PlayerMovement.cs 1.2 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class PlayerMovement : MonoBehaviour
  5. {
  6. public float movementSpeed = 10f;
  7. public float lookatspeed = 5f;
  8. void Update () {
  9. if (Input.GetKey ("w")) {
  10. transform.position += transform.TransformDirection (Vector3.forward) * Time.deltaTime * movementSpeed;
  11. } else if (Input.GetKey ("s")) {
  12. transform.position -= transform.TransformDirection (Vector3.forward) * Time.deltaTime * movementSpeed;
  13. }
  14. if (Input.GetKey ("a") && !Input.GetKey ("d")) {
  15. transform.position += transform.TransformDirection (Vector3.left) * Time.deltaTime * movementSpeed;
  16. } else if (Input.GetKey ("d") && !Input.GetKey ("a")) {
  17. transform.position -= transform.TransformDirection (Vector3.left) * Time.deltaTime * movementSpeed;
  18. }
  19. //mouse look at
  20. float horizontal = Input.GetAxis("Mouse X") * lookatspeed;
  21. float vertical = Input.GetAxis("Mouse Y") * lookatspeed;
  22. transform.Rotate(0f, horizontal, 0f, Space.World);
  23. //transform.Rotate(-vertical, 0f, 0f, Space.Self);
  24. }
  25. }