using System.Collections.Generic;

namespace RPG_Fight_Test.Assets.Scripts.Weapons {
    public interface IWeapon {
        public List<Die> Damage { get; set; }
        public int Reach { get; }
        public enum DAMAGE_TYPE {
            PIERCING,
            BLUNT,
            SLASHING
        }

        public DAMAGE_TYPE DamageType { get; set; }

        public int RollDamage();

        public int AttackProficiency { get; set; }
    }
}