using System.Collections.Generic; namespace RPG_Fight_Test.Assets.Scripts.Weapons { public interface IWeapon { public List Damage { get; set; } public int Reach { get; } public enum DAMAGE_TYPE { PIERCING, BLUNT, SLASHING } public DAMAGE_TYPE DamageType { get; set; } public int RollDamage(); public int AttackProficiency { get; set; } } }