using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerLookAt : MonoBehaviour
{
	public float speed = 5f;

	void Update()
	{
		
		float horizontal = Input.GetAxis("Mouse X") * speed;
		float vertical = Input.GetAxis("Mouse Y") * speed;

		transform.Rotate(0f, horizontal, 0f, Space.World);
		transform.Rotate(-vertical, 0f, 0f, Space.Self);

	}
}
