Register.cs 3.4 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. using UnityEngine.Networking;
  5. using UnityEngine.EventSystems;
  6. using UnityEngine.SceneManagement;
  7. public class Register : MonoBehaviour {
  8. public GameObject username;
  9. public GameObject password;
  10. public GameObject email;
  11. public Text errorText;
  12. public Button registerButton;
  13. private string Username;
  14. private string Password;
  15. private string Email;
  16. private string form;
  17. private string registerUserUrl = "http://nordh.xyz/narKampen/dbFiles/Register.php?";
  18. private Color errorColor;
  19. private EventSystem system;
  20. // Start is called before the first frame update
  21. void Start() {
  22. registerButton.onClick.AddListener(RegisterAction);
  23. system = EventSystem.current;
  24. errorColor = errorText.color;
  25. }
  26. // Update is called once per frame
  27. void Update() {
  28. Username = username.GetComponent<InputField>().text;
  29. Password = password.GetComponent<InputField>().text;
  30. Email = email.GetComponent<InputField>().text;
  31. if (Input.GetKeyDown(KeyCode.Tab)) {
  32. Selectable next = system.currentSelectedGameObject.GetComponent<Selectable>().FindSelectableOnDown();
  33. if (next != null) {
  34. InputField inputfield = next.GetComponent<InputField>();
  35. if (inputfield != null) inputfield.OnPointerClick(new PointerEventData(system)); //if it's an input field, also set the text caret
  36. system.SetSelectedGameObject(next.gameObject, new BaseEventData(system));
  37. }
  38. }
  39. }
  40. void RegisterAction() {
  41. string errorMessage = "";
  42. if (Username == "") {
  43. errorMessage = "Username is obligatory";
  44. }
  45. if (Password == "") {
  46. if (errorMessage != "") {
  47. errorMessage += "\n";
  48. }
  49. errorMessage += "Password is obligatory";
  50. }
  51. if (Email == "") {
  52. if (errorMessage != "") {
  53. errorMessage += "\n";
  54. }
  55. errorMessage += "Email is obligatory";
  56. }
  57. if (errorMessage != "") {
  58. errorText.text = errorMessage;
  59. errorColor.a = 1;
  60. } else {
  61. errorColor.a = 0;
  62. StartCoroutine(RegisterUser());
  63. }
  64. errorText.color = errorColor;
  65. }
  66. IEnumerator RegisterUser() {
  67. // register user at server, check for already in use for username and email.
  68. // TODO - hash+salt password
  69. string postUrl = registerUserUrl + "name=" + UnityWebRequest.EscapeURL(Username) + "&password=" + UnityWebRequest.EscapeURL(Password) + "&email=" + UnityWebRequest.EscapeURL(Email);
  70. UnityWebRequest www = UnityWebRequest.Get(postUrl);
  71. yield return www.SendWebRequest();
  72. if (www.error != null) {
  73. errorText.text = "There was an error registering this user, try again later";
  74. }
  75. string result = www.downloadHandler.text;
  76. if (int.TryParse(www.downloadHandler.text, out int userId)) {
  77. errorColor.a = 0;
  78. errorText.color = errorColor;
  79. PlayerPrefs.SetInt("UserId", userId);
  80. SceneManager.LoadScene("MainMenu");
  81. } else {
  82. errorText.text = "Failed to register, username/email already exists"; // be more helpful, get message from sever if it is username or email
  83. errorColor.a = 1;
  84. errorText.color = errorColor;
  85. }
  86. }
  87. }