using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class InitCreaturePanelScript : MonoBehaviour { private Image creatureImage; [SerializeField] Image healthBar; private void Awake() { creatureImage = GetComponent(); } public void SetImage(Sprite sprite) { creatureImage.sprite = sprite; } public void UpdateHealthBar(float fillValue) { healthBar.fillAmount = fillValue; } }