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- using System.Collections.Generic;
- using UnityEditor;
- using UnityEngine;
- using UnityEditor.Animations;
- namespace Cinemachine.Editor
- {
- [CustomEditor(typeof(CinemachineStateDrivenCamera))]
- internal sealed class CinemachineStateDrivenCameraEditor
- : CinemachineVirtualCameraBaseEditor<CinemachineStateDrivenCamera>
- {
- EmbeddeAssetEditor<CinemachineBlenderSettings> m_BlendsEditor;
- /// <summary>Get the property names to exclude in the inspector.</summary>
- /// <param name="excluded">Add the names to this list</param>
- protected override void GetExcludedPropertiesInInspector(List<string> excluded)
- {
- base.GetExcludedPropertiesInInspector(excluded);
- excluded.Add(FieldPath(x => x.m_CustomBlends));
- excluded.Add(FieldPath(x => x.m_Instructions));
- }
- private UnityEditorInternal.ReorderableList mChildList;
- private UnityEditorInternal.ReorderableList mInstructionList;
- protected override void OnEnable()
- {
- base.OnEnable();
- m_BlendsEditor = new EmbeddeAssetEditor<CinemachineBlenderSettings>(
- FieldPath(x => x.m_CustomBlends), this);
- m_BlendsEditor.OnChanged = (CinemachineBlenderSettings b) =>
- {
- InspectorUtility.RepaintGameView();
- };
- m_BlendsEditor.OnCreateEditor = (UnityEditor.Editor ed) =>
- {
- CinemachineBlenderSettingsEditor editor = ed as CinemachineBlenderSettingsEditor;
- if (editor != null)
- editor.GetAllVirtualCameras = () => { return Target.ChildCameras; };
- };
- mChildList = null;
- mInstructionList = null;
- }
- protected override void OnDisable()
- {
- base.OnDisable();
- if (m_BlendsEditor != null)
- m_BlendsEditor.OnDisable();
- }
- public override void OnInspectorGUI()
- {
- BeginInspector();
- if (mInstructionList == null)
- SetupInstructionList();
- if (mChildList == null)
- SetupChildList();
- if (Target.m_AnimatedTarget == null)
- EditorGUILayout.HelpBox("An Animated Target is required", MessageType.Warning);
- // Ordinary properties
- DrawHeaderInInspector();
- DrawPropertyInInspector(FindProperty(x => x.m_Priority));
- DrawTargetsInInspector(FindProperty(x => x.m_Follow), FindProperty(x => x.m_LookAt));
- DrawPropertyInInspector(FindProperty(x => x.m_AnimatedTarget));
- // Layer index
- EditorGUI.BeginChangeCheck();
- UpdateTargetStates();
- UpdateCameraCandidates();
- SerializedProperty layerProp = FindAndExcludeProperty(x => x.m_LayerIndex);
- int currentLayer = layerProp.intValue;
- int layerSelection = EditorGUILayout.Popup("Layer", currentLayer, mLayerNames);
- if (currentLayer != layerSelection)
- layerProp.intValue = layerSelection;
- if (EditorGUI.EndChangeCheck())
- {
- serializedObject.ApplyModifiedProperties();
- Target.ValidateInstructions();
- }
- DrawRemainingPropertiesInInspector();
- // Blends
- m_BlendsEditor.DrawEditorCombo(
- "Create New Blender Asset",
- Target.gameObject.name + " Blends", "asset", string.Empty,
- "Custom Blends", false);
- // Instructions
- EditorGUI.BeginChangeCheck();
- EditorGUILayout.Separator();
- mInstructionList.DoLayoutList();
- // vcam children
- EditorGUILayout.Separator();
- mChildList.DoLayoutList();
- if (EditorGUI.EndChangeCheck())
- {
- serializedObject.ApplyModifiedProperties();
- Target.ValidateInstructions();
- }
- // Extensions
- DrawExtensionsWidgetInInspector();
- }
- static AnimatorController GetControllerFromAnimator(Animator animator)
- {
- if (animator == null)
- return null;
- var ovr = animator.runtimeAnimatorController as AnimatorOverrideController;
- if (ovr)
- return ovr.runtimeAnimatorController as AnimatorController;
- return animator.runtimeAnimatorController as AnimatorController;
- }
- private string[] mLayerNames;
- private int[] mTargetStates;
- private string[] mTargetStateNames;
- private Dictionary<int, int> mStateIndexLookup;
- private void UpdateTargetStates()
- {
- // Scrape the Animator Controller for states
- AnimatorController ac = GetControllerFromAnimator(Target.m_AnimatedTarget);
- StateCollector collector = new StateCollector();
- collector.CollectStates(ac, Target.m_LayerIndex);
- mTargetStates = collector.mStates.ToArray();
- mTargetStateNames = collector.mStateNames.ToArray();
- mStateIndexLookup = collector.mStateIndexLookup;
- if (ac == null)
- mLayerNames = new string[0];
- else
- {
- mLayerNames = new string[ac.layers.Length];
- for (int i = 0; i < ac.layers.Length; ++i)
- mLayerNames[i] = ac.layers[i].name;
- }
- // Create the parent map in the target
- List<CinemachineStateDrivenCamera.ParentHash> parents
- = new List<CinemachineStateDrivenCamera.ParentHash>();
- foreach (var i in collector.mStateParentLookup)
- parents.Add(new CinemachineStateDrivenCamera.ParentHash(i.Key, i.Value));
- Target.m_ParentHash = parents.ToArray();
- }
- class StateCollector
- {
- public List<int> mStates;
- public List<string> mStateNames;
- public Dictionary<int, int> mStateIndexLookup;
- public Dictionary<int, int> mStateParentLookup;
- public void CollectStates(AnimatorController ac, int layerIndex)
- {
- mStates = new List<int>();
- mStateNames = new List<string>();
- mStateIndexLookup = new Dictionary<int, int>();
- mStateParentLookup = new Dictionary<int, int>();
- mStateIndexLookup[0] = mStates.Count;
- mStateNames.Add("(default)");
- mStates.Add(0);
- if (ac != null && layerIndex >= 0 && layerIndex < ac.layers.Length)
- {
- AnimatorStateMachine fsm = ac.layers[layerIndex].stateMachine;
- string name = fsm.name;
- int hash = Animator.StringToHash(name);
- CollectStatesFromFSM(fsm, name + ".", hash, string.Empty);
- }
- }
- void CollectStatesFromFSM(
- AnimatorStateMachine fsm, string hashPrefix, int parentHash, string displayPrefix)
- {
- ChildAnimatorState[] states = fsm.states;
- for (int i = 0; i < states.Length; i++)
- {
- AnimatorState state = states[i].state;
- int hash = AddState(Animator.StringToHash(hashPrefix + state.name),
- parentHash, displayPrefix + state.name);
- // Also process clips as pseudo-states, if more than 1 is present.
- // Since they don't have hashes, we can manufacture some.
- var clips = CollectClips(state.motion);
- if (clips.Count > 1)
- {
- string substatePrefix = displayPrefix + state.name + ".";
- foreach (AnimationClip c in clips)
- AddState(
- CinemachineStateDrivenCamera.CreateFakeHash(hash, c),
- hash, substatePrefix + c.name);
- }
- }
- ChildAnimatorStateMachine[] fsmChildren = fsm.stateMachines;
- foreach (var child in fsmChildren)
- {
- string name = hashPrefix + child.stateMachine.name;
- string displayName = displayPrefix + child.stateMachine.name;
- int hash = AddState(Animator.StringToHash(name), parentHash, displayName);
- CollectStatesFromFSM(child.stateMachine, name + ".", hash, displayName + ".");
- }
- }
- List<AnimationClip> CollectClips(Motion motion)
- {
- var clips = new List<AnimationClip>();
- AnimationClip clip = motion as AnimationClip;
- if (clip != null)
- clips.Add(clip);
- BlendTree tree = motion as BlendTree;
- if (tree != null)
- {
- ChildMotion[] children = tree.children;
- foreach (var child in children)
- clips.AddRange(CollectClips(child.motion));
- }
- return clips;
- }
- int AddState(int hash, int parentHash, string displayName)
- {
- if (parentHash != 0)
- mStateParentLookup[hash] = parentHash;
- mStateIndexLookup[hash] = mStates.Count;
- mStateNames.Add(displayName);
- mStates.Add(hash);
- return hash;
- }
- }
- private int GetStateHashIndex(int stateHash)
- {
- if (stateHash == 0)
- return 0;
- if (!mStateIndexLookup.ContainsKey(stateHash))
- return 0;
- return mStateIndexLookup[stateHash];
- }
- private string[] mCameraCandidates;
- private Dictionary<CinemachineVirtualCameraBase, int> mCameraIndexLookup;
- private void UpdateCameraCandidates()
- {
- List<string> vcams = new List<string>();
- mCameraIndexLookup = new Dictionary<CinemachineVirtualCameraBase, int>();
- vcams.Add("(none)");
- CinemachineVirtualCameraBase[] children = Target.ChildCameras;
- foreach (var c in children)
- {
- mCameraIndexLookup[c] = vcams.Count;
- vcams.Add(c.Name);
- }
- mCameraCandidates = vcams.ToArray();
- }
- private int GetCameraIndex(Object obj)
- {
- if (obj == null || mCameraIndexLookup == null)
- return 0;
- CinemachineVirtualCameraBase vcam = obj as CinemachineVirtualCameraBase;
- if (vcam == null)
- return 0;
- if (!mCameraIndexLookup.ContainsKey(vcam))
- return 0;
- return mCameraIndexLookup[vcam];
- }
- void SetupInstructionList()
- {
- mInstructionList = new UnityEditorInternal.ReorderableList(serializedObject,
- serializedObject.FindProperty(() => Target.m_Instructions),
- true, true, true, true);
- // Needed for accessing field names as strings
- CinemachineStateDrivenCamera.Instruction def = new CinemachineStateDrivenCamera.Instruction();
- float vSpace = 2;
- float hSpace = 3;
- float floatFieldWidth = EditorGUIUtility.singleLineHeight * 2.5f;
- float hBigSpace = EditorGUIUtility.singleLineHeight * 2 / 3;
- mInstructionList.drawHeaderCallback = (Rect rect) =>
- {
- float sharedWidth = rect.width - EditorGUIUtility.singleLineHeight
- - 2 * (hBigSpace + floatFieldWidth) - hSpace;
- rect.x += EditorGUIUtility.singleLineHeight; rect.width = sharedWidth / 2;
- EditorGUI.LabelField(rect, "State");
- rect.x += rect.width + hSpace;
- EditorGUI.LabelField(rect, "Camera");
- rect.x += rect.width + hBigSpace; rect.width = floatFieldWidth;
- EditorGUI.LabelField(rect, "Wait");
- rect.x += rect.width + hBigSpace;
- EditorGUI.LabelField(rect, "Min");
- };
- mInstructionList.drawElementCallback
- = (Rect rect, int index, bool isActive, bool isFocused) =>
- {
- SerializedProperty instProp
- = mInstructionList.serializedProperty.GetArrayElementAtIndex(index);
- float sharedWidth = rect.width - 2 * (hBigSpace + floatFieldWidth) - hSpace;
- rect.y += vSpace; rect.height = EditorGUIUtility.singleLineHeight;
- rect.width = sharedWidth / 2;
- SerializedProperty stateSelProp = instProp.FindPropertyRelative(() => def.m_FullHash);
- int currentState = GetStateHashIndex(stateSelProp.intValue);
- int stateSelection = EditorGUI.Popup(rect, currentState, mTargetStateNames);
- if (currentState != stateSelection)
- stateSelProp.intValue = mTargetStates[stateSelection];
- rect.x += rect.width + hSpace;
- SerializedProperty vcamSelProp = instProp.FindPropertyRelative(() => def.m_VirtualCamera);
- int currentVcam = GetCameraIndex(vcamSelProp.objectReferenceValue);
- int vcamSelection = EditorGUI.Popup(rect, currentVcam, mCameraCandidates);
- if (currentVcam != vcamSelection)
- vcamSelProp.objectReferenceValue = (vcamSelection == 0)
- ? null : Target.ChildCameras[vcamSelection - 1];
- float oldWidth = EditorGUIUtility.labelWidth;
- EditorGUIUtility.labelWidth = hBigSpace;
- rect.x += rect.width; rect.width = floatFieldWidth + hBigSpace;
- SerializedProperty activeAfterProp = instProp.FindPropertyRelative(() => def.m_ActivateAfter);
- EditorGUI.PropertyField(rect, activeAfterProp, new GUIContent(" ", activeAfterProp.tooltip));
- rect.x += rect.width;
- SerializedProperty minDurationProp = instProp.FindPropertyRelative(() => def.m_MinDuration);
- EditorGUI.PropertyField(rect, minDurationProp, new GUIContent(" ", minDurationProp.tooltip));
- EditorGUIUtility.labelWidth = oldWidth;
- };
- mInstructionList.onAddDropdownCallback = (Rect buttonRect, UnityEditorInternal.ReorderableList l) =>
- {
- var menu = new GenericMenu();
- menu.AddItem(new GUIContent("New State"),
- false, (object data) =>
- {
- ++mInstructionList.serializedProperty.arraySize;
- serializedObject.ApplyModifiedProperties();
- Target.ValidateInstructions();
- },
- null);
- menu.AddItem(new GUIContent("All Unhandled States"),
- false, (object data) =>
- {
- CinemachineStateDrivenCamera target = Target;
- int len = mInstructionList.serializedProperty.arraySize;
- for (int i = 0; i < mTargetStates.Length; ++i)
- {
- int hash = mTargetStates[i];
- if (hash == 0)
- continue;
- bool alreadyThere = false;
- for (int j = 0; j < len; ++j)
- {
- if (target.m_Instructions[j].m_FullHash == hash)
- {
- alreadyThere = true;
- break;
- }
- }
- if (!alreadyThere)
- {
- int index = mInstructionList.serializedProperty.arraySize;
- ++mInstructionList.serializedProperty.arraySize;
- SerializedProperty p = mInstructionList.serializedProperty.GetArrayElementAtIndex(index);
- p.FindPropertyRelative(() => def.m_FullHash).intValue = hash;
- }
- }
- serializedObject.ApplyModifiedProperties();
- Target.ValidateInstructions();
- },
- null);
- menu.ShowAsContext();
- };
- }
- void SetupChildList()
- {
- float vSpace = 2;
- float hSpace = 3;
- float floatFieldWidth = EditorGUIUtility.singleLineHeight * 2.5f;
- float hBigSpace = EditorGUIUtility.singleLineHeight * 2 / 3;
- mChildList = new UnityEditorInternal.ReorderableList(serializedObject,
- serializedObject.FindProperty(() => Target.m_ChildCameras),
- true, true, true, true);
- mChildList.drawHeaderCallback = (Rect rect) =>
- {
- EditorGUI.LabelField(rect, "Virtual Camera Children");
- GUIContent priorityText = new GUIContent("Priority");
- var textDimensions = GUI.skin.label.CalcSize(priorityText);
- rect.x += rect.width - textDimensions.x;
- rect.width = textDimensions.x;
- EditorGUI.LabelField(rect, priorityText);
- };
- mChildList.drawElementCallback
- = (Rect rect, int index, bool isActive, bool isFocused) =>
- {
- rect.y += vSpace; rect.height = EditorGUIUtility.singleLineHeight;
- rect.width -= floatFieldWidth + hBigSpace;
- SerializedProperty element = mChildList.serializedProperty.GetArrayElementAtIndex(index);
- EditorGUI.PropertyField(rect, element, GUIContent.none);
- float oldWidth = EditorGUIUtility.labelWidth;
- EditorGUIUtility.labelWidth = hBigSpace;
- SerializedObject obj = new SerializedObject(element.objectReferenceValue);
- rect.x += rect.width + hSpace; rect.width = floatFieldWidth + hBigSpace;
- SerializedProperty priorityProp = obj.FindProperty(() => Target.m_Priority);
- EditorGUI.PropertyField(rect, priorityProp, new GUIContent(" ", priorityProp.tooltip));
- EditorGUIUtility.labelWidth = oldWidth;
- obj.ApplyModifiedProperties();
- };
- mChildList.onChangedCallback = (UnityEditorInternal.ReorderableList l) =>
- {
- if (l.index < 0 || l.index >= l.serializedProperty.arraySize)
- return;
- Object o = l.serializedProperty.GetArrayElementAtIndex(
- l.index).objectReferenceValue;
- CinemachineVirtualCameraBase vcam = (o != null)
- ? (o as CinemachineVirtualCameraBase) : null;
- if (vcam != null)
- vcam.transform.SetSiblingIndex(l.index);
- };
- mChildList.onAddCallback = (UnityEditorInternal.ReorderableList l) =>
- {
- var index = l.serializedProperty.arraySize;
- var vcam = CinemachineMenu.CreateDefaultVirtualCamera();
- Undo.SetTransformParent(vcam.transform, Target.transform, "");
- vcam.transform.SetSiblingIndex(index);
- };
- mChildList.onRemoveCallback = (UnityEditorInternal.ReorderableList l) =>
- {
- Object o = l.serializedProperty.GetArrayElementAtIndex(
- l.index).objectReferenceValue;
- CinemachineVirtualCameraBase vcam = (o != null)
- ? (o as CinemachineVirtualCameraBase) : null;
- if (vcam != null)
- Undo.DestroyObjectImmediate(vcam.gameObject);
- };
- }
- }
- }
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