using System.Collections;
using System.Collections.Generic;
using RPG_Fight_Test.Assets.Scripts.Tiles;
using UnityEngine;
using UnityEngine.Tilemaps;
using UnityEngine.UI;

public class GrassTileScript : MonoBehaviour, ITile {

    private int movementRate = 100;
    private int visibility = 100;
    public int MovementRate { get => movementRate; }
    public int Visibility { get => visibility; }

}