BetterGridLayoutGroup.cs 8.4 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. using System.Text;
  6. using UnityEngine;
  7. using UnityEngine.Serialization;
  8. using UnityEngine.UI;
  9. namespace TheraBytes.BetterUi
  10. {
  11. #if UNITY_2018_3_OR_NEWER
  12. [ExecuteAlways]
  13. #else
  14. [ExecuteInEditMode]
  15. #endif
  16. [HelpURL("https://documentation.therabytes.de/better-ui/BetterGridLayoutGroup.html")]
  17. [AddComponentMenu("Better UI/Layout/Better Grid Layout Group", 30)]
  18. public class BetterGridLayoutGroup : GridLayoutGroup, IResolutionDependency
  19. {
  20. [Serializable]
  21. public class Settings : IScreenConfigConnection
  22. {
  23. public Constraint Constraint;
  24. public int ConstraintCount;
  25. public TextAnchor ChildAlignment;
  26. public Axis StartAxis;
  27. public Corner StartCorner;
  28. public bool Fit;
  29. [SerializeField]
  30. string screenConfigName;
  31. public string ScreenConfigName { get { return screenConfigName; } set { screenConfigName = value; } }
  32. public Settings(BetterGridLayoutGroup grid)
  33. {
  34. this.Constraint = grid.m_Constraint;
  35. this.ConstraintCount = grid.m_ConstraintCount;
  36. this.ChildAlignment = grid.childAlignment;
  37. this.StartAxis = grid.m_StartAxis;
  38. this.StartCorner = grid.m_StartCorner;
  39. this.Fit = grid.fit;
  40. }
  41. }
  42. [Serializable]
  43. public class SettingsConfigCollection : SizeConfigCollection<Settings> { }
  44. public MarginSizeModifier PaddingSizer { get { return customPaddingSizers.GetCurrentItem(paddingSizerFallback); } }
  45. public Vector2SizeModifier CellSizer { get { return customCellSizers.GetCurrentItem(cellSizerFallback); } }
  46. public Vector2SizeModifier SpacingSizer { get { return customSpacingSizers.GetCurrentItem(spacingSizerFallback); } }
  47. public Settings CurrentSettings { get { return customSettings.GetCurrentItem(settingsFallback); } }
  48. public new RectOffset padding
  49. {
  50. get { return base.padding; }
  51. set { Config.Set(value, (o) => base.padding = value, (o) => PaddingSizer.SetSize(this, new Margin(o))); }
  52. }
  53. public new Vector2 spacing
  54. {
  55. get { return base.spacing; }
  56. set { Config.Set(value, (o) => base.spacing = value, (o) => SpacingSizer.SetSize(this, o)); }
  57. }
  58. public new Vector2 cellSize
  59. {
  60. get { return base.cellSize; }
  61. set { Config.Set(value, (o) => base.cellSize = value, (o) => CellSizer.SetSize(this, o)); }
  62. }
  63. public new Constraint constraint
  64. {
  65. get { return base.constraint; }
  66. set { Set(value, (o) => base.constraint = o, (s, o) => s.Constraint = o); }
  67. }
  68. public new int constraintCount
  69. {
  70. get { return base.constraintCount; }
  71. set { Set(value, (o) => base.constraintCount = o, (s, o) => s.ConstraintCount = o); }
  72. }
  73. public new TextAnchor childAlignment
  74. {
  75. get { return base.childAlignment; }
  76. set { Set(value, (o) => base.childAlignment = o, (s, o) => s.ChildAlignment = o); }
  77. }
  78. public new Axis startAxis
  79. {
  80. get { return base.startAxis; }
  81. set { Set(value, (o) => base.startAxis = o, (s, o) => s.StartAxis = o); }
  82. }
  83. public new Corner startCorner
  84. {
  85. get { return base.startCorner; }
  86. set { Set(value, (o) => base.startCorner = o, (s, o) => s.StartCorner = o); }
  87. }
  88. public bool Fit
  89. {
  90. get { return fit; }
  91. set { Set(value, (o) => fit = o, (s, o) => s.Fit = o); }
  92. }
  93. [FormerlySerializedAs("paddingSizer")]
  94. [SerializeField]
  95. MarginSizeModifier paddingSizerFallback =
  96. new MarginSizeModifier(new Margin(), new Margin(), new Margin(1000, 1000, 1000, 1000));
  97. [SerializeField]
  98. MarginSizeConfigCollection customPaddingSizers = new MarginSizeConfigCollection();
  99. [FormerlySerializedAs("cellSizer")]
  100. [SerializeField]
  101. Vector2SizeModifier cellSizerFallback =
  102. new Vector2SizeModifier(new Vector2(100, 100), new Vector2(10, 10), new Vector2(300, 300));
  103. [SerializeField]
  104. Vector2SizeConfigCollection customCellSizers = new Vector2SizeConfigCollection();
  105. [FormerlySerializedAs("spacingSizer")]
  106. [SerializeField]
  107. Vector2SizeModifier spacingSizerFallback =
  108. new Vector2SizeModifier(Vector2.zero, Vector2.zero, new Vector2(300, 300));
  109. [SerializeField]
  110. Vector2SizeConfigCollection customSpacingSizers = new Vector2SizeConfigCollection();
  111. [SerializeField]
  112. Settings settingsFallback;
  113. [SerializeField]
  114. SettingsConfigCollection customSettings = new SettingsConfigCollection();
  115. [SerializeField]
  116. bool fit = false;
  117. protected override void OnRectTransformDimensionsChange()
  118. {
  119. base.OnRectTransformDimensionsChange();
  120. CalculateCellSize();
  121. }
  122. protected override void OnEnable()
  123. {
  124. base.OnEnable();
  125. if (settingsFallback == null || string.IsNullOrEmpty(settingsFallback.ScreenConfigName))
  126. {
  127. StartCoroutine(InitDelayed());
  128. }
  129. else
  130. {
  131. CalculateCellSize();
  132. }
  133. }
  134. IEnumerator InitDelayed()
  135. {
  136. yield return null;
  137. settingsFallback = new Settings(this)
  138. {
  139. ScreenConfigName = "Fallback",
  140. };
  141. CalculateCellSize();
  142. }
  143. public void OnResolutionChanged()
  144. {
  145. CalculateCellSize();
  146. // for fit mode we need to calculate it again because of unity internal stuff...
  147. if (fit)
  148. {
  149. base.SetDirty();
  150. CalculateCellSize();
  151. }
  152. }
  153. public void CalculateCellSize()
  154. {
  155. Rect r = this.rectTransform.rect;
  156. if (r.width == float.NaN || r.height == float.NaN)
  157. return;
  158. this.ApplySettings(CurrentSettings);
  159. base.m_Spacing = SpacingSizer.CalculateSize(this);
  160. Margin pad = PaddingSizer.CalculateSize(this);
  161. pad.CopyValuesTo(base.m_Padding);
  162. // cell size
  163. CellSizer.CalculateSize(this);
  164. if(fit)
  165. {
  166. Vector2 size = CellSizer.LastCalculatedSize;
  167. switch (base.constraint)
  168. {
  169. case Constraint.FixedColumnCount:
  170. size.x = GetCellWidth();
  171. break;
  172. case Constraint.FixedRowCount:
  173. size.y = GetCellHeight();
  174. break;
  175. }
  176. CellSizer.OverrideLastCalculatedSize(size);
  177. }
  178. base.m_CellSize = CellSizer.LastCalculatedSize;
  179. }
  180. public float GetCellWidth()
  181. {
  182. float space = this.rectTransform.rect.width
  183. - base.padding.horizontal
  184. - base.constraintCount * base.spacing.x;
  185. return space / constraintCount;
  186. }
  187. public float GetCellHeight()
  188. {
  189. float space = this.rectTransform.rect.height
  190. - base.padding.vertical
  191. - base.constraintCount * base.spacing.y;
  192. return space / constraintCount;
  193. }
  194. void ApplySettings(Settings settings)
  195. {
  196. if (settingsFallback == null)
  197. return;
  198. this.m_Constraint = settings.Constraint;
  199. this.m_ConstraintCount = settings.ConstraintCount;
  200. this.m_ChildAlignment = settings.ChildAlignment;
  201. this.m_StartAxis = settings.StartAxis;
  202. this.m_StartCorner = settings.StartCorner;
  203. this.fit = settings.Fit;
  204. }
  205. void Set<T>(T value, Action<T> setBase, Action<Settings, T> setSettings)
  206. {
  207. Config.Set(value, setBase, (o) => setSettings(CurrentSettings, value));
  208. CalculateCellSize();
  209. }
  210. #if UNITY_EDITOR
  211. protected override void OnValidate()
  212. {
  213. CalculateCellSize();
  214. base.OnValidate();
  215. }
  216. #endif
  217. }
  218. }