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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.Networking;
- using UnityEngine.UI;
- public class QuestionCard : MonoBehaviour {
- public Text questionText;
- public Text answerText;
- public Text backCategoryText;
- public GameObject questionTextPanel;
- private Color categoryColor;
- private int categoryId;
- private int questionId;
- private bool questionSafe;
- private String categoryText;
- public Color32 unsafeColor;
- public Color32 safeColor;
- [SerializeField] CanvasGroup frosting;
- [SerializeField] GameObject frontCategoryPanel;
- [SerializeField] Text frontCategoryText;
- public Color CategoryColor { get => categoryColor; set => categoryColor = value; }
- public int CategoryId { get => categoryId; set => categoryId = value; }
- public int QuestionId { get => questionId; set => questionId = value; }
- public bool QuestionSafe { get => questionSafe; set => questionSafe = value; }
- public string CategoryText { get => categoryText; set => categoryText = value; }
- public void SetQuestionSafe(bool safe) {
- if (safe) {
- SetQuestionSafe();
- } else {
- SetQuestionUnSafe();
- }
- }
- public void SetQuestionSafe() {
- this.GetComponent<Image>().color = safeColor;
- QuestionSafe = true;
- }
- internal void SetQuestionUnSafe() {
- this.GetComponent<Image>().color = unsafeColor;
- QuestionSafe = false;
- }
- public bool IsQuestionSafe() {
- return QuestionSafe;
- }
- public void SetQuestionCategoryColor(Color32 questionCategoryColor) {
- CategoryColor = questionCategoryColor;
- if (backCategoryText != null) {
- backCategoryText.transform.parent.GetComponent<Image>().color = questionCategoryColor;
- frontCategoryPanel.GetComponent<Image>().color = questionCategoryColor;
- }
- }
- public void SetQuestionText(string text) {
- if (questionText == null) {
- GameObject test = new GameObject("Text");
- questionText = test.AddComponent<Text>();
- }
- this.questionText.text = text;
- }
- public void SetAnswerText(string text) {
- if (answerText == null) {
- GameObject test = new GameObject("Text");
- answerText = test.AddComponent<Text>();
- }
- this.answerText.text = text;
- }
- public String GetQuestionText() {
- return this.questionText.text;
- }
- public String GetAnswerText() {
- return this.answerText.text;
- }
- public void SetId(int value) {
- questionId = value;
- }
- public void SetBackCategoryText(string value) {
- if (backCategoryText == null) {
- GameObject temp = new GameObject("Text");
- backCategoryText = temp.AddComponent<Text>();
- }
- backCategoryText.text = value;
- frontCategoryText.text = value;
- CategoryText = value;
- }
- public string GetBackCategoryText() {
- if (backCategoryText == null) {
- return "Category";
- }
- return backCategoryText.text;
- }
- public void SetFrostingActive(Boolean value) {
- if (value) {
- frosting.alpha = 1f;
- } else {
- frosting.alpha = 0f;
- }
- }
- }
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