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- #if ENABLE_ANIMATION_COLLECTION && ENABLE_ANIMATION_BURST
- #define ENABLE_ANIMATION_PERFORMANCE
- #endif
- using System.Collections.Generic;
- using UnityEngine;
- using Unity.Collections;
- using System.Linq;
- using UnityEditor.U2D.Sprites;
- using UnityEngine.Rendering;
- using UnityEngine.U2D;
- using UnityEngine.U2D.Animation;
- namespace UnityEditor.U2D.Animation
- {
- internal class SpritePostProcess : AssetPostprocessor
- {
- private static List<object> m_AssetList;
- void OnPostprocessSprites(Texture2D texture, Sprite[] sprites)
- {
- var dataProviderFactories = new SpriteDataProviderFactories();
- dataProviderFactories.Init();
- ISpriteEditorDataProvider ai = dataProviderFactories.GetSpriteEditorDataProviderFromObject(AssetImporter.GetAtPath(assetPath));
- if (ai != null)
- {
- float definitionScale = CalculateDefinitionScale(texture, ai.GetDataProvider<ITextureDataProvider>());
- ai.InitSpriteEditorDataProvider();
- PostProcessBoneData(ai, definitionScale, sprites);
- PostProcessSpriteMeshData(ai, definitionScale, sprites);
- BoneGizmo.instance.ClearSpriteBoneCache();
- }
- // Get all SpriteSkin in scene and inform them to refresh their cache
- RefreshSpriteSkinCache();
- }
- static void RefreshSpriteSkinCache()
- {
- #if ENABLE_ANIMATION_PERFORMANCE
- var spriteSkins = GameObject.FindObjectsOfType<SpriteSkin>();
- foreach (var ss in spriteSkins)
- {
- ss.ResetSprite();
- }
- #endif
- }
- static void CalculateLocaltoWorldMatrix(int i, SpriteRect spriteRect, float definitionScale, float pixelsPerUnit, List<UnityEngine.U2D.SpriteBone> spriteBone, ref UnityEngine.U2D.SpriteBone?[] outpriteBone, ref NativeArray<Matrix4x4> bindPose)
- {
- if (outpriteBone[i] != null)
- return;
- UnityEngine.U2D.SpriteBone sp = spriteBone[i];
- var isRoot = sp.parentId == -1;
- var position = isRoot ? (spriteBone[i].position - Vector3.Scale(spriteRect.rect.size, spriteRect.pivot)) : spriteBone[i].position;
- position.z = 0f;
- sp.position = position * definitionScale / pixelsPerUnit;
- sp.length = spriteBone[i].length * definitionScale / pixelsPerUnit;
- outpriteBone[i] = sp;
- // Calculate bind poses
- var worldPosition = Vector3.zero;
- var worldRotation = Quaternion.identity;
- if (sp.parentId == -1)
- {
- worldPosition = sp.position;
- worldRotation = sp.rotation;
- }
- else
- {
- if (outpriteBone[sp.parentId] == null)
- {
- CalculateLocaltoWorldMatrix(sp.parentId, spriteRect, definitionScale, pixelsPerUnit, spriteBone, ref outpriteBone, ref bindPose);
- }
- var parentBindPose = bindPose[sp.parentId];
- var invParentBindPose = Matrix4x4.Inverse(parentBindPose);
- worldPosition = invParentBindPose.MultiplyPoint(sp.position);
- worldRotation = sp.rotation * invParentBindPose.rotation;
- }
- // Practically Matrix4x4.SetTRInverse
- var rot = Quaternion.Inverse(worldRotation);
- Matrix4x4 mat = Matrix4x4.identity;
- mat = Matrix4x4.Rotate(rot);
- mat = mat * Matrix4x4.Translate(-worldPosition);
- bindPose[i] = mat;
- }
- static bool PostProcessBoneData(ISpriteEditorDataProvider spriteDataProvider, float definitionScale, Sprite[] sprites)
- {
- var boneDataProvider = spriteDataProvider.GetDataProvider<ISpriteBoneDataProvider>();
- var textureDataProvider = spriteDataProvider.GetDataProvider<ITextureDataProvider>();
- if (sprites == null || sprites.Length == 0 || boneDataProvider == null || textureDataProvider == null)
- return false;
- bool dataChanged = false;
- var spriteRects = spriteDataProvider.GetSpriteRects();
- foreach (var sprite in sprites)
- {
- var guid = sprite.GetSpriteID();
- {
- var spriteBone = boneDataProvider.GetBones(guid);
- if (spriteBone == null)
- continue;
- var spriteBoneCount = spriteBone.Count;
- if (spriteBoneCount == 0)
- continue;
- var spriteRect = spriteRects.First(s => { return s.spriteID == guid; });
- var bindPose = new NativeArray<Matrix4x4>(spriteBoneCount, Allocator.Temp);
- var outputSpriteBones = new UnityEngine.U2D.SpriteBone ? [spriteBoneCount];
- for (int i = 0; i < spriteBoneCount; ++i)
- {
- CalculateLocaltoWorldMatrix(i, spriteRect, definitionScale, sprite.pixelsPerUnit, spriteBone, ref outputSpriteBones, ref bindPose);
- }
- sprite.SetBindPoses(bindPose);
- sprite.SetBones(outputSpriteBones.Select(x => x.Value).ToArray());
- bindPose.Dispose();
- dataChanged = true;
- }
- }
- return dataChanged;
- }
- static bool PostProcessSpriteMeshData(ISpriteEditorDataProvider spriteDataProvider, float definitionScale, Sprite[] sprites)
- {
- var spriteMeshDataProvider = spriteDataProvider.GetDataProvider<ISpriteMeshDataProvider>();
- var boneDataProvider = spriteDataProvider.GetDataProvider<ISpriteBoneDataProvider>();
- var textureDataProvider = spriteDataProvider.GetDataProvider<ITextureDataProvider>();
- if (sprites == null || sprites.Length == 0 || spriteMeshDataProvider == null || textureDataProvider == null)
- return false;
- bool dataChanged = false;
- var spriteRects = spriteDataProvider.GetSpriteRects();
- foreach (var sprite in sprites)
- {
- var guid = sprite.GetSpriteID();
- var vertices = spriteMeshDataProvider.GetVertices(guid);
- int[] indices = null;
- if (vertices.Length > 2)
- indices = spriteMeshDataProvider.GetIndices(guid);
- if (indices != null && indices.Length > 2 && vertices.Length > 2 )
- {
- var spriteRect = spriteRects.First(s => { return s.spriteID == guid; });
- var spriteBone = boneDataProvider.GetBones(guid);
- var hasBones = spriteBone != null && spriteBone.Count > 0;
- var hasInvalidWeights = false;
- var vertexArray = new NativeArray<Vector3>(vertices.Length, Allocator.Temp);
- var boneWeightArray = new NativeArray<BoneWeight>(vertices.Length, Allocator.Temp);
- for (int i = 0; i < vertices.Length; ++i)
- {
- var boneWeight = vertices[i].boneWeight;
- vertexArray[i] = (Vector3)(vertices[i].position - Vector2.Scale(spriteRect.rect.size, spriteRect.pivot)) * definitionScale / sprite.pixelsPerUnit;
- boneWeightArray[i] = boneWeight;
- if (hasBones && !hasInvalidWeights)
- {
- var sum = boneWeight.weight0 + boneWeight.weight1 + boneWeight.weight2 + boneWeight.weight3;
- hasInvalidWeights = sum < 0.999f;
- }
- }
- var indicesArray = new NativeArray<ushort>(indices.Length, Allocator.Temp);
- for (int i = 0; i < indices.Length; ++i)
- indicesArray[i] = (ushort)indices[i];
- sprite.SetVertexCount(vertices.Length);
- sprite.SetVertexAttribute<Vector3>(VertexAttribute.Position, vertexArray);
- sprite.SetIndices(indicesArray);
- sprite.SetVertexAttribute<BoneWeight>(VertexAttribute.BlendWeight, boneWeightArray);
- vertexArray.Dispose();
- boneWeightArray.Dispose();
- indicesArray.Dispose();
- // Deformed Sprites require proper Tangent Channels if Lit. Enable Tangent channels.
- if (hasBones)
- {
- var tangentArray = new NativeArray<Vector4>(vertices.Length, Allocator.Temp);
- for (int i = 0; i < vertices.Length; ++i)
- tangentArray[i] = new Vector4(1.0f, 0.0f, 0, -1.0f);
- sprite.SetVertexAttribute<Vector4>(VertexAttribute.Tangent, tangentArray);
- tangentArray.Dispose();
- }
- dataChanged = true;
- if (hasBones && hasInvalidWeights)
- Debug.LogWarning("Sprite \"" + spriteRect.name + "\" contains bone weights which sum zero or are not normalized. To avoid visual artifacts please consider fixing them.");
- }
- else
- {
- var boneWeightArray = new NativeArray<BoneWeight>(sprite.GetVertexCount(), Allocator.Temp);
- var defaultBoneWeight = new BoneWeight() { weight0 = 1f };
- for (var i = 0; i < boneWeightArray.Length; ++i)
- boneWeightArray[i] = defaultBoneWeight;
- sprite.SetVertexAttribute<BoneWeight>(VertexAttribute.BlendWeight, boneWeightArray);
- }
- }
- return dataChanged;
- }
- static float CalculateDefinitionScale(Texture2D texture, ITextureDataProvider dataProvider)
- {
- float definitionScale = 1;
- if (texture != null && dataProvider != null)
- {
- int actualWidth = 0, actualHeight = 0;
- dataProvider.GetTextureActualWidthAndHeight(out actualWidth, out actualHeight);
- float definitionScaleW = texture.width / (float)actualWidth;
- float definitionScaleH = texture.height / (float)actualHeight;
- definitionScale = Mathf.Min(definitionScaleW, definitionScaleH);
- }
- return definitionScale;
- }
- }
- }
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