using System.Collections.Generic; namespace RPG_Fight_Test.Assets.Scripts.Weapons { public class ShortSword : IWeapon { List damage = new List(); IWeapon.DAMAGE_TYPE damageType = IWeapon.DAMAGE_TYPE.SLASHING; public ShortSword() { Die d6 = new Die(6); d6.Modifier = 1; damage.Add(d6); Damage = damage; } public List Damage { get => damage; set => damage = value; } public int Reach => 1; public IWeapon.DAMAGE_TYPE DamageType { get => damageType; set => damageType = value; } public int AttackProficiency { get; set; } public int RollDamage() { int dmg = 0; Damage.ForEach(d => dmg += d.RollDie()); return dmg; } } }