BetterSlider.cs 1.0 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. using UnityEngine;
  6. using UnityEngine.Events;
  7. using UnityEngine.EventSystems;
  8. using UnityEngine.UI;
  9. namespace TheraBytes.BetterUi
  10. {
  11. [HelpURL("https://documentation.therabytes.de/better-ui/BetterSlider.html")]
  12. [AddComponentMenu("Better UI/Controls/Better Slider", 30)]
  13. public class BetterSlider : Slider, IBetterTransitionUiElement
  14. {
  15. public List<Transitions> BetterTransitions { get { return betterTransitions; } }
  16. [SerializeField, DefaultTransitionStates]
  17. List<Transitions> betterTransitions = new List<Transitions>();
  18. protected override void DoStateTransition(SelectionState state, bool instant)
  19. {
  20. base.DoStateTransition(state, instant);
  21. if (!(base.gameObject.activeInHierarchy))
  22. return;
  23. foreach (var info in betterTransitions)
  24. {
  25. info.SetState(state.ToString(), instant);
  26. }
  27. }
  28. }
  29. }