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- using System;
- using System.Collections.Generic;
- using System.IO;
- using PDNWrapper;
- using UnityEngine;
- using Unity.Collections;
- using System.Linq;
- using UnityEditor.AssetImporters;
- using UnityEditor.U2D.Animation;
- using UnityEditor.U2D.Common;
- using UnityEditor.U2D.Sprites;
- using UnityEngine.Assertions;
- using UnityEngine.Experimental.U2D.Animation;
- using UnityEngine.U2D;
- using UnityEngine.U2D.Animation;
- using UnityEngine.Scripting.APIUpdating;
- namespace UnityEditor.U2D.PSD
- {
- /// <summary>
- /// ScriptedImporter to import Photoshop files
- /// </summary>
- // Version using unity release + 5 digit padding for future upgrade. Eg 2021.2 -> 21200000
- [ScriptedImporter(20300000, "psb", AllowCaching = true)]
- [HelpURL("https://docs.unity3d.com/Packages/com.unity.2d.psdimporter@latest")]
- [MovedFrom("UnityEditor.Experimental.AssetImporters")]
- public class PSDImporter : ScriptedImporter, ISpriteEditorDataProvider
- {
- class UniqueNameGenerator
- {
- List<int> m_NameHash = new List<int>();
- public bool ContainHash(int i)
- {
- return m_NameHash.Contains(i);
- }
- public void AddHash(int i)
- {
- m_NameHash.Add(i);
- }
-
- public string GetUniqueName(string name)
- {
- return PSDImporter.GetUniqueName(name, m_NameHash);
- }
- }
-
- class GameObjectCreationFactory : UniqueNameGenerator
- {
- public GameObject CreateGameObject(string name, params System.Type[] components)
- {
- var newName = GetUniqueName(name);
- return new GameObject(newName, components);
- }
- }
- struct BoneGO
- {
- public GameObject go;
- public int index;
- }
- [SerializeField]
- TextureImporterSettings m_TextureImporterSettings = new TextureImporterSettings() {
- mipmapEnabled = true,
- mipmapFilter = TextureImporterMipFilter.BoxFilter,
- sRGBTexture = true,
- borderMipmap = false,
- mipMapsPreserveCoverage = false,
- alphaTestReferenceValue = 0.5f,
- readable = false,
- #if ENABLE_TEXTURE_STREAMING
- streamingMipmaps = true,
- #endif
- fadeOut = false,
- mipmapFadeDistanceStart = 1,
- mipmapFadeDistanceEnd = 3,
- convertToNormalMap = false,
- heightmapScale = 0.25F,
- normalMapFilter = 0,
- generateCubemap = TextureImporterGenerateCubemap.AutoCubemap,
- cubemapConvolution = 0,
- seamlessCubemap = false,
- npotScale = TextureImporterNPOTScale.ToNearest,
- spriteMode = (int)SpriteImportMode.Multiple,
- spriteExtrude = 1,
- spriteMeshType = SpriteMeshType.Tight,
- spriteAlignment = (int)SpriteAlignment.Center,
- spritePivot = new Vector2(0.5f, 0.5f),
- spritePixelsPerUnit = 100.0f,
- spriteBorder = new Vector4(0.0f, 0.0f, 0.0f, 0.0f),
- alphaSource = TextureImporterAlphaSource.FromInput,
- alphaIsTransparency = true,
- spriteTessellationDetail = -1.0f,
- textureType = TextureImporterType.Sprite,
- textureShape = TextureImporterShape.Texture2D,
- filterMode = FilterMode.Bilinear,
- aniso = 1,
- mipmapBias = 0.0f,
- wrapModeU = TextureWrapMode.Repeat,
- wrapModeV = TextureWrapMode.Repeat,
- wrapModeW = TextureWrapMode.Repeat,
- };
-
- [SerializeField]
- List<SpriteMetaData> m_SpriteImportData = new List<SpriteMetaData>(); // we use index 0 for single sprite and the rest for multiple sprites
- [SerializeField]
- List<SpriteMetaData> m_MosaicSpriteImportData = new List<SpriteMetaData>();
- [SerializeField]
- List<SpriteMetaData> m_RigSpriteImportData = new List<SpriteMetaData>();
- [SerializeField]
- List<TextureImporterPlatformSettings> m_PlatformSettings = new List<TextureImporterPlatformSettings>();
- [SerializeField]
- bool m_MosaicLayers = true;
- [SerializeField]
- Vector2 m_DocumentPivot = Vector2.zero;
- [SerializeField]
- SpriteAlignment m_DocumentAlignment = SpriteAlignment.BottomCenter;
- [SerializeField]
- bool m_ImportHiddenLayers = false;
- [SerializeField]
- int m_ImportedTextureWidth;
- [SerializeField]
- int m_ImportedTextureHeight;
- [SerializeField]
- Vector2Int m_DocumentSize;
- [SerializeField]
- bool m_PaperDollMode = false;
- [SerializeField]
- bool m_KeepDupilcateSpriteName = false;
- [SerializeField]
- SpriteCategoryList m_SpriteCategoryList = new SpriteCategoryList() {categories = new List<SpriteCategory>()};
- GameObjectCreationFactory m_GameObjectFactory = new GameObjectCreationFactory();
- internal SpriteCategoryList spriteCategoryList { get { return m_SpriteCategoryList; } set { m_SpriteCategoryList = value; } }
- [SerializeField]
- int m_TextureActualWidth;
- internal int textureActualWidth
- {
- get { return m_TextureActualWidth; }
- private set { m_TextureActualWidth = value; }
- }
- [SerializeField]
- int m_TextureActualHeight;
- internal int textureActualHeight
- {
- get { return m_TextureActualHeight; }
- private set { m_TextureActualHeight = value; }
- }
- [SerializeField]
- string m_SpritePackingTag = "";
- [SerializeField]
- bool m_ResliceFromLayer = false;
- [SerializeField]
- bool m_CharacterMode = true;
- [SerializeField]
- List<PSDLayer> m_MosaicPSDLayers = new List<PSDLayer>();
- [SerializeField]
- List<PSDLayer> m_RigPSDLayers = new List<PSDLayer>();
- [SerializeField]
- CharacterData m_CharacterData = new CharacterData();
- [SerializeField]
- bool m_GenerateGOHierarchy = false;
- [SerializeField]
- string m_TextureAssetName = null;
- [SerializeField]
- string m_PrefabAssetName = null;
- [SerializeField]
- string m_SpriteLibAssetName = null;
- [SerializeField]
- SecondarySpriteTexture[] m_SecondarySpriteTextures;
- /// <summary>
- /// Implementation of ScriptedImporter.OnImportAsset
- /// </summary>
- /// <param name="ctx">
- /// This argument contains all the contextual information needed to process the import
- /// event and is also used by the custom importer to store the resulting Unity Asset.
- /// </param>
- public override void OnImportAsset(AssetImportContext ctx)
- {
- FileStream fileStream = new FileStream(ctx.assetPath, FileMode.Open, FileAccess.Read);
- Document doc = null;
- try
- {
- UnityEngine.Profiling.Profiler.BeginSample("OnImportAsset");
- UnityEngine.Profiling.Profiler.BeginSample("PsdLoad");
- doc = PaintDotNet.Data.PhotoshopFileType.PsdLoad.Load(fileStream);
- UnityEngine.Profiling.Profiler.EndSample();
- ValidatePSDLayerId(doc);
-
- m_DocumentSize = new Vector2Int(doc.width, doc.height);
- bool singleSpriteMode = m_TextureImporterSettings.textureType == TextureImporterType.Sprite && m_TextureImporterSettings.spriteMode != (int)SpriteImportMode.Multiple;
- EnsureSingleSpriteExist();
- if (m_TextureImporterSettings.textureType != TextureImporterType.Sprite ||
- m_MosaicLayers == false || singleSpriteMode)
- {
- var image = new NativeArray<Color32>(doc.width * doc.height, Allocator.Persistent);
- try
- {
- var spriteImportData = GetSpriteImportData();
- FlattenImageTask.Execute(doc.Layers, m_ImportHiddenLayers, doc.width, doc.height, image);
- int spriteCount = spriteDataCount;
- int spriteIndexStart = 1;
- if (spriteImportData.Count <= 0 || spriteImportData[0] == null)
- {
- spriteImportData.Add(new SpriteMetaData());
- }
- spriteImportData[0].name = System.IO.Path.GetFileNameWithoutExtension(ctx.assetPath) + "_1";
- spriteImportData[0].alignment = (SpriteAlignment)m_TextureImporterSettings.spriteAlignment;
- spriteImportData[0].border = m_TextureImporterSettings.spriteBorder;
- spriteImportData[0].pivot = m_TextureImporterSettings.spritePivot;
- spriteImportData[0].rect = new Rect(0, 0, doc.width, doc.height);
- if (singleSpriteMode)
- {
- spriteCount = 1;
- spriteIndexStart = 0;
- }
- textureActualWidth = doc.width;
- textureActualHeight = doc.height;
- var output = ImportTexture(ctx, image, doc.width, doc.height, spriteIndexStart, spriteCount);
- RegisterAssets(ctx, output);
- }
- finally
- {
- image.Dispose();
- }
- }
- else
- {
- ImportFromLayers(ctx, doc);
- }
- }
- finally
- {
- fileStream.Close();
- if (doc != null)
- doc.Dispose();
- UnityEngine.Profiling.Profiler.EndSample();
- EditorUtility.SetDirty(this);
- }
- // Debug Profiler.
- // UnityEngine.Profiling.Memory.Experimental.MemoryProfiler.TakeSnapshot("snapshot.snap", MemorySnapshotFinish, CaptureFlags.ManagedObjects | CaptureFlags.NativeObjects | CaptureFlags.NativeAllocations | CaptureFlags.NativeStackTraces);
- }
- static void ValidatePSDLayerId(List<BitmapLayer> layers, UniqueNameGenerator uniqueNameGenerator)
- {
- for (int i = 0; i < layers.Count; ++i)
- {
- if (uniqueNameGenerator.ContainHash(layers[i].LayerID))
- {
- var importWarning = string.Format("Layer {0}: LayerId is not unique. Mapping will be done by Layer's name.", layers[i].Name);
- var layerName = uniqueNameGenerator.GetUniqueName(layers[i].Name);
- if (layerName != layers[i].Name)
- importWarning += "\nLayer names are not unique. Please ensure they are unique to for SpriteRect to be mapped back correctly.";
- layers[i].LayerID = layerName.GetHashCode();
- Debug.LogWarning(importWarning);
- }
- else
- uniqueNameGenerator.AddHash(layers[i].LayerID);
- if (layers[i].ChildLayer != null)
- {
- ValidatePSDLayerId(layers[i].ChildLayer, uniqueNameGenerator);
- }
- }
- }
-
-
- void ValidatePSDLayerId(Document doc)
- {
- UniqueNameGenerator uniqueNameGenerator = new UniqueNameGenerator();
- ValidatePSDLayerId(doc.Layers, uniqueNameGenerator);
- }
-
- TextureGenerationOutput ImportTexture(AssetImportContext ctx, NativeArray<Color32> imageData, int textureWidth, int textureHeight, int spriteStart, int spriteCount)
- {
- if (!imageData.IsCreated || imageData.Length == 0)
- return new TextureGenerationOutput();
-
- UnityEngine.Profiling.Profiler.BeginSample("ImportTexture");
- var platformSettings = GetPlatformTextureSettings(ctx.selectedBuildTarget);
- var textureSettings = m_TextureImporterSettings.ExtractTextureSettings();
- textureSettings.assetPath = ctx.assetPath;
- textureSettings.enablePostProcessor = true;
- textureSettings.containsAlpha = true;
- textureSettings.hdr = false;
- var textureAlphaSettings = m_TextureImporterSettings.ExtractTextureAlphaSettings();
- var textureMipmapSettings = m_TextureImporterSettings.ExtractTextureMipmapSettings();
- var textureCubemapSettings = m_TextureImporterSettings.ExtractTextureCubemapSettings();
- var textureWrapSettings = m_TextureImporterSettings.ExtractTextureWrapSettings();
- TextureGenerationOutput output;
- switch (m_TextureImporterSettings.textureType)
- {
- case TextureImporterType.Default:
- output = TextureGeneratorHelper.GenerateTextureDefault(imageData, textureWidth, textureHeight, textureSettings, platformSettings, textureAlphaSettings, textureMipmapSettings, textureCubemapSettings, textureWrapSettings);
- break;
- case TextureImporterType.NormalMap:
- var textureNormalSettings = m_TextureImporterSettings.ExtractTextureNormalSettings();
- output = TextureGeneratorHelper.GenerateNormalMap(imageData, textureWidth, textureHeight, textureSettings, platformSettings, textureNormalSettings, textureMipmapSettings, textureCubemapSettings, textureWrapSettings);
- break;
- case TextureImporterType.GUI:
- output = TextureGeneratorHelper.GenerateTextureGUI(imageData, textureWidth, textureHeight, textureSettings, platformSettings, textureAlphaSettings, textureMipmapSettings, textureWrapSettings);
- break;
- case TextureImporterType.Sprite:
- var textureSpriteSettings = m_TextureImporterSettings.ExtractTextureSpriteSettings();
- textureSpriteSettings.packingTag = m_SpritePackingTag;
- textureSpriteSettings.qualifyForPacking = !string.IsNullOrEmpty(m_SpritePackingTag);
- textureSpriteSettings.spriteSheetData = new UnityEditor.AssetImporters.SpriteImportData[spriteCount];
- textureSettings.npotScale = TextureImporterNPOTScale.None;
- textureSettings.secondaryTextures = secondaryTextures;
- var spriteImportData = GetSpriteImportData();
- for (int i = 0; i < spriteCount; ++i)
- {
- //AutoGenerateSpriteSkinData(m_SpriteImportData[spriteStart + i]);
- textureSpriteSettings.spriteSheetData[i] = spriteImportData[spriteStart + i];
- }
- output = TextureGeneratorHelper.GenerateTextureSprite(imageData, textureWidth, textureHeight, textureSettings, platformSettings, textureSpriteSettings, textureAlphaSettings, textureMipmapSettings, textureWrapSettings);
- break;
- case TextureImporterType.Cursor:
- output = TextureGeneratorHelper.GenerateTextureCursor(imageData, textureWidth, textureHeight, textureSettings, platformSettings, textureAlphaSettings, textureMipmapSettings, textureWrapSettings);
- break;
- case TextureImporterType.Cookie:
- output = TextureGeneratorHelper.GenerateCookie(imageData, textureWidth, textureHeight, textureSettings, platformSettings, textureAlphaSettings, textureMipmapSettings, textureCubemapSettings, textureWrapSettings);
- break;
- case TextureImporterType.Lightmap:
- output = TextureGeneratorHelper.GenerateLightmap(imageData, textureWidth, textureHeight, textureSettings, platformSettings, textureMipmapSettings, textureWrapSettings);
- break;
- case TextureImporterType.SingleChannel:
- output = TextureGeneratorHelper.GenerateTextureSingleChannel(imageData, textureWidth, textureHeight, textureSettings, platformSettings, textureAlphaSettings, textureMipmapSettings, textureCubemapSettings, textureWrapSettings);
- break;
- default:
- Debug.LogAssertion("Unknown texture type for import");
- output = default(TextureGenerationOutput);
- break;
- }
- UnityEngine.Profiling.Profiler.EndSample();
- return output;
- }
- void AutoGenerateSpriteSkinData(SpriteMetaData metaData)
- {
- //If bone data exist but skinning data doesn't exist, auto generate them
- if (metaData.spriteBone != null && metaData.spriteBone.Count > 0 &&
- (metaData.vertices == null || metaData.vertices.Count == 0))
- {
- var spriteMeshDataController = new SpriteMeshDataController();
- var smd = new SpriteMeshData();
- smd.spriteID = metaData.spriteID;
- smd.frame = metaData.rect;
- smd.pivot = metaData.pivot;
- smd.bones = ModuleUtility.CreateSpriteBoneData(metaData.spriteBone.ToArray(), Matrix4x4.TRS(metaData.rect.position, Quaternion.identity, Vector3.one));
- spriteMeshDataController.spriteMeshData = smd;
- spriteMeshDataController.OutlineFromAlpha(new OutlineGenerator(), GetDataProvider<ITextureDataProvider>(), 0.05f, 200);
- spriteMeshDataController.Triangulate(new Triangulator());
- spriteMeshDataController.Subdivide(new Triangulator(), 0.25f);
- spriteMeshDataController.CalculateWeights(new BoundedBiharmonicWeightsGenerator(), null, 0.01f);
- spriteMeshDataController.SortTrianglesByDepth();
- List<Vertex2DMetaData> vmd = new List<Vertex2DMetaData>(smd.vertices.Count);
- foreach (var v in smd.vertices)
- vmd.Add(new Vertex2DMetaData() { position = v.position - smd.frame.position, boneWeight = v.editableBoneWeight.ToBoneWeight(true) });
- List<Vector2Int> emd = new List<Vector2Int>(smd.edges.Count);
- foreach (var e in smd.edges)
- emd.Add(new Vector2Int(e.index1, e.index2));
- metaData.vertices = vmd;
- metaData.indices = smd.indices.ToArray();
- metaData.edges = emd.ToArray();
- }
- }
- string GetUniqueSpriteName(string name, List<int> namehash)
- {
- if (m_KeepDupilcateSpriteName)
- return name;
- return GetUniqueName(name, namehash);
- }
- void ImportFromLayers(AssetImportContext ctx, Document doc)
- {
- NativeArray<Color32> output = default(NativeArray<Color32>);
- List<int> layerIndex = new List<int>();
- List<int> spriteNameHash = new List<int>();
- var oldPsdLayers = GetPSDLayers();
- try
- {
- var psdLayers = new List<PSDLayer>();
- ExtractLayerTask.Execute(psdLayers, doc.Layers, m_ImportHiddenLayers);
- var removedLayersSprite = oldPsdLayers.Where(x => psdLayers.FirstOrDefault(y => y.layerID == x.layerID) == null).Select(z => z.spriteID).ToArray();
- for (int i = 0; i < psdLayers.Count; ++i)
- {
- int j = 0;
- var psdLayer = psdLayers[i];
- for (; j < oldPsdLayers.Count; ++j)
- {
- if (psdLayer.layerID == oldPsdLayers[j].layerID)
- {
- psdLayer.spriteID = oldPsdLayers[j].spriteID;
- psdLayer.spriteName = oldPsdLayers[j].spriteName;
- psdLayer.mosaicPosition = oldPsdLayers[j].mosaicPosition;
- break;
- }
- }
- }
- int expectedBufferLength = doc.width * doc.height;
- var layerBuffers = new List<NativeArray<Color32>>();
- for (int i = 0; i < psdLayers.Count; ++i)
- {
- var l = psdLayers[i];
- if (l.texture.IsCreated && l.texture.Length == expectedBufferLength)
- {
- layerBuffers.Add(l.texture);
- layerIndex.Add(i);
- }
- }
- RectInt[] spritedata;
- int width, height;
- int padding = 4;
- Vector2Int[] uvTransform;
- ImagePacker.Pack(layerBuffers.ToArray(), doc.width, doc.height, padding, out output, out width, out height, out spritedata, out uvTransform);
- var spriteImportData = GetSpriteImportData();
- if (spriteImportData.Count <= 0 || shouldResliceFromLayer)
- {
- var newSpriteMeta = new List<SpriteMetaData>();
- for (int i = 0; i < spritedata.Length && i < layerIndex.Count; ++i)
- {
- var spriteSheet = spriteImportData.FirstOrDefault(x => x.spriteID == psdLayers[layerIndex[i]].spriteID);
- if (spriteSheet == null)
- {
- spriteSheet = new SpriteMetaData();
- spriteSheet.border = Vector4.zero;
- spriteSheet.alignment = (SpriteAlignment)m_TextureImporterSettings.spriteAlignment;
- spriteSheet.pivot = m_TextureImporterSettings.spritePivot;
- }
- psdLayers[layerIndex[i]].spriteName = GetUniqueSpriteName(psdLayers[layerIndex[i]].name, spriteNameHash);
- spriteSheet.name = psdLayers[layerIndex[i]].spriteName;
- spriteSheet.rect = new Rect(spritedata[i].x, spritedata[i].y, spritedata[i].width, spritedata[i].height);
- spriteSheet.uvTransform = uvTransform[i];
- psdLayers[layerIndex[i]].spriteID = spriteSheet.spriteID;
- psdLayers[layerIndex[i]].mosaicPosition = spritedata[i].position;
- newSpriteMeta.Add(spriteSheet);
- }
- spriteImportData.Clear();
- spriteImportData.AddRange(newSpriteMeta);
- }
- else
- {
- spriteImportData.RemoveAll(x => removedLayersSprite.Contains(x.spriteID));
- // First look for any user created SpriteRect and add those into the name hash
- foreach (var spriteData in spriteImportData)
- {
- var psdLayer = psdLayers.FirstOrDefault(x => x.spriteID == spriteData.spriteID);
- if (psdLayer == null)
- spriteNameHash.Add(spriteData.name.GetHashCode());
- }
- foreach (var spriteData in spriteImportData)
- {
- var psdLayer = psdLayers.FirstOrDefault(x => x.spriteID == spriteData.spriteID);
- if (psdLayer == null)
- spriteData.uvTransform = new Vector2Int((int)spriteData.rect.position.x, (int)spriteData.rect.position.y);
- // If it is user created rect or the name has been changed before
- // add it into the spriteNameHash and we don't copy it over from the layer
- if (psdLayer == null || psdLayer.spriteName != spriteData.name)
- spriteNameHash.Add(spriteData.name.GetHashCode());
- // If the sprite name has not been changed, we ensure the new
- // layer name is still unique and use it as the sprite name
- if (psdLayer != null && psdLayer.spriteName == spriteData.name)
- {
- psdLayer.spriteName = GetUniqueSpriteName(psdLayer.name, spriteNameHash);
- spriteData.name = psdLayer.spriteName;
- }
- }
- //Update names for those user has not changed and add new sprite rect based on PSD file.
- for (int k = 0; k < layerIndex.Count; ++k)
- {
- int i = layerIndex[k];
- var spriteSheet = spriteImportData.FirstOrDefault(x => x.spriteID == psdLayers[i].spriteID);
- var inOldLayer = oldPsdLayers.FindIndex(x => x.layerID == psdLayers[i].layerID) != -1;
- if (spriteSheet == null && !inOldLayer)
- {
- spriteSheet = new SpriteMetaData();
- spriteImportData.Add(spriteSheet);
- spriteSheet.rect = new Rect(spritedata[k].x, spritedata[k].y, spritedata[k].width, spritedata[k].height);
- spriteSheet.border = Vector4.zero;
- spriteSheet.alignment = (SpriteAlignment)m_TextureImporterSettings.spriteAlignment;
- spriteSheet.pivot = m_TextureImporterSettings.spritePivot;
- psdLayers[i].spriteName = GetUniqueSpriteName(psdLayers[i].name, spriteNameHash);
- spriteSheet.name = psdLayers[i].spriteName;
- }
- else if (spriteSheet != null)
- {
- var r = spriteSheet.rect;
- r.position = spriteSheet.rect.position - psdLayers[i].mosaicPosition + spritedata[k].position;
- spriteSheet.rect = r;
- }
- if (spriteSheet != null)
- {
- spriteSheet.uvTransform = uvTransform[k];
- psdLayers[i].spriteID = spriteSheet.spriteID;
- psdLayers[i].mosaicPosition = spritedata[k].position;
- }
- }
- }
- foreach (var l in oldPsdLayers)
- l.Dispose();
- oldPsdLayers.Clear();
- oldPsdLayers.AddRange(psdLayers);
- m_ImportedTextureHeight = textureActualHeight = height;
- m_ImportedTextureWidth = textureActualWidth = width;
- var generatedTexture = ImportTexture(ctx, output, width, height, 0, spriteImportData.Count);
-
- if (generatedTexture.texture)
- {
- m_ImportedTextureHeight = generatedTexture.texture.height;
- m_ImportedTextureWidth = generatedTexture.texture.width;
- }
- RegisterAssets(ctx, generatedTexture);
- }
- finally
- {
- if (output.IsCreated)
- output.Dispose();
- foreach (var l in oldPsdLayers)
- l.Dispose();
- }
-
- }
- void MemorySnapshotFinish(string path, bool done)
- {
- }
- void EnsureSingleSpriteExist()
- {
- if (m_SpriteImportData.Count <= 0)
- m_SpriteImportData.Add(new SpriteMetaData()); // insert default for single sprite mode
- }
- internal TextureImporterPlatformSettings GetPlatformTextureSettings(BuildTarget buildTarget)
- {
- var buildTargetName = TexturePlatformSettingsHelper.GetBuildTargetName(buildTarget);
- TextureImporterPlatformSettings platformSettings = null;
- platformSettings = m_PlatformSettings.SingleOrDefault(x => x.name == buildTargetName && x.overridden == true);
- platformSettings = platformSettings ?? m_PlatformSettings.SingleOrDefault(x => x.name == TexturePlatformSettingsHelper.defaultPlatformName);
- if (platformSettings == null)
- {
- platformSettings = new TextureImporterPlatformSettings();
- platformSettings.name = buildTargetName;
- platformSettings.overridden = false;
- }
- return platformSettings;
- }
- void RegisterAssets(AssetImportContext ctx, TextureGenerationOutput output)
- {
- List<int> assetNameHash = new List<int>();
- if (!string.IsNullOrEmpty(output.importInspectorWarnings))
- {
- Debug.LogWarning(output.importInspectorWarnings);
- }
- if (output.importWarnings != null && output.importWarnings.Length != 0)
- {
- foreach (var warning in output.importWarnings)
- Debug.LogWarning(warning);
- }
- if (output.thumbNail == null)
- Debug.LogWarning("Thumbnail generation fail");
- if (output.texture == null)
- {
- throw new Exception("Texture import fail");
- }
- var assetName = GetUniqueName(System.IO.Path.GetFileNameWithoutExtension(ctx.assetPath), assetNameHash, true);
- // Setup all fixed name on the hash table
- if (string.IsNullOrEmpty(m_TextureAssetName))
- m_TextureAssetName = GetUniqueName(string.Format("{0} Texture",assetName), assetNameHash, true);
- if (string.IsNullOrEmpty(m_PrefabAssetName))
- m_PrefabAssetName = GetUniqueName(string.Format("{0} Prefab", assetName), assetNameHash, true);
- if (string.IsNullOrEmpty(m_SpriteLibAssetName))
- m_SpriteLibAssetName = GetUniqueName(string.Format("{0} Sprite Lib", assetName), assetNameHash, true);
- output.texture.name = assetName;
- ctx.AddObjectToAsset(m_TextureAssetName, output.texture, output.thumbNail);
- UnityEngine.Object mainAsset = output.texture;
- if (output.sprites != null)
- {
- var slAsset = ProduceSpriteLibAsset(output.sprites);
- if (shouldProduceGameObject)
- {
- GameObject prefab = null;
- if (m_PaperDollMode)
- prefab = OnProducePaperDollPrefab(m_TextureAssetName, output.sprites, slAsset);
- else
- prefab = OnProducePrefab(m_TextureAssetName, output.sprites, slAsset);
- if (prefab != null)
- {
- ctx.AddObjectToAsset(m_PrefabAssetName, prefab);
- mainAsset = prefab;
- }
- }
- foreach (var s in output.sprites)
- {
- var spriteAssetName = GetUniqueName(s.GetSpriteID().ToString(), assetNameHash, false, s);
- ctx.AddObjectToAsset(spriteAssetName, s);
- }
- if (slAsset != null)
- {
- slAsset.name = assetName;
- ctx.AddObjectToAsset(m_SpriteLibAssetName, slAsset);
- }
- }
- ctx.SetMainObject(mainAsset);
- }
- bool SpriteIsMainFromSpriteLib(string spriteId, out string categoryName)
- {
- categoryName = "";
- if (m_SpriteCategoryList.categories != null)
- {
- foreach (var category in m_SpriteCategoryList.categories)
- {
- var index = category.labels.FindIndex(x => x.spriteId == spriteId);
- if (index == 0)
- {
- categoryName = category.name;
- return true;
- }
- if (index > 0)
- return false;
- }
- }
- return true;
- }
- void BuildGroupGameObject(List<PSDLayer> psdGroup, int index, Transform root)
- {
- var spriteData = GetSpriteImportData().FirstOrDefault(x => x.spriteID == psdGroup[index].spriteID);
- if (psdGroup[index].gameObject == null)
- {
- if (m_GenerateGOHierarchy || (!psdGroup[index].spriteID.Empty() && psdGroup[index].isGroup == false))
- {
- // Determine if need to create GameObject i.e. if the sprite is not in a SpriteLib or if it is the first one
- string categoryName;
- var b = SpriteIsMainFromSpriteLib(psdGroup[index].spriteID.ToString(), out categoryName);
- string goName = string.IsNullOrEmpty(categoryName) ? spriteData != null ? spriteData.name : psdGroup[index].name : categoryName;
- if (b)
- psdGroup[index].gameObject = m_GameObjectFactory.CreateGameObject(goName);
- }
- if (psdGroup[index].parentIndex >= 0 && m_GenerateGOHierarchy)
- {
- BuildGroupGameObject(psdGroup, psdGroup[index].parentIndex, root);
- root = psdGroup[psdGroup[index].parentIndex].gameObject.transform;
- }
- if (psdGroup[index].gameObject != null)
- {
- psdGroup[index].gameObject.transform.SetParent(root);
- psdGroup[index].gameObject.transform.SetSiblingIndex(root.childCount-1);
- }
-
- }
- }
- bool shouldProduceGameObject
- {
- get { return m_CharacterMode && m_MosaicLayers && spriteImportMode == SpriteImportMode.Multiple; }
- }
- bool shouldResliceFromLayer
- {
- get { return m_ResliceFromLayer && m_MosaicLayers && spriteImportMode == SpriteImportMode.Multiple; }
- }
- bool characterMode
- {
- get { return mosaicMode && m_CharacterMode == true; }
- }
- float definitionScale
- {
- get
- {
- float definitionScaleW = m_ImportedTextureWidth / (float)textureActualWidth;
- float definitionScaleH = m_ImportedTextureHeight / (float)textureActualHeight;
- return Mathf.Min(definitionScaleW, definitionScaleH);
- }
- }
- private Vector2 GetPivotPoint(Rect rect, SpriteAlignment alignment)
- {
- switch (alignment)
- {
- case SpriteAlignment.TopLeft:
- return new Vector2(rect.xMin, rect.yMax);
- case SpriteAlignment.TopCenter:
- return new Vector2(rect.center.x, rect.yMax);
- case SpriteAlignment.TopRight:
- return new Vector2(rect.xMax, rect.yMax);
- case SpriteAlignment.LeftCenter:
- return new Vector2(rect.xMin, rect.center.y);
- case SpriteAlignment.Center:
- return new Vector2(rect.center.x, rect.center.y);
- case SpriteAlignment.RightCenter:
- return new Vector2(rect.xMax, rect.center.y);
- case SpriteAlignment.BottomLeft:
- return new Vector2(rect.xMin, rect.yMin);
- case SpriteAlignment.BottomCenter:
- return new Vector2(rect.center.x, rect.yMin);
- case SpriteAlignment.BottomRight:
- return new Vector2(rect.xMax, rect.yMin);
- case SpriteAlignment.Custom:
- return new Vector2(m_DocumentPivot.x * rect.width, m_DocumentPivot.y * rect.height);
- }
- return Vector2.zero;
- }
- void CreateBoneGO(int index, SpriteBone[] bones, BoneGO[] bonesGO, Transform defaultRoot)
- {
- if (bonesGO[index].go != null)
- return;
- var bone = bones[index];
- if (bone.parentId != -1 && bonesGO[bone.parentId].go == null)
- CreateBoneGO(bone.parentId, bones, bonesGO, defaultRoot);
- var go = m_GameObjectFactory.CreateGameObject(bone.name);
- if (bone.parentId == -1)
- go.transform.SetParent(defaultRoot);
- else
- go.transform.SetParent(bonesGO[bone.parentId].go.transform);
- go.transform.localPosition = bone.position * 1 / pixelsPerUnit;
- go.transform.localRotation = bone.rotation;
- bonesGO[index] = new BoneGO()
- {
- go = go,
- index = index
- };
- }
- BoneGO[] CreateBonesGO(Transform root)
- {
- if (characterMode)
- {
- var characterSkeleton = GetDataProvider<ICharacterDataProvider>().GetCharacterData();
- var bones = characterSkeleton.bones;
- if (bones != null)
- {
- var boneGOs = new BoneGO[bones.Length];
- for (int i = 0; i < bones.Length; ++i)
- {
- CreateBoneGO(i, bones, boneGOs, root);
- }
- return boneGOs;
- }
- }
- return new BoneGO[0];
- }
- void GetSpriteLiblabel(string spriteId, out string category, out string label)
- {
- category = "";
- label = "";
- var index = -1;
- foreach (var cat in m_SpriteCategoryList.categories)
- {
- index = cat.labels.FindIndex(x => x.spriteId == spriteId);
- if (index != -1)
- {
- category = cat.name;
- label = cat.labels[index].name;
- break;
- }
- }
- }
- GameObject OnProducePaperDollPrefab(string assetname, Sprite[] sprites, SpriteLibraryAsset spriteLib)
- {
- GameObject root = null;
- CharacterData? characterSkeleton = characterMode ? new CharacterData ? (GetDataProvider<ICharacterDataProvider>().GetCharacterData()) : null;
- if (sprites != null && sprites.Length > 0)
- {
- root = new GameObject();
- root.name = assetname + "_GO";
- var spriteImportData = GetSpriteImportData();
- var psdLayers = GetPSDLayers();
- var boneGOs = CreateBonesGO(root.transform);
- if (spriteLib != null)
- root.AddComponent<SpriteLibrary>().spriteLibraryAsset = spriteLib;
- for (int i = 0; i < sprites.Length; ++i)
- {
- string categoryName;
- if (SpriteIsMainFromSpriteLib(sprites[i].GetSpriteID().ToString(), out categoryName))
- {
- var spriteBones = m_CharacterData.parts.FirstOrDefault(x => new GUID(x.spriteId) == sprites[i].GetSpriteID()).bones;
- var rootBone = root;
- if (spriteBones != null && spriteBones.Any())
- {
- var b = spriteBones.Where(x => x >= 0 && x < boneGOs.Length).Select(x => boneGOs[x]).OrderBy(x => x.index);
- if (b.Any())
- rootBone = b.First().go;
- }
- var srGameObject = m_GameObjectFactory.CreateGameObject(string.IsNullOrEmpty(categoryName) ? sprites[i].name : categoryName);
- var sr = srGameObject.AddComponent<SpriteRenderer>();
- sr.sprite = sprites[i];
- sr.sortingOrder = psdLayers.Count - psdLayers.FindIndex(x => x.spriteID == sprites[i].GetSpriteID());
- srGameObject.transform.parent = rootBone.transform;
- var spriteMetaData = spriteImportData.FirstOrDefault(x => x.spriteID == sprites[i].GetSpriteID());
- if (spriteMetaData != null)
- {
- var uvTransform = spriteMetaData.uvTransform;
- var outlineOffset = new Vector2(spriteMetaData.rect.x - uvTransform.x + (spriteMetaData.pivot.x * spriteMetaData.rect.width),
- spriteMetaData.rect.y - uvTransform.y + (spriteMetaData.pivot.y * spriteMetaData.rect.height)) * definitionScale / sprites[i].pixelsPerUnit;
- srGameObject.transform.position = new Vector3(outlineOffset.x, outlineOffset.y, 0);
- }
- var category = "";
- var labelName = "";
- GetSpriteLiblabel(sprites[i].GetSpriteID().ToString(), out category, out labelName);
- if (!string.IsNullOrEmpty(category) && !string.IsNullOrEmpty(labelName))
- {
- var sresolver = srGameObject.AddComponent<SpriteResolver>();
- sresolver.SetCategoryAndLabel(category, labelName);
- sresolver.ResolveSpriteToSpriteRenderer();
- }
- }
- }
- }
- return root;
- }
- internal void SetPlatformTextureSettings(TextureImporterPlatformSettings platformSettings)
- {
- var index = m_PlatformSettings.FindIndex(x => x.name == platformSettings.name);
- if(index < 0)
- m_PlatformSettings.Add(platformSettings);
- else
- m_PlatformSettings[index] = platformSettings;
- }
- internal TextureImporterPlatformSettings[] GetAllPlatformSettings()
- {
- return m_PlatformSettings.ToArray();
- }
- GameObject OnProducePrefab(string assetname, Sprite[] sprites, SpriteLibraryAsset spriteLib)
- {
- GameObject root = null;
- CharacterData? characterSkeleton = characterMode ? new CharacterData ? (GetDataProvider<ICharacterDataProvider>().GetCharacterData()) : null;
- if (sprites != null && sprites.Length > 0)
- {
- var spriteImportData = GetSpriteImportData();
- root = new GameObject();
- root.transform.SetSiblingIndex(0);
- root.name = assetname + "_GO";
- if (spriteLib != null)
- root.AddComponent<SpriteLibrary>().spriteLibraryAsset = spriteLib;
- var psdLayers = GetPSDLayers();
- for (int i = 0; i < psdLayers.Count; ++i)
- {
- BuildGroupGameObject(psdLayers, i, root.transform);
- }
- var boneGOs = CreateBonesGO(root.transform);
- for (int i = 0; i < psdLayers.Count; ++i)
- {
- var l = psdLayers[i];
- GUID layerSpriteID = l.spriteID;
- var sprite = sprites.FirstOrDefault(x => x.GetSpriteID() == layerSpriteID);
- var spriteMetaData = spriteImportData.FirstOrDefault(x => x.spriteID == layerSpriteID);
- if (sprite != null && spriteMetaData != null && l.gameObject != null)
- {
- var spriteRenderer = l.gameObject.AddComponent<SpriteRenderer>();
- spriteRenderer.sprite = sprite;
- spriteRenderer.sortingOrder = psdLayers.Count - i;
- var uvTransform = spriteMetaData.uvTransform;
- var outlineOffset = new Vector2(spriteMetaData.rect.x - uvTransform.x + (spriteMetaData.pivot.x * spriteMetaData.rect.width),
- spriteMetaData.rect.y - uvTransform.y + (spriteMetaData.pivot.y * spriteMetaData.rect.height)) * definitionScale / sprite.pixelsPerUnit;
- l.gameObject.transform.position = new Vector3(outlineOffset.x, outlineOffset.y, 0);
- if (characterSkeleton != null)
- {
- var part = characterSkeleton.Value.parts.FirstOrDefault(x => x.spriteId == spriteMetaData.spriteID.ToString());
- if (part.bones != null && part.bones.Length > 0)
- {
- var spriteSkin = l.gameObject.AddComponent<SpriteSkin>();
- if (spriteRenderer.sprite != null && spriteRenderer.sprite.GetBindPoses().Length > 0)
- {
- var spriteBones = m_CharacterData.parts.FirstOrDefault(x => new GUID(x.spriteId) == spriteRenderer.sprite.GetSpriteID()).bones.Where(x => x >= 0 && x < boneGOs.Length).Select(x => boneGOs[x]);
- if (spriteBones.Any())
- {
- spriteSkin.rootBone = spriteBones.OrderBy(x => x.index).First().go.transform;
- spriteSkin.boneTransforms = spriteBones.Select(x => x.go.transform).ToArray();
- if (spriteSkin.isValid)
- spriteSkin.CalculateBounds();
- }
- }
- }
- }
- var category = "";
- var labelName = "";
- GetSpriteLiblabel(layerSpriteID.ToString(), out category, out labelName);
- if (!string.IsNullOrEmpty(category) && !string.IsNullOrEmpty(labelName))
- {
- var sresolver = l.gameObject.AddComponent<SpriteResolver>();
- sresolver.SetCategoryAndLabel(category, labelName);
- sresolver.ResolveSpriteToSpriteRenderer();
- }
- }
- }
- var prefabBounds = new Rect(0 , 0, m_DocumentSize.x / pixelsPerUnit, m_DocumentSize.y / pixelsPerUnit);
- var documentPivot = (Vector3)GetPivotPoint(prefabBounds, m_DocumentAlignment);
- for (int i = 0; i < psdLayers.Count; ++i)
- {
- var l = psdLayers[i];
- if (l.gameObject == null || l.gameObject.GetComponent<SpriteRenderer>() == null)
- continue;
- var p = l.gameObject.transform.localPosition;
- p -= documentPivot;
- l.gameObject.transform.localPosition = p;
- }
- for (int i = 0; i < boneGOs.Length; ++i)
- {
- if (boneGOs[i].go.transform.parent != root.transform)
- continue;
- var p = boneGOs[i].go.transform.position;
- p -= documentPivot;
- boneGOs[i].go.transform.position = p;
- }
- }
- return root;
- }
- Bounds? GetBoundingBox(GameObject root)
- {
- Bounds? prefabBounds1 = null;
- var sr = root.GetComponent<SpriteRenderer>();
- if (sr != null)
- {
- prefabBounds1 = sr.bounds;
- }
- for (int i = 0; i < root.transform.childCount; ++i)
- {
- var b = GetBoundingBox(root.transform.GetChild(i).gameObject);
- if (prefabBounds1 == null)
- prefabBounds1 = b;
- else
- {
- if (b.HasValue)
- {
- var bb = prefabBounds1.Value;
- bb.Encapsulate(b.Value);
- prefabBounds1 = bb;
- }
- }
- }
- return prefabBounds1;
- }
- bool CleanUpGameobjectsWithOutRig(GameObject root)
- {
- var sr = root.GetComponent<SpriteRenderer>();
- var canDelete = true;
- if (sr != null && sr.sprite != null)
- {
- try
- {
- var bones = GetDataProvider<ISpriteBoneDataProvider>().GetBones(sr.sprite.GetSpriteID());
- canDelete = bones == null || bones.Count == 0;
- }
- catch (Exception e)
- {
- Debug.LogError(e);
- }
- }
- List<GameObject> cleanup = new List<GameObject>();
- for (int i = 0; i < root.transform.childCount; ++i)
- {
- var go = root.transform.GetChild(i);
- if (CleanUpGameobjectsWithOutRig(go.gameObject))
- cleanup.Add(go.gameObject);
- }
- for (int i = 0; i < cleanup.Count; ++i)
- GameObject.DestroyImmediate(cleanup[i]);
- cleanup.Clear();
- if (root.transform.childCount == 0 && canDelete)
- return true;
- return false;
- }
- static string SanitizeName(string name)
- {
- string newName = null;
- // We can't create asset name with these name.
- if ((name.Length == 2 && name[0] == '.' && name[1] == '.')
- || (name.Length == 1 && name[0] == '.')
- || (name.Length == 1 && name[0] == '/'))
- newName += name + "_";
- if (!string.IsNullOrEmpty(newName))
- {
- Debug.LogWarning(string.Format("File contains layer with invalid name for generating asset. {0} is renamed to {1}", name, newName));
- return newName;
- }
- return name;
- }
- static string GetUniqueName(string name, List<int> stringHash, bool logNewNameGenerated = false, UnityEngine.Object context = null)
- {
- string uniqueName = string.Copy(SanitizeName(name));
- int index = 1;
- while (true)
- {
- int hash = uniqueName.GetHashCode();
- var p = stringHash.Where(x => x == hash);
- if (!p.Any())
- {
- stringHash.Add(hash);
- if (logNewNameGenerated && name != uniqueName)
- Debug.Log(string.Format("Asset name {0} is changed to {1} to ensure uniqueness", name, uniqueName), context);
- return uniqueName;
- }
- uniqueName = string.Format("{0}_{1}", name, index);
- ++index;
- }
- }
- // ISpriteEditorDataProvider interface
- internal SpriteImportMode spriteImportMode
- {
- get
- {
- return m_TextureImporterSettings.textureType != TextureImporterType.Sprite ?
- SpriteImportMode.None :
- (SpriteImportMode)m_TextureImporterSettings.spriteMode;
- }
- }
- SpriteImportMode ISpriteEditorDataProvider.spriteImportMode => spriteImportMode;
- internal int spriteDataCount
- {
- get
- {
- var spriteImportData = GetSpriteImportData();
- if (mosaicMode)
- return spriteImportData.Count;
- if (spriteImportMode != SpriteImportMode.Multiple)
- return 1;
- return spriteImportData.Count - 1;
- }
- }
- internal UnityEngine.Object targetObject
- {
- get { return this; }
- }
- UnityEngine.Object ISpriteEditorDataProvider.targetObject => targetObject;
- internal float pixelsPerUnit
- {
- get { return m_TextureImporterSettings.spritePixelsPerUnit; }
- }
- float ISpriteEditorDataProvider.pixelsPerUnit =>pixelsPerUnit;
- internal T GetDataProvider<T>() where T : class
- {
- if (typeof(T) == typeof(ISpriteBoneDataProvider))
- {
- return new SpriteBoneDataProvider { dataProvider = this } as T;
- }
- if (typeof(T) == typeof(ISpriteMeshDataProvider))
- {
- return new SpriteMeshDataProvider { dataProvider = this } as T;
- }
- if (typeof(T) == typeof(ISpriteOutlineDataProvider))
- {
- return new SpriteOutlineDataProvider { dataProvider = this } as T;
- }
- if (typeof(T) == typeof(ISpritePhysicsOutlineDataProvider))
- {
- return new SpritePhysicsOutlineProvider { dataProvider = this } as T;
- }
- if (typeof(T) == typeof(ITextureDataProvider))
- {
- return new TextureDataProvider { dataProvider = this } as T;
- }
- if (typeof(T) == typeof(ICharacterDataProvider))
- {
- return characterMode ? new CharacterDataProvider { dataProvider = this } as T : null;
- }
- if (typeof(T) == typeof(ISpriteLibDataProvider))
- {
- return new SpriteLibraryDataProvider() { dataProvider = this } as T;
- }
- if (typeof(T) == typeof(ISecondaryTextureDataProvider))
- {
- return new SecondaryTextureDataProvider() { dataProvider = this } as T;
- }
- else
- return this as T;
- }
- T ISpriteEditorDataProvider.GetDataProvider<T>()
- {
- return GetDataProvider<T>();
- }
- internal bool HasDataProvider(Type type)
- {
- if (characterMode && type == typeof(ICharacterDataProvider))
- return true;
- if (type == typeof(ISpriteBoneDataProvider) ||
- type == typeof(ISpriteMeshDataProvider) ||
- type == typeof(ISpriteOutlineDataProvider) ||
- type == typeof(ISpritePhysicsOutlineDataProvider) ||
- type == typeof(ITextureDataProvider) ||
- type == typeof(ISpriteLibDataProvider) ||
- type == typeof(ISecondaryTextureDataProvider))
- {
- return true;
- }
- else
- return type.IsAssignableFrom(GetType());
- }
- bool ISpriteEditorDataProvider.HasDataProvider(Type type)
- {
- return HasDataProvider(type);
- }
- internal void AddSpriteData(SpriteRect spriteRect)
- {
- if (spriteImportMode != SpriteImportMode.Multiple)
- Debug.LogWarning("Can only add sprite data when import mode is multiple");
- else
- {
- GetSpriteImportData().Add(new SpriteMetaData(spriteRect));
- }
- }
- internal void DeleteSpriteData(SpriteRect spriteRect)
- {
- if (spriteImportMode != SpriteImportMode.Multiple)
- Debug.LogWarning("Can only add sprite data when import mode is multiple");
- else
- {
- var spriteImportData = GetSpriteImportData();
- int index = spriteImportData.FindIndex(x => x.spriteID == spriteRect.spriteID);
- Assert.AreEqual(0, index, "Cannot delete Sprite from single sprite mode");
- spriteImportData.RemoveAt(index);
- }
- }
- internal int GetSpriteDataIndex(GUID guid)
- {
- switch (spriteImportMode)
- {
- case SpriteImportMode.Single:
- case SpriteImportMode.Polygon:
- return 0;
- case SpriteImportMode.Multiple:
- {
- var spriteImportData = GetSpriteImportData();
- return spriteImportData.FindIndex(x => x.spriteID == guid);
- }
- default:
- throw new InvalidOperationException("GUID not found");
- }
- }
- internal void Apply()
- {
- // Do this so that asset change save dialog will not show
- var originalValue = EditorPrefs.GetBool("VerifySavingAssets", false);
- EditorPrefs.SetBool("VerifySavingAssets", false);
- AssetDatabase.ForceReserializeAssets(new string[] { assetPath }, ForceReserializeAssetsOptions.ReserializeMetadata);
- EditorPrefs.SetBool("VerifySavingAssets", originalValue);
- }
- void ISpriteEditorDataProvider.Apply()
- {
- Apply();
- }
- internal void InitSpriteEditorDataProvider() {}
- void ISpriteEditorDataProvider.InitSpriteEditorDataProvider()
- {
- InitSpriteEditorDataProvider();
- }
- internal SpriteRect[] GetSpriteRects()
- {
- var spriteImportData = GetSpriteImportData();
- var skip = mosaicMode ? 0 : 1;
- return spriteImportMode == SpriteImportMode.Multiple ? spriteImportData.Skip(skip).Select(x => new SpriteMetaData(x) as SpriteRect).ToArray() : new[] {new SpriteMetaData(spriteImportData[0]) };
- }
- SpriteRect[] ISpriteEditorDataProvider.GetSpriteRects()
- {
- return GetSpriteRects();
- }
- List<SpriteMetaData> GetSpriteImportData()
- {
- return mosaicMode ? (characterMode ? m_RigSpriteImportData : m_MosaicSpriteImportData) : m_SpriteImportData;
- }
- internal List<PSDLayer> GetPSDLayers()
- {
- return mosaicMode ? (characterMode ? m_RigPSDLayers : m_MosaicPSDLayers) : null;
- }
- internal SpriteMetaData[] GetSpriteMetaData()
- {
- var spriteImportData = GetSpriteImportData();
- var skip = mosaicMode ? 0 : 1;
- return spriteImportMode == SpriteImportMode.Multiple ? spriteImportData.Skip(skip).ToArray() : new[] { new SpriteMetaData(spriteImportData[0]) };
- }
- internal SpriteRect GetSpriteDataFromAllMode(GUID guid)
- {
- var spriteMetaData = m_RigSpriteImportData.FirstOrDefault(x => x.spriteID == guid);
- if(spriteMetaData == null)
- spriteMetaData = m_MosaicSpriteImportData.FirstOrDefault(x => x.spriteID == guid);
- if(spriteMetaData == null)
- spriteMetaData = m_SpriteImportData.FirstOrDefault(x => x.spriteID == guid);
- return spriteMetaData;
- }
-
- internal SpriteRect GetSpriteData(GUID guid)
- {
- var spriteImportData = GetSpriteImportData();
- var skip = mosaicMode ? 0 : 1;
- return spriteImportMode == SpriteImportMode.Multiple ? spriteImportData.Skip(skip).FirstOrDefault(x => x.spriteID == guid) : spriteImportData[0];
- }
- internal void SetSpriteRects(SpriteRect[] spriteRects)
- {
- var spriteImportData = GetSpriteImportData();
- if (spriteImportMode == SpriteImportMode.Multiple)
- {
- var singleSpriteID = mosaicMode ? new GUID() : spriteImportData[0].spriteID;
- spriteImportData.RemoveAll(data => data.spriteID != singleSpriteID && spriteRects.FirstOrDefault(x => x.spriteID == data.spriteID) == null);
- foreach (var sr in spriteRects)
- {
- var importData = spriteImportData.FirstOrDefault(x => x.spriteID == sr.spriteID);
- if (importData == null)
- spriteImportData.Add(new SpriteMetaData(sr));
- else
- {
- importData.name = sr.name;
- importData.alignment = sr.alignment;
- importData.border = sr.border;
- importData.pivot = sr.pivot;
- importData.rect = sr.rect;
- }
- }
- }
- else if (spriteRects.Length == 1 && (spriteImportMode == SpriteImportMode.Single || spriteImportMode == SpriteImportMode.Polygon))
- {
- if (spriteImportData[0].spriteID == spriteRects[0].spriteID)
- {
- spriteImportData[0].name = spriteRects[0].name;
- spriteImportData[0].alignment = spriteRects[0].alignment;
- m_TextureImporterSettings.spriteAlignment = (int)spriteRects[0].alignment;
- m_TextureImporterSettings.spriteBorder = spriteImportData[0].border = spriteRects[0].border;
- m_TextureImporterSettings.spritePivot = spriteImportData[0].pivot = spriteRects[0].pivot;
- spriteImportData[0].rect = spriteRects[0].rect;
- }
- else
- {
- spriteImportData[0] = new SpriteMetaData(spriteRects[0]);
- }
- }
- }
- void ISpriteEditorDataProvider.SetSpriteRects(SpriteRect[] spriteRects)
- {
- SetSpriteRects(spriteRects);
- }
- bool mosaicMode
- {
- get { return spriteImportMode == SpriteImportMode.Multiple && m_MosaicLayers; }
- }
- internal CharacterData characterData
- {
- get { return m_CharacterData; }
- set { m_CharacterData = value; }
- }
- internal Vector2Int documentSize
- {
- get { return m_DocumentSize; }
- }
- SpriteLibraryAsset ProduceSpriteLibAsset(Sprite[] sprites)
- {
- if (!characterMode || m_SpriteCategoryList.categories == null)
- return null;
- var sla = ScriptableObject.CreateInstance<SpriteLibraryAsset>();
- sla.name = "Sprite Lib";
- sla.categories = m_SpriteCategoryList.categories.Select(x =>
- new SpriteLibCategory()
- {
- name = x.name,
- categoryList = x.labels.Select(y =>
- {
- var sprite = sprites.FirstOrDefault(z => z.GetSpriteID().ToString() == y.spriteId);
- return new Categorylabel()
- {
- name = y.name,
- sprite = sprite
- };
- }).ToList()
- }).ToList();
- sla.categories.RemoveAll(x => x.categoryList.Count == 0);
- if (sla.categories.Count > 0)
- {
- sla.UpdateHashes();
- return sla;
- }
- return null;
- }
- internal SecondarySpriteTexture[] secondaryTextures
- {
- get { return m_SecondarySpriteTextures; }
- set { m_SecondarySpriteTextures = value; }
- }
- internal void ReadTextureSettings(TextureImporterSettings dest)
- {
- m_TextureImporterSettings.CopyTo(dest);
- }
- }
- }
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