using System.Collections; using System.Collections.Generic; using UnityEngine; public class Human : Creature { // Start is called before the first frame update void Start() { Dex = Random.Range(0, 100); movementRate = 30; CreatureHealth = Random.Range(20, 30); CurrentHealth = CreatureHealth; MaxHealth = CreatureHealth; IsCreatureAlive = true; } // Update is called once per frame void Update() { } }