BetterTextMeshProUGUIEditor.cs 5.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134
  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. using TMPro;
  6. using UnityEditor;
  7. using UnityEngine;
  8. namespace TheraBytes.BetterUi.Editor
  9. {
  10. [CustomEditor(typeof(BetterTextMeshProUGUI)), CanEditMultipleObjects]
  11. public class BetterTextMeshProUGUIEditor : TMPro.EditorUtilities.TMP_EditorPanelUI
  12. {
  13. bool foldout = true;
  14. SerializedProperty fitting_prop,
  15. fontSizerList_prop, fontSizerFallback_prop,
  16. minFontSizerList_prop, minFontSizerFallback_prop,
  17. maxFontSizerList_prop, maxFontSizerFallback_prop,
  18. marginSizerList_prop, marginSizerFallback_prop;
  19. void Init()
  20. {
  21. if (fitting_prop != null)
  22. return;
  23. fitting_prop = serializedObject.FindProperty("fitting");
  24. fontSizerFallback_prop = serializedObject.FindProperty("fontSizerFallback");
  25. minFontSizerFallback_prop = serializedObject.FindProperty("minFontSizerFallback");
  26. maxFontSizerFallback_prop = serializedObject.FindProperty("maxFontSizerFallback");
  27. marginSizerFallback_prop = serializedObject.FindProperty("marginSizerFallback");
  28. fontSizerList_prop = serializedObject.FindProperty("customFontSizers");
  29. minFontSizerList_prop = serializedObject.FindProperty("customMinFontSizers");
  30. maxFontSizerList_prop = serializedObject.FindProperty("customMaxFontSizers");
  31. marginSizerList_prop = serializedObject.FindProperty("customMarginSizers");
  32. }
  33. public override void OnInspectorGUI()
  34. {
  35. EditorGUILayout.Space();
  36. var origFontStyle = EditorStyles.foldout.fontStyle;
  37. EditorStyles.foldout.fontStyle = FontStyle.Bold;
  38. foldout = EditorGUILayout.Foldout(foldout, new GUIContent("Better UI"));
  39. EditorStyles.foldout.fontStyle = origFontStyle;
  40. Init();
  41. if (foldout)
  42. {
  43. EditorGUI.indentLevel++;
  44. // fitting mode
  45. EditorGUILayout.PropertyField(fitting_prop);
  46. if (fitting_prop.intValue != (int)BetterText.FittingMode.BestFit)
  47. {
  48. // font size
  49. ScreenConfigConnectionHelper.DrawSizerGui("Font Size", fontSizerList_prop, ref fontSizerFallback_prop);
  50. }
  51. BetterText.FittingMode fitting = (BetterText.FittingMode)fitting_prop.intValue;
  52. if (fitting != BetterText.FittingMode.SizerOnly)
  53. {
  54. // min font size
  55. ScreenConfigConnectionHelper.DrawSizerGui("Min Size", minFontSizerList_prop, ref minFontSizerFallback_prop);
  56. if (fitting == BetterText.FittingMode.BestFit)
  57. {
  58. // max font size
  59. ScreenConfigConnectionHelper.DrawSizerGui("Max Size", maxFontSizerList_prop, ref maxFontSizerFallback_prop);
  60. }
  61. }
  62. EditorGUILayout.Space();
  63. // Margin
  64. ScreenConfigConnectionHelper.DrawSizerGui("Margin", marginSizerList_prop, ref marginSizerFallback_prop);
  65. serializedObject.ApplyModifiedProperties();
  66. EditorGUI.indentLevel--;
  67. }
  68. EditorGUILayout.HelpBox("Better UI properties will control some properties below.\nSo, changes below may instantly reset.",
  69. MessageType.Info);
  70. base.OnInspectorGUI();
  71. }
  72. [MenuItem("CONTEXT/TextMeshProUGUI/♠ Make Better")]
  73. public static void MakeBetter(MenuCommand command)
  74. {
  75. TextMeshProUGUI ctrl = command.context as TextMeshProUGUI;
  76. float fontSize = ctrl.fontSize;
  77. float fontSizeMin = ctrl.fontSizeMin;
  78. float fontSizeMax = ctrl.fontSizeMax;
  79. Vector4 margin = ctrl.margin;
  80. Vector2 rectSize = ctrl.rectTransform.sizeDelta;
  81. Vector2 rectPos = ctrl.rectTransform.anchoredPosition;
  82. var newCtrl = Betterizer.MakeBetter<TextMeshProUGUI, BetterTextMeshProUGUI>(ctrl,
  83. "m_mesh", "m_subTextObjects", "m_fontSharedMaterials", "m_fontMaterials", "m_textInfo");
  84. var better = newCtrl as BetterTextMeshProUGUI;
  85. if (newCtrl != null)
  86. {
  87. newCtrl.SetCharArray(newCtrl.text.ToCharArray());
  88. if (better != null)
  89. {
  90. better.FontSizer.SetSize(newCtrl, fontSize);
  91. better.MinFontSizer.SetSize(newCtrl, fontSizeMin);
  92. better.MaxFontSizer.SetSize(newCtrl, fontSizeMax);
  93. better.MarginSizer.SetSize(newCtrl, new Margin(margin));
  94. better.Fitting = BetterText.FittingMode.StayInBounds;
  95. }
  96. newCtrl.ClearMesh();
  97. newCtrl.rectTransform.sizeDelta = rectSize;
  98. newCtrl.rectTransform.anchoredPosition = rectPos;
  99. }
  100. }
  101. }
  102. }