DefaultControl.cs 468 B

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  1. using System;
  2. using UnityEngine;
  3. namespace UnityEditor.U2D.Path.GUIFramework
  4. {
  5. public abstract class DefaultControl : Control
  6. {
  7. public static readonly float kPickDistance = 5f;
  8. public DefaultControl(string name) : base(name)
  9. {
  10. }
  11. protected override LayoutData OnBeginLayout(LayoutData data, IGUIState guiState)
  12. {
  13. data.distance = kPickDistance;
  14. return data;
  15. }
  16. }
  17. }