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- #include "StdLib.hlsl"
- RWStructuredBuffer<uint4> _WaveformBuffer;
- Texture2D<float4> _Source;
- SamplerState sampler_Source;
- cbuffer name
- {
- float4 _Params; // x: source width, y: source height, z: linear, w: histogramResolution
- };
- #if defined SHADER_API_GLES3
- #define GROUP_SIZE 128
- #define GROUP_SIZE_X 16
- #define GROUP_SIZE_Y 8
- #else
- #define GROUP_SIZE 256
- #define GROUP_SIZE_X 16
- #define GROUP_SIZE_Y 16
- #endif
- half3 LinearToSRGB(half3 c)
- {
- half3 sRGBLo = c * 12.92;
- half3 sRGBHi = (PositivePow(c, half3(1.0 / 2.4, 1.0 / 2.4, 1.0 / 2.4)) * 1.055) - 0.055;
- half3 sRGB = (c <= 0.0031308) ? sRGBLo : sRGBHi;
- return sRGB;
- }
- #pragma kernel KCMWaveformGather
- [numthreads(1, GROUP_SIZE, 1)]
- void KCMWaveformGather(uint2 dispatchThreadId : SV_DispatchThreadID)
- {
- // Gather local group histogram
- if (dispatchThreadId.x < uint(_Params.x) && dispatchThreadId.y < uint(_Params.y))
- {
- float3 color = _Source[dispatchThreadId].rgb;
- color = saturate(color);
- // We want a gamma-corrected histogram (like Photoshop & all)
- if (_Params.z > 0)
- color = LinearToSRGB(color);
- // Convert channel values to histogram bins
- uint3 idx = (uint3)(round(color * (_Params.w - 1)));
- idx += dispatchThreadId.x * _Params.w;
- if (idx.x > 0u) InterlockedAdd(_WaveformBuffer[idx.x].x, 1u); // Red
- if (idx.y > 0u) InterlockedAdd(_WaveformBuffer[idx.y].y, 1u); // Green
- if (idx.z > 0u) InterlockedAdd(_WaveformBuffer[idx.z].z, 1u); // Blue
- }
- }
- #pragma kernel KCMWaveformClear
- [numthreads(GROUP_SIZE_X, GROUP_SIZE_Y, 1)]
- void KCMWaveformClear(uint2 dispatchThreadId : SV_DispatchThreadID)
- {
- if (dispatchThreadId.x < uint(_Params.x) && dispatchThreadId.y < uint(_Params.w))
- _WaveformBuffer[dispatchThreadId.y * uint(_Params.x) + dispatchThreadId.x] = uint4(0u, 0u, 0u, 0u);
- }
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