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- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Linq;
- using System.Reflection;
- using UnityEngine;
- using UnityEngine.Tilemaps;
- using Object = UnityEngine.Object;
- namespace UnityEditor.Tilemaps
- {
- internal static class TileDragAndDrop
- {
- private enum UserTileCreationMode
- {
- Overwrite,
- CreateUnique,
- Reuse,
- }
- private static readonly string k_TileExtension = "asset";
- private static List<Sprite> GetSpritesFromTexture(Texture2D texture)
- {
- string path = AssetDatabase.GetAssetPath(texture);
- Object[] assets = AssetDatabase.LoadAllAssetsAtPath(path);
- List<Sprite> sprites = new List<Sprite>();
- foreach (Object asset in assets)
- {
- if (asset is Sprite)
- {
- sprites.Add(asset as Sprite);
- }
- }
- return sprites;
- }
- private static bool AllSpritesAreSameSize(List<Sprite> sprites)
- {
- if (!sprites.Any())
- {
- return false;
- }
- // If sprites are different sizes (not grid sliced). So we abort.
- for (int i = 1; i < sprites.Count - 1; i++)
- {
- if ((int)sprites[i].rect.width != (int)sprites[i + 1].rect.width ||
- (int)sprites[i].rect.height != (int)sprites[i + 1].rect.height)
- {
- return false;
- }
- }
- return true;
- }
- // Input:
- // sheetTextures -> textures containing 2-N equal sized Sprites)
- // singleSprites -> All the leftover Sprites that were in same texture but different sizes or just dragged in as Sprite
- // tiles -> Just plain tiles
- public static Dictionary<Vector2Int, Object> CreateHoverData(List<Texture2D> sheetTextures, List<Sprite> singleSprites, List<TileBase> tiles)
- {
- Dictionary<Vector2Int, Object> result = new Dictionary<Vector2Int, Object>();
- Vector2Int currentPosition = new Vector2Int(0, 0);
- int width = 0;
- if (sheetTextures != null)
- {
- foreach (Texture2D sheetTexture in sheetTextures)
- {
- Dictionary<Vector2Int, Object> sheet = CreateHoverData(sheetTexture);
- foreach (KeyValuePair<Vector2Int, Object> item in sheet)
- {
- result.Add(item.Key + currentPosition, item.Value);
- }
- Vector2Int min = GetMinMaxRect(sheet.Keys.ToList()).min;
- currentPosition += new Vector2Int(0, min.y - 1);
- }
- }
- if (currentPosition.x > 0)
- currentPosition = new Vector2Int(0, currentPosition.y - 1);
- if (singleSprites != null)
- {
- width = Mathf.RoundToInt(Mathf.Sqrt(singleSprites.Count));
- foreach (Sprite sprite in singleSprites)
- {
- result.Add(currentPosition, sprite);
- currentPosition += new Vector2Int(1, 0);
- if (currentPosition.x >= width)
- currentPosition = new Vector2Int(0, currentPosition.y - 1);
- }
- }
- if (currentPosition.x > 0)
- currentPosition = new Vector2Int(0, currentPosition.y - 1);
- if (tiles != null)
- {
- width = Math.Max(Mathf.RoundToInt(Mathf.Sqrt(tiles.Count)), width);
- foreach (TileBase tile in tiles)
- {
- result.Add(currentPosition, tile);
- currentPosition += new Vector2Int(1, 0);
- if (currentPosition.x >= width)
- currentPosition = new Vector2Int(0, currentPosition.y - 1);
- }
- }
- return result;
- }
- // Get all textures that are valid spritesheets. More than one Sprites and all equal size.
- public static List<Texture2D> GetValidSpritesheets(Object[] objects)
- {
- List<Texture2D> result = new List<Texture2D>();
- foreach (Object obj in objects)
- {
- if (obj is Texture2D)
- {
- Texture2D texture = obj as Texture2D;
- List<Sprite> sprites = GetSpritesFromTexture(texture);
- if (sprites.Count() > 1 && AllSpritesAreSameSize(sprites))
- {
- result.Add(texture);
- }
- }
- }
- return result;
- }
- // Get all single Sprite(s) and all Sprite(s) that are part of Texture2D that is not valid sheet (it sprites of varying sizes)
- public static List<Sprite> GetValidSingleSprites(Object[] objects)
- {
- List<Sprite> result = new List<Sprite>();
- foreach (Object obj in objects)
- {
- if (obj is Sprite)
- {
- result.Add(obj as Sprite);
- }
- else if (obj is Texture2D)
- {
- Texture2D texture = obj as Texture2D;
- List<Sprite> sprites = GetSpritesFromTexture(texture);
- if (sprites.Count == 1 || !AllSpritesAreSameSize(sprites))
- {
- result.AddRange(sprites);
- }
- }
- }
- return result;
- }
- public static List<TileBase> GetValidTiles(Object[] objects)
- {
- List<TileBase> result = new List<TileBase>();
- foreach (Object obj in objects)
- {
- if (obj is TileBase)
- {
- result.Add(obj as TileBase);
- }
- }
- return result;
- }
- private static Vector2Int GetMinimum(List<Sprite> sprites, Func<Sprite, float> minX, Func<Sprite, float> minY)
- {
- Vector2 minVector = new Vector2(Int32.MaxValue, Int32.MaxValue);
- foreach (var sprite in sprites)
- {
- minVector.x = Mathf.Min(minVector.x, minX(sprite));
- minVector.y = Mathf.Min(minVector.y, minY(sprite));
- }
- return Vector2Int.FloorToInt(minVector);
- }
- public static Vector2Int EstimateGridPixelSize(List<Sprite> sprites)
- {
- if (sprites.Count == 0 || sprites.Any(sprite => sprite == null))
- {
- return Vector2Int.zero;
- }
- if (sprites.Count == 1)
- return Vector2Int.FloorToInt(sprites[0].rect.size);
- return GetMinimum(sprites, s => s.rect.width, s => s.rect.height);
- }
- public static Vector2Int EstimateGridOffsetSize(List<Sprite> sprites)
- {
- if (sprites.Count == 0 || sprites.Any(sprite => sprite == null))
- return Vector2Int.zero;
- if (sprites.Count == 1)
- return Vector2Int.FloorToInt(sprites[0].rect.position);
- return GetMinimum(sprites, s => s.rect.xMin, s => s.rect.yMin);
- }
- public static Vector2Int EstimateGridPaddingSize(List<Sprite> sprites, Vector2Int cellSize, Vector2Int offsetSize)
- {
- if (sprites.Count < 2 || sprites.Any(sprite => sprite == null))
- return Vector2Int.zero;
- var paddingSize = GetMinimum(sprites
- , (s =>
- {
- var xMin = s.rect.xMin - cellSize.x - offsetSize.x;
- return xMin >= 0 ? xMin : Int32.MaxValue;
- })
- , (s =>
- {
- var yMin = s.rect.yMin - cellSize.y - offsetSize.y;
- return yMin >= 0 ? yMin : Int32.MaxValue;
- })
- );
- // Assume there is no padding if the detected padding is greater than the cell size
- if (paddingSize.x >= cellSize.x)
- paddingSize.x = 0;
- if (paddingSize.y >= cellSize.y)
- paddingSize.y = 0;
- return paddingSize;
- }
- // Turn texture pixel position into integer grid position based on cell size, offset size and padding
- private static Vector2Int GetGridPosition(Sprite sprite, Vector2Int cellPixelSize, Vector2Int offsetSize, Vector2Int paddingSize)
- {
- return new Vector2Int(
- Mathf.FloorToInt((sprite.rect.center.x - offsetSize.x) / (cellPixelSize.x + paddingSize.x)),
- Mathf.FloorToInt(-(sprite.texture.height - sprite.rect.center.y - offsetSize.y) / (cellPixelSize.y + paddingSize.y)) + 1
- );
- }
- // Organizes all the sprites in a single texture nicely on a 2D "table" based on their original texture position
- // Only call this with spritesheet with all Sprites equal size
- public static Dictionary<Vector2Int, Object> CreateHoverData(Texture2D sheet)
- {
- Dictionary<Vector2Int, Object> result = new Dictionary<Vector2Int, Object>();
- List<Sprite> sprites = GetSpritesFromTexture(sheet);
- Vector2Int cellPixelSize = EstimateGridPixelSize(sprites);
- // Get Offset
- Vector2Int offsetSize = EstimateGridOffsetSize(sprites);
- // Get Padding
- Vector2Int paddingSize = EstimateGridPaddingSize(sprites, cellPixelSize, offsetSize);
- foreach (Sprite sprite in sprites)
- {
- Vector2Int position = GetGridPosition(sprite, cellPixelSize, offsetSize, paddingSize);
- result[position] = sprite;
- }
- return result;
- }
- public static Dictionary<Vector2Int, TileBase> ConvertToTileSheet(Dictionary<Vector2Int, Object> sheet)
- {
- Dictionary<Vector2Int, TileBase> result = new Dictionary<Vector2Int, TileBase>();
- string defaultPath = ProjectBrowser.s_LastInteractedProjectBrowser
- ? ProjectBrowser.s_LastInteractedProjectBrowser.GetActiveFolderPath()
- : "Assets";
- // Early out if all objects are already tiles
- if (sheet.Values.ToList().FindAll(obj => obj is TileBase).Count == sheet.Values.Count)
- {
- foreach (KeyValuePair<Vector2Int, Object> item in sheet)
- {
- result.Add(item.Key, item.Value as TileBase);
- }
- return result;
- }
- UserTileCreationMode userTileCreationMode = UserTileCreationMode.Overwrite;
- string path = "";
- bool multipleTiles = sheet.Count > 1;
- if (multipleTiles)
- {
- bool userInterventionRequired = false;
- path = EditorUtility.SaveFolderPanel("Generate tiles into folder ", defaultPath, "");
- path = FileUtil.GetProjectRelativePath(path);
- // Check if this will overwrite any existing assets
- foreach (var item in sheet.Values)
- {
- if (item is Sprite)
- {
- var tilePath = FileUtil.CombinePaths(path, String.Format("{0}.{1}", item.name, k_TileExtension));
- if (File.Exists(tilePath))
- {
- userInterventionRequired = true;
- break;
- }
- }
- }
- // There are existing tile assets in the folder with names matching the items to be created
- if (userInterventionRequired)
- {
- var option = EditorUtility.DisplayDialogComplex("Overwrite?", String.Format("Assets exist at {0}. Do you wish to overwrite existing assets?", path), "Overwrite", "Create New Copy", "Reuse");
- switch (option)
- {
- case 0: // Overwrite
- {
- userTileCreationMode = UserTileCreationMode.Overwrite;
- }
- break;
- case 1: // Create New Copy
- {
- userTileCreationMode = UserTileCreationMode.CreateUnique;
- }
- break;
- case 2: // Reuse
- {
- userTileCreationMode = UserTileCreationMode.Reuse;
- }
- break;
- }
- }
- }
- else
- {
- // Do not check if this will overwrite new tile as user has explicitly selected the file to save to
- path = EditorUtility.SaveFilePanelInProject("Generate new tile", sheet.Values.First().name, k_TileExtension, "Generate new tile", defaultPath);
- }
- if (string.IsNullOrEmpty(path))
- return result;
- int i = 0;
- EditorUtility.DisplayProgressBar("Generating Tile Assets (" + i + "/" + sheet.Count + ")", "Generating tiles", 0f);
- try
- {
- MethodInfo createTileMethod = GridPaintActiveTargetsPreferences.GetCreateTileFromPaletteUsingPreferences();
- if (createTileMethod == null)
- return null;
- foreach (KeyValuePair<Vector2Int, Object> item in sheet)
- {
- TileBase tile;
- string tilePath = "";
- if (item.Value is Sprite)
- {
- tile = createTileMethod.Invoke(null, new object[] { item.Value as Sprite }) as TileBase;
- if (tile == null)
- continue;
- tilePath = multipleTiles
- ? FileUtil.CombinePaths(path, String.Format("{0}.{1}", tile.name, k_TileExtension))
- : path;
- // Case 1216101: Fix path slashes for Windows
- tilePath = FileUtil.NiceWinPath(tilePath);
- switch (userTileCreationMode)
- {
- case UserTileCreationMode.CreateUnique:
- {
- if (File.Exists(tilePath))
- tilePath = AssetDatabase.GenerateUniqueAssetPath(tilePath);
- AssetDatabase.CreateAsset(tile, tilePath);
- }
- break;
- case UserTileCreationMode.Overwrite:
- {
- AssetDatabase.CreateAsset(tile, tilePath);
- }
- break;
- case UserTileCreationMode.Reuse:
- {
- if (File.Exists(tilePath))
- tile = AssetDatabase.LoadAssetAtPath<TileBase>(tilePath);
- else
- AssetDatabase.CreateAsset(tile, tilePath);
- }
- break;
- }
- }
- else
- {
- tile = item.Value as TileBase;
- }
- EditorUtility.DisplayProgressBar("Generating Tile Assets (" + i + "/" + sheet.Count + ")", "Generating " + tilePath, (float)i++ / sheet.Count);
- result.Add(item.Key, tile);
- }
- }
- finally
- {
- EditorUtility.ClearProgressBar();
- }
- AssetDatabase.Refresh();
- return result;
- }
- internal static RectInt GetMinMaxRect(List<Vector2Int> positions)
- {
- if (positions == null || positions.Count == 0)
- return new RectInt();
- return GridEditorUtility.GetMarqueeRect(
- new Vector2Int(positions.Min(p1 => p1.x), positions.Min(p1 => p1.y)),
- new Vector2Int(positions.Max(p1 => p1.x), positions.Max(p1 => p1.y))
- );
- }
- }
- }
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