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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- [ExecuteInEditMode]
- public class CameraMagnetProperty : MonoBehaviour
- {
- [Range(0.1f, 50.0f)]
- public float MagnetStrength = 5.0f;
-
- [Range(0.1f, 50.0f)]
- public float Proximity = 5.0f;
- public Transform ProximityVisualization;
- [HideInInspector] public Transform myTransform;
- void Start()
- {
- myTransform = transform;
- }
- void Update()
- {
- if (ProximityVisualization != null)
- ProximityVisualization.localScale = new Vector3(Proximity * 2.0f, Proximity * 2.0f, 1);
- }
- }
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