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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class PlayerLookAt : MonoBehaviour
- {
- public float speed = 5f;
- void Update()
- {
-
- float horizontal = Input.GetAxis("Mouse X") * speed;
- float vertical = Input.GetAxis("Mouse Y") * speed;
- transform.Rotate(0f, horizontal, 0f, Space.World);
- transform.Rotate(-vertical, 0f, 0f, Space.Self);
- }
- }
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