using Unity.PlasticSCM.Editor.AssetMenu; using Unity.PlasticSCM.Editor.AssetUtils; using UnityEditor.VersionControl; namespace Unity.PlasticSCM.Editor.Inspector { internal class InspectorAssetSelection : AssetOperations.IAssetSelection { AssetList AssetOperations.IAssetSelection.GetSelectedAssets() { AssetList result = new AssetList(); foreach (UnityEngine.Object obj in UnityEditor.Selection.objects) { result.Add(new Asset(AssetsPath.GetFullPath(obj))); } return result; } } }