CinemachinePOVEditor.cs 282 B

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  1. using UnityEditor;
  2. namespace Cinemachine.Editor
  3. {
  4. [CustomEditor(typeof(CinemachinePOV))]
  5. internal sealed class CinemachinePOVEditor : BaseEditor<CinemachinePOV>
  6. {
  7. private void OnEnable()
  8. {
  9. Target.UpdateInputAxisProvider();
  10. }
  11. }
  12. }