using Codice.Client.Commands.WkTree; using Codice.CM.Common; namespace Unity.PlasticSCM.Tests.Editor.Mock { internal static class BuildWorkspaceTreeNode { internal static WorkspaceTreeNode Controlled() { return new WorkspaceTreeNode() { RevInfo = new RevisionInfo() { ParentId = 156, } }; } internal static WorkspaceTreeNode CheckedOut() { return new WorkspaceTreeNode() { RevInfo = new RevisionInfo() { CheckedOut = true, ParentId = 156, } }; } internal static WorkspaceTreeNode Added() { return new WorkspaceTreeNode() { RevInfo = new RevisionInfo() { CheckedOut = true, ParentId = -1, } }; } } }