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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using UnityEditor;
- using UnityEngine;
- namespace TheraBytes.BetterUi
- {
- [CustomPropertyDrawer(typeof(Margin))]
- public class MarginDrawer : PropertyDrawer
- {
- bool foldout;
- public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
- {
- var margin = fieldInfo.GetValue(property.serializedObject.targetObject)
- as Margin;
- foldout = EditorGUILayout.Foldout(foldout, "Margin");
- if (foldout)
- {
- margin.Left = EditorGUILayout.IntField("left", margin.Left);
- margin.Right = EditorGUILayout.IntField("right", margin.Right);
- margin.Top = EditorGUILayout.IntField("top", margin.Top);
- margin.Bottom = EditorGUILayout.IntField("bottom", margin.Bottom);
- }
- }
- }
- }
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