| 12345678910111213141516171819202122232425262728293031323334353637 |
- using System.Collections;
- using System.Collections.Generic;
- using Cinemachine;
- using UnityEngine;
- public class CameraMagnetTargetController : MonoBehaviour
- {
- public CinemachineTargetGroup targetGroup;
- private int playerIndex;
- private CameraMagnetProperty[] cameraMagnets;
- // Start is called before the first frame update
- void Start()
- {
- cameraMagnets = GetComponentsInChildren<CameraMagnetProperty>();
- playerIndex = 0;
- }
- // Update is called once per frame
- void Update()
- {
- for (int i = 1; i < targetGroup.m_Targets.Length; ++i)
- {
- float distance = (targetGroup.m_Targets[playerIndex].target.position -
- targetGroup.m_Targets[i].target.position).magnitude;
- if (distance < cameraMagnets[i-1].Proximity)
- {
- targetGroup.m_Targets[i].weight = cameraMagnets[i-1].MagnetStrength *
- (1 - (distance / cameraMagnets[i-1].Proximity));
- }
- else
- {
- targetGroup.m_Targets[i].weight = 0;
- }
- }
- }
- }
|