SnapAnchorsWindow.cs 18 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Reflection;
  5. using System.Text;
  6. using TheraBytes.BetterUi;
  7. using UnityEditor;
  8. using UnityEngine;
  9. namespace TheraBytes.BetterUi.Editor
  10. {
  11. public class SnapAnchorsWindow : EditorWindow
  12. {
  13. const string HighlightColor = "#0ef05d";
  14. public enum AnchorMode
  15. {
  16. Border,
  17. Point,
  18. }
  19. List<RectTransform> objects;
  20. AnchorMode mode = AnchorMode.Border;
  21. bool parentPosition;
  22. Vector2 point = new Vector2(0.5f, 0.5f);
  23. Texture2D allBorderPic, verticalBorderPic, horizontalBorderPic, matchParentPic,
  24. pointPic, verticalPointPic, horizontalPointPic;
  25. GUIStyle setPivotStyle, selectPointStyle;
  26. [MenuItem("Tools/Better UI/Snap Anchors", false, 60)]
  27. public static void ShowWindow()
  28. {
  29. EditorWindow.GetWindow(typeof(SnapAnchorsWindow), false, "Snap Anchors");
  30. }
  31. void OnEnable()
  32. {
  33. minSize = new Vector2(195, 245);
  34. Selection.selectionChanged += this.Repaint;
  35. allBorderPic = Resources.Load<Texture2D>("snap_all_edges");
  36. pointPic = Resources.Load<Texture2D>("snap_all_direction_point");
  37. horizontalPointPic = Resources.Load<Texture2D>("snap_horizontal_point");
  38. verticalPointPic = Resources.Load<Texture2D>("snap_vertical_point");
  39. horizontalBorderPic = Resources.Load<Texture2D>("snap_horizontal_edges");
  40. verticalBorderPic = Resources.Load<Texture2D>("snap_vertical_edges");
  41. matchParentPic = Resources.Load<Texture2D>("snap_to_parent");
  42. }
  43. void OnGUI()
  44. {
  45. #region init styles
  46. if (selectPointStyle == null)
  47. {
  48. selectPointStyle = new GUIStyle(EditorStyles.helpBox);
  49. selectPointStyle.margin = new RectOffset(0, 0, 0, 0);
  50. selectPointStyle.richText = true;
  51. selectPointStyle.alignment = TextAnchor.MiddleCenter;
  52. }
  53. if(setPivotStyle == null)
  54. {
  55. setPivotStyle = new GUIStyle(EditorStyles.miniButton);
  56. setPivotStyle.richText = true;
  57. setPivotStyle.alignment = TextAnchor.MiddleCenter;
  58. }
  59. #endregion
  60. objects = Selection.gameObjects
  61. .Where((o) => o.transform is RectTransform)
  62. .Select((o) => o.transform as RectTransform)
  63. .ToList();
  64. EditorGUILayout.Space();
  65. DrawModeSelection();
  66. EditorGUILayout.Space();
  67. bool active = objects.Count > 0;
  68. if (!(active))
  69. {
  70. EditorGUI.BeginDisabledGroup(true);
  71. }
  72. if (objects.Count > 0)
  73. {
  74. string txt = (objects.Count == 1) ? objects[0].name : string.Format("{0} UI Elements", objects.Count);
  75. EditorGUILayout.LabelField(txt, EditorStyles.centeredGreyMiniLabel);
  76. }
  77. else
  78. {
  79. GUIStyle warn = GUI.skin.GetStyle("WarningOverlay");
  80. EditorGUILayout.BeginHorizontal();
  81. GUILayout.Space(5);
  82. GUILayout.TextArea("No UI Element selected.", warn);
  83. GUILayout.Space(5);
  84. EditorGUILayout.EndHorizontal();
  85. }
  86. EditorGUILayout.Space();
  87. switch (mode)
  88. {
  89. case AnchorMode.Border:
  90. {
  91. EditorGUILayout.BeginHorizontal();
  92. GUILayout.FlexibleSpace();
  93. if (GUILayout.Button(new GUIContent(allBorderPic, "Snap to all borders"), GUILayout.Width(120), GUILayout.Height(120)))
  94. SnapBorder(left: true, right: true, top: true, bottom: true);
  95. // TOP DOWN
  96. if (GUILayout.Button(new GUIContent(verticalBorderPic, "Snap to top and bottom border"), GUILayout.Width(60), GUILayout.Height(120)))
  97. SnapBorder(left: false, right: false, top: true, bottom: true);
  98. GUILayout.FlexibleSpace();
  99. EditorGUILayout.EndHorizontal();
  100. EditorGUILayout.BeginHorizontal();
  101. GUILayout.FlexibleSpace();
  102. // LEFT RIGHT
  103. if (GUILayout.Button(new GUIContent(horizontalBorderPic, "Snap to left and right border"), GUILayout.Width(120), GUILayout.Height(60)))
  104. SnapBorder(left: true, right: true, top: false, bottom: false);
  105. // EditorGUILayout.LabelField("", GUILayout.Width(60));
  106. if(GUILayout.Button(new GUIContent(matchParentPic, "Resize to the size of parent and set the anchors to the borders."), GUILayout.Width(60), GUILayout.Height(60)))
  107. {
  108. MatchParent();
  109. }
  110. GUILayout.FlexibleSpace();
  111. EditorGUILayout.EndHorizontal();
  112. EditorGUILayout.Space();
  113. if (!(active))
  114. EditorGUI.EndDisabledGroup();
  115. }
  116. break;
  117. case AnchorMode.Point:
  118. DrawPointButtons();
  119. if (!(active))
  120. EditorGUI.EndDisabledGroup();
  121. GUILayout.Space(-12); // move upwards a bit since there is empty space.
  122. parentPosition = EditorGUILayout.ToggleLeft("Use Parent Space", parentPosition);
  123. point = EditorGUILayout.Vector2Field("Snap Point", point);
  124. string btnText = string.Format("Set Pivot to <color={0}>({1:f}, {2:f})</color>", HighlightColor, point.x, point.y);
  125. if (GUILayout.Button(btnText, setPivotStyle))
  126. {
  127. Undo.RecordObjects(objects.Select(o => o as UnityEngine.Object).ToArray(), "set pivots");
  128. foreach(var obj in objects)
  129. {
  130. obj.pivot = point;
  131. }
  132. }
  133. break;
  134. default:
  135. break;
  136. }
  137. EditorGUILayout.Space();
  138. }
  139. private void MatchParent()
  140. {
  141. Undo.RecordObjects(objects.ToArray(), "Match Parent" + DateTime.Now.ToFileTime());
  142. foreach (RectTransform obj in objects)
  143. {
  144. obj.anchorMin = Vector2.zero;
  145. obj.anchorMax = Vector2.one;
  146. obj.anchoredPosition = Vector2.zero;
  147. obj.sizeDelta = Vector2.zero;
  148. }
  149. }
  150. private void SetPoint(float x, float y)
  151. {
  152. point = new Vector2(x, y);
  153. }
  154. Vector2 GetPivotOffset(RectTransform obj)
  155. {
  156. if (mode == AnchorMode.Border)
  157. return Vector2.zero;
  158. Vector2 result;
  159. if (parentPosition && mode == AnchorMode.Point)
  160. {
  161. RectTransform parentTransform = obj.parent as RectTransform;
  162. Rect parent = (parentTransform != null)
  163. ? parentTransform.ToScreenRect(true)
  164. : new Rect(0, 0, Screen.width, Screen.height);
  165. Rect rect = obj.ToScreenRect(true);
  166. Vector2 p = point;
  167. result = new Vector2(p.x * parent.width, p.y * parent.height);
  168. result += parent.position;
  169. result -= rect.position;
  170. result = new Vector2(result.x / rect.width, result.y / rect.height) - obj.pivot;
  171. }
  172. else
  173. {
  174. result = point - obj.pivot;
  175. }
  176. return result;
  177. }
  178. void DrawPointButtons()
  179. {
  180. EditorGUILayout.BeginHorizontal();
  181. GUILayout.FlexibleSpace();
  182. if (GUILayout.Button(new GUIContent(pointPic, "Snap all directions to position"), GUILayout.Width(120), GUILayout.Height(100)))
  183. SnapPoint(horizontal: true, vertical: true);
  184. // TOP DOWN
  185. if (GUILayout.Button(new GUIContent(verticalPointPic, "Snap vertically to position"), GUILayout.Width(60), GUILayout.Height(100)))
  186. SnapPoint(horizontal: false, vertical: true);
  187. GUILayout.FlexibleSpace();
  188. EditorGUILayout.EndHorizontal();
  189. EditorGUILayout.BeginHorizontal();
  190. GUILayout.FlexibleSpace();
  191. // LEFT RIGHT
  192. if (GUILayout.Button(new GUIContent(horizontalPointPic, "Snap horizontally to position"), GUILayout.Width(120), GUILayout.Height(60)))
  193. SnapPoint(horizontal: true, vertical: false);
  194. EditorGUILayout.BeginVertical();
  195. // const string style = "Label";
  196. var style = selectPointStyle;
  197. EditorGUILayout.BeginHorizontal();
  198. DrawSelectionPoint("┌", style, 0f, 1f);
  199. DrawSelectionPoint("┬", style, 0.5f, 1f);
  200. DrawSelectionPoint("┐", style, 1f, 1f);
  201. EditorGUILayout.EndHorizontal();
  202. EditorGUILayout.BeginHorizontal();
  203. DrawSelectionPoint("├", style, 0f, 0.5f);
  204. DrawSelectionPoint("┼", style, 0.5f, 0.5f);
  205. DrawSelectionPoint("┤", style, 1f, 0.5f);
  206. EditorGUILayout.EndHorizontal();
  207. EditorGUILayout.BeginHorizontal();
  208. DrawSelectionPoint("└", style, 0f, 0f);
  209. DrawSelectionPoint("┴", style, 0.5f, 0f);
  210. DrawSelectionPoint("┘", style, 1f, 0f);
  211. EditorGUILayout.EndHorizontal();
  212. if (this.objects.Count == 1)
  213. {
  214. var p = this.objects[0].pivot;
  215. string content = "[ Pivot ]";
  216. content = HighlightTextIfMatchCoordinate("[ Pivot ]", p.x, p.y);
  217. if (GUILayout.Button(content, style, GUILayout.Width(60), GUILayout.Height(16)))
  218. {
  219. SetPoint(p.x, p.y);
  220. }
  221. }
  222. else
  223. {
  224. GUILayout.Label("");
  225. }
  226. EditorGUILayout.EndVertical();
  227. GUILayout.FlexibleSpace();
  228. EditorGUILayout.EndHorizontal();
  229. }
  230. private void DrawSelectionPoint(string content, GUIStyle style, float x, float y)
  231. {
  232. const float size = 20;
  233. content = HighlightTextIfMatchCoordinate(content, x, y);
  234. if (GUILayout.Button(content, style, GUILayout.Width(size), GUILayout.Height(size)))
  235. {
  236. SetPoint(x, y);
  237. }
  238. }
  239. private string HighlightTextIfMatchCoordinate(string content, float x, float y)
  240. {
  241. if (point.x == x && point.y == y)
  242. {
  243. content = string.Format("<color={0}>{1}</color>", HighlightColor, content);
  244. }
  245. return content;
  246. }
  247. void DrawModeSelection()
  248. {
  249. EditorGUILayout.BeginHorizontal();
  250. if (GUILayout.Toggle((mode == AnchorMode.Border), "Border", EditorStyles.miniButtonLeft)
  251. && (mode != AnchorMode.Border))
  252. {
  253. mode = AnchorMode.Border;
  254. }
  255. if (GUILayout.Toggle((mode == AnchorMode.Point), "Point", EditorStyles.miniButtonRight)
  256. && (mode != AnchorMode.Point))
  257. {
  258. mode = AnchorMode.Point;
  259. }
  260. EditorGUILayout.EndHorizontal();
  261. }
  262. void SnapBorder(bool left, bool right, bool top, bool bottom)
  263. {
  264. Undo.SetCurrentGroupName("Border" + DateTime.Now.ToFileTime());
  265. int group = Undo.GetCurrentGroup();
  266. foreach (var obj in objects)
  267. {
  268. SnapBorder(obj, left, right, top, bottom);
  269. }
  270. Undo.CollapseUndoOperations(group);
  271. }
  272. internal static void SnapBorder(RectTransform obj, bool left, bool right, bool top, bool bottom)
  273. {
  274. Undo.RecordObject(obj.transform, "Snap Anchors Border");
  275. Quaternion parentRotation = obj.parent.rotation;
  276. Quaternion objLocalRotation = obj.localRotation;
  277. Vector3 objLocalScale = obj.localScale;
  278. obj.parent.rotation = Quaternion.identity;
  279. obj.localRotation = Quaternion.identity;
  280. obj.localScale = Vector3.one;
  281. RectTransform parentTransform = obj.parent as RectTransform;
  282. Rect parent = (parentTransform != null)
  283. ? parentTransform.ToScreenRect()
  284. : new Rect(0, 0, Screen.width, Screen.height);
  285. Rect rect = obj.ToScreenRect();
  286. float sx = CalculateSize(obj.sizeDelta.x, left, right);
  287. float sy = CalculateSize(obj.sizeDelta.y, top, bottom);
  288. float x = CalculateAncherPos(obj.pivot.x, sx, left, right, obj.anchoredPosition.x);// (obj.sizeDelta.x * obj.pivot.x) - (sx * obj.sizeDelta.x);
  289. float y = CalculateAncherPos(obj.pivot.y, sy, top, bottom, obj.anchoredPosition.y);// (obj.sizeDelta.y * obj.pivot.y) - (sy * obj.sizeDelta.y);
  290. if (left || bottom)
  291. {
  292. float xMin = CalculateMinAnchor(left, rect.xMin, parent.xMin, parent.size.x, obj.anchorMin.x);//(left) ? (rect.xMin - parentRect.xMin) / parentRect.size.x : obj.anchorMin.x;
  293. float yMin = 1 - CalculateMaxAnchor(top, rect.yMax, parent.yMax, parent.size.y, 1 - obj.anchorMin.y);// (top) ? rect.yMax / parent.size.y : obj.anchorMax.y;
  294. obj.anchorMin = new Vector2(xMin, yMin);
  295. }
  296. if (right || top)
  297. {
  298. float xMax = CalculateMaxAnchor(right, rect.xMax, parent.xMax, parent.size.x, obj.anchorMax.x); //(right) ? rect.xMax / parent.size.x : obj.anchorMax.x;
  299. float yMax = 1 - CalculateMinAnchor(bottom, rect.yMin, parent.yMin, parent.size.y, 1 - obj.anchorMax.y); //(bottom) ? rect.yMin / parent.size.y : obj.anchorMin.y;
  300. obj.anchorMax = new Vector2(xMax, yMax);
  301. }
  302. obj.anchoredPosition = new Vector2(x, y);
  303. obj.sizeDelta = new Vector3(sx, sy);
  304. obj.parent.rotation = parentRotation;
  305. obj.localRotation = objLocalRotation;
  306. obj.localScale = objLocalScale;
  307. }
  308. void SnapPoint(bool horizontal, bool vertical)
  309. {
  310. Undo.SetCurrentGroupName("Border" + DateTime.Now.ToFileTime());
  311. int group = Undo.GetCurrentGroup();
  312. foreach (var obj in objects)
  313. {
  314. Vector2 pivotOffset = GetPivotOffset(obj);
  315. SnapPoint(obj, pivotOffset, horizontal, vertical);
  316. }
  317. Undo.CollapseUndoOperations(group);
  318. }
  319. void SnapPoint(RectTransform obj, Vector2 pivotOffset, bool horizontal, bool vertical)
  320. {
  321. Undo.RecordObject(obj.transform, "Snap Anchors Point");
  322. Vector2 pivot = obj.pivot + pivotOffset;
  323. Quaternion parentRotation = obj.parent.rotation;
  324. Quaternion objLocalRotation = obj.localRotation;
  325. Vector3 objLocalScale = obj.localScale;
  326. obj.parent.rotation = Quaternion.identity;
  327. obj.localRotation = Quaternion.identity;
  328. obj.localScale = Vector3.one;
  329. RectTransform parentTransform = obj.parent as RectTransform;
  330. Rect parent = (parentTransform != null)
  331. ? parentTransform.ToScreenRect(true)
  332. : new Rect(0, 0, Screen.width, Screen.height);
  333. Rect rect = obj.ToScreenRect(true);
  334. Vector2 pos = new Vector2(pivot.x * rect.width, pivot.y * rect.height);
  335. pos += rect.position;
  336. pos -= parent.position;
  337. pos.x /= parent.width;
  338. pos.y /= parent.height;
  339. Vector2 diff = obj.anchoredPosition
  340. + new Vector2(pivotOffset.x * rect.width, pivotOffset.y * rect.height);
  341. if (horizontal && vertical)
  342. {
  343. obj.anchorMin = pos;
  344. obj.anchorMax = pos;
  345. obj.sizeDelta = rect.size;
  346. obj.anchoredPosition -= diff;
  347. }
  348. else if (horizontal)
  349. {
  350. obj.anchorMin = new Vector2(pos.x, obj.anchorMin.y);
  351. obj.anchorMax = new Vector2(pos.x, obj.anchorMax.y);
  352. obj.sizeDelta = new Vector2(rect.size.x, obj.sizeDelta.y);
  353. obj.anchoredPosition -= new Vector2(diff.x, 0);
  354. }
  355. else if (vertical)
  356. {
  357. obj.anchorMin = new Vector2(obj.anchorMin.x, pos.y);
  358. obj.anchorMax = new Vector2(obj.anchorMax.x, pos.y);
  359. obj.sizeDelta = new Vector2(obj.sizeDelta.x, rect.size.y);
  360. obj.anchoredPosition -= new Vector2(0, diff.y);
  361. }
  362. obj.parent.rotation = parentRotation;
  363. obj.localRotation = objLocalRotation;
  364. obj.localScale = objLocalScale;
  365. }
  366. static float CalculateMinAnchor(bool calculate, float innerPos, float outerPos, float outerSize, float fallback)
  367. {
  368. return (calculate) ? (innerPos - outerPos) / outerSize : fallback;
  369. }
  370. static float CalculateMaxAnchor(bool calculate, float innerPos, float outerPos, float outerSize, float fallback)
  371. {
  372. return (calculate) ? 1 - ((outerPos - innerPos) / outerSize) : fallback;
  373. }
  374. static float CalculateSize(float size, bool front, bool back)
  375. {
  376. if (front && back)
  377. {
  378. return 0;
  379. }
  380. else if (front || back)
  381. {
  382. return 0.5f * size;
  383. }
  384. else
  385. {
  386. return size;
  387. }
  388. }
  389. static float CalculateAncherPos(float pivot, float size, bool front, bool back, float fallback)
  390. {
  391. if (!(front) && !(back))
  392. return fallback;
  393. if (size == 0)
  394. return 0;
  395. return 0.5f * size - pivot * size;
  396. }
  397. }
  398. }