using System.Collections; using System.Collections.Generic; using UnityEngine; public class SpellAction : IAction { private GameObject target; public bool ActionPerformed { get => throw new System.NotImplementedException(); set => throw new System.NotImplementedException(); } bool hilightEnbled = true; public bool HilightEnabled { get => hilightEnbled; set => hilightEnbled = value; } public IEnumerator PerformAction() { throw new System.NotImplementedException(); } // private GameObject spell; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } }