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- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.Tilemaps;
- using Object = UnityEngine.Object;
- namespace UnityEditor.Tilemaps
- {
- /// <summary> This class is in charge of drag'n'drops of Tile assets on scene view </summary>
- internal class TileDragAndDropManager : ScriptableSingleton<TileDragAndDropManager>
- {
- private bool m_RegisteredEventHandlers;
- private Dictionary<Vector2Int, Object> m_HoverData;
- [InitializeOnLoadMethod]
- static void Initialize()
- {
- instance.RegisterEventHandlers();
- }
- void OnEnable()
- {
- RegisterEventHandlers();
- }
- void RegisterEventHandlers()
- {
- if (m_RegisteredEventHandlers)
- return;
- SceneView.duringSceneGui += DuringSceneGui;
- m_RegisteredEventHandlers = true;
- }
- void OnDisable()
- {
- SceneView.duringSceneGui -= DuringSceneGui;
- m_RegisteredEventHandlers = false;
- }
- private void DuringSceneGui(SceneView sceneView)
- {
- Event evt = Event.current;
- if (evt.type != EventType.DragUpdated && evt.type != EventType.DragPerform && evt.type != EventType.DragExited && evt.type != EventType.Repaint)
- return;
- Grid activeGrid = GetActiveGrid();
- if (activeGrid == null || DragAndDrop.objectReferences.Length == 0)
- return;
- Vector3 localMouse = GridEditorUtility.ScreenToLocal(activeGrid.transform, evt.mousePosition);
- Vector3Int mouseGridPosition = activeGrid.LocalToCell(localMouse);
- switch (evt.type)
- {
- //TODO: Cache this
- case EventType.DragUpdated:
- DragAndDrop.visualMode = DragAndDropVisualMode.Copy;
- List<TileBase> tiles = TileDragAndDrop.GetValidTiles(DragAndDrop.objectReferences);
- instance.m_HoverData = TileDragAndDrop.CreateHoverData(null, null, tiles);
- if (instance.m_HoverData.Count > 0)
- {
- Event.current.Use();
- GUI.changed = true;
- }
- break;
- case EventType.DragPerform:
- if (instance.m_HoverData.Count > 0)
- {
- DragAndDrop.visualMode = DragAndDropVisualMode.Copy;
- Dictionary<Vector2Int, TileBase> tileSheet = TileDragAndDrop.ConvertToTileSheet(instance.m_HoverData);
- Tilemap tilemap = GetOrCreateActiveTilemap();
- tilemap.ClearAllEditorPreviewTiles();
- foreach (KeyValuePair<Vector2Int, TileBase> item in tileSheet)
- {
- Vector3Int position = new Vector3Int(mouseGridPosition.x + item.Key.x, mouseGridPosition.y + item.Key.y, 0);
- tilemap.SetTile(position, item.Value);
- }
- instance.m_HoverData = null;
- GUI.changed = true;
- Event.current.Use();
- }
- break;
- case EventType.Repaint:
- if (instance.m_HoverData != null)
- {
- Tilemap map = Selection.activeGameObject.GetComponentInParent<Tilemap>();
- if (map != null)
- map.ClearAllEditorPreviewTiles();
- DragAndDrop.visualMode = DragAndDropVisualMode.Copy;
- foreach (KeyValuePair<Vector2Int, Object> item in instance.m_HoverData)
- {
- Vector3Int gridPos = mouseGridPosition + new Vector3Int(item.Key.x, item.Key.y, 0);
- if (item.Value is TileBase)
- {
- TileBase tile = item.Value as TileBase;
- if (map != null)
- {
- map.SetEditorPreviewTile(gridPos, tile);
- }
- }
- }
- }
- break;
- }
- if (instance.m_HoverData != null && (
- Event.current.type == EventType.DragExited ||
- Event.current.type == EventType.KeyDown && Event.current.keyCode == KeyCode.Escape))
- {
- if (instance.m_HoverData.Count > 0)
- {
- Tilemap map = Selection.activeGameObject.GetComponentInParent<Tilemap>();
- if (map != null)
- map.ClearAllEditorPreviewTiles();
- Event.current.Use();
- }
- instance.m_HoverData = null;
- }
- }
- static Tilemap GetOrCreateActiveTilemap()
- {
- if (Selection.activeGameObject != null)
- {
- Tilemap tilemap = Selection.activeGameObject.GetComponentInParent<Tilemap>();
- if (tilemap == null)
- {
- Grid grid = Selection.activeGameObject.GetComponentInParent<Grid>();
- tilemap = CreateNewTilemap(grid);
- }
- return tilemap;
- }
- return null;
- }
- static Tilemap CreateNewTilemap(Grid grid)
- {
- GameObject go = new GameObject("Tilemap");
- go.transform.SetParent(grid.gameObject.transform);
- Tilemap map = go.AddComponent<Tilemap>();
- go.AddComponent<TilemapRenderer>();
- return map;
- }
- public static Grid GetActiveGrid()
- {
- if (Selection.activeGameObject != null)
- {
- return Selection.activeGameObject.GetComponentInParent<Grid>();
- }
- return null;
- }
- }
- }
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