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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class PlayerMovement : MonoBehaviour
- {
- public float movementSpeed = 10f;
- public float lookatspeed = 5f;
- void Update () {
-
- if (Input.GetKey ("w")) {
- transform.position += transform.TransformDirection (Vector3.forward) * Time.deltaTime * movementSpeed;
- } else if (Input.GetKey ("s")) {
- transform.position -= transform.TransformDirection (Vector3.forward) * Time.deltaTime * movementSpeed;
- }
-
- if (Input.GetKey ("a") && !Input.GetKey ("d")) {
- transform.position += transform.TransformDirection (Vector3.left) * Time.deltaTime * movementSpeed;
- } else if (Input.GetKey ("d") && !Input.GetKey ("a")) {
- transform.position -= transform.TransformDirection (Vector3.left) * Time.deltaTime * movementSpeed;
- }
- //mouse look at
- float horizontal = Input.GetAxis("Mouse X") * lookatspeed;
- float vertical = Input.GetAxis("Mouse Y") * lookatspeed;
- transform.Rotate(0f, horizontal, 0f, Space.World);
- //transform.Rotate(-vertical, 0f, 0f, Space.Self);
- }
- }
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