using System; using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class YesNoDilougueUI : MonoBehaviour { public static YesNoDilougueUI Instance { get; private set; } TMP_Text questionText; Button confirmButton; Button declineButton; private void Awake() { Instance = this; confirmButton = transform.Find("ConfirmButton").GetComponent