LoadScene(MainMenuSceneName));
- }
- void ShowLocalGameSettings() {
- buttonPanel.SetActive(false);
- localGameSettingsPanel.SetActive(true);
- backButton.onClick.RemoveAllListeners();
- backButton.onClick.AddListener(BackButtonListenerToButtonPanel);
- }
- void ShowOnlineGameSettings() {
- gameObject.SetActive(false);
- onlineGameSettingsPanel.SetActive(true);
- backButton.onClick.RemoveAllListeners();
- backButton.onClick.AddListener(BackButtonListenerToButtonPanel);
- }
- void BackButtonListenerToButtonPanel() {
- onlineGameSettingsPanel.SetActive(false);
- localGameSettingsPanel.SetActive(false);
- gameObject.SetActive(true);
- backButton.onClick.RemoveAllListeners();
- backButton.onClick.AddListener(() => SceneManager.LoadScene(MainMenuSceneName));
- }
- }
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