using System.Collections; using System.Collections.Generic; using RPG_Fight_Test.Assets.Scripts.Tiles; using UnityEngine; using UnityEngine.Tilemaps; using UnityEngine.UI; public class GrassTileScript : MonoBehaviour, ITile { private int movementRate = 100; private int visibility = 100; public int MovementRate { get => movementRate; } public int Visibility { get => visibility; } }