GameManagerScript.cs 1002 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using Cinemachine;
  4. using UnityEngine;
  5. public class GameManagerScript : MonoBehaviour {
  6. [SerializeField] GridManager gridManager;
  7. CinemachineBrain camBrain;
  8. static GameManagerScript instance;
  9. public static GameManagerScript getInstance() {
  10. return instance;
  11. }
  12. private void Start() {
  13. instance = this;
  14. }
  15. private void Awake() {
  16. gridManager.GenerateStartGrid();
  17. if (camBrain == null) {
  18. camBrain = Camera.main.GetComponent<CinemachineBrain>();
  19. }
  20. }
  21. public CinemachineVirtualCamera getActiveCamera() {
  22. CinemachineVirtualCamera cam = camBrain.ActiveVirtualCamera as CinemachineVirtualCamera;
  23. return cam;
  24. }
  25. public void stupidSonarTest() {
  26. int a = 2;
  27. if (!(a == 2)) {
  28. a = 0;
  29. }
  30. }
  31. public CinemachineTargetGroup getGridTargetGroup() {
  32. return gridManager.getTargetGroup();
  33. }
  34. }