AssemblyInfo.cs 285 B

123456
  1. using System.Runtime.CompilerServices;
  2. [assembly: InternalsVisibleTo("Unity.2D.Animation.Tests.EditorTests")]
  3. [assembly: InternalsVisibleTo("Unity.2D.PsdImporter.Editor")]
  4. [assembly: InternalsVisibleTo("Unity.2D.IK.Editor")]
  5. [assembly: InternalsVisibleTo("DynamicProxyGenAssembly2")]