Environment_2D.prefab 25 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1001 &100100000
  4. Prefab:
  5. m_ObjectHideFlags: 1
  6. serializedVersion: 2
  7. m_Modification:
  8. m_TransformParent: {fileID: 0}
  9. m_Modifications: []
  10. m_RemovedComponents: []
  11. m_ParentPrefab: {fileID: 0}
  12. m_RootGameObject: {fileID: 1932315295057362}
  13. m_IsPrefabParent: 1
  14. --- !u!1 &1093630006794112
  15. GameObject:
  16. m_ObjectHideFlags: 0
  17. m_PrefabParentObject: {fileID: 0}
  18. m_PrefabInternal: {fileID: 100100000}
  19. serializedVersion: 5
  20. m_Component:
  21. - component: {fileID: 4220074187491566}
  22. - component: {fileID: 33984752897568900}
  23. - component: {fileID: 23682174506755306}
  24. - component: {fileID: 65657561089462348}
  25. m_Layer: 0
  26. m_Name: Floor_10x4 (5)
  27. m_TagString: Ground
  28. m_Icon: {fileID: 0}
  29. m_NavMeshLayer: 0
  30. m_StaticEditorFlags: 0
  31. m_IsActive: 1
  32. --- !u!1 &1179238970242564
  33. GameObject:
  34. m_ObjectHideFlags: 0
  35. m_PrefabParentObject: {fileID: 0}
  36. m_PrefabInternal: {fileID: 100100000}
  37. serializedVersion: 5
  38. m_Component:
  39. - component: {fileID: 4772807418735272}
  40. - component: {fileID: 33604084269416632}
  41. - component: {fileID: 23503141074715936}
  42. - component: {fileID: 65190873067905016}
  43. m_Layer: 0
  44. m_Name: Floor_10x4 (4)
  45. m_TagString: Ground
  46. m_Icon: {fileID: 0}
  47. m_NavMeshLayer: 0
  48. m_StaticEditorFlags: 0
  49. m_IsActive: 1
  50. --- !u!1 &1208011365431956
  51. GameObject:
  52. m_ObjectHideFlags: 0
  53. m_PrefabParentObject: {fileID: 0}
  54. m_PrefabInternal: {fileID: 100100000}
  55. serializedVersion: 5
  56. m_Component:
  57. - component: {fileID: 4745394106363952}
  58. - component: {fileID: 33661109624070960}
  59. - component: {fileID: 23091438186089094}
  60. - component: {fileID: 65186391993493214}
  61. m_Layer: 0
  62. m_Name: Floor_10x4 (9)
  63. m_TagString: Ground
  64. m_Icon: {fileID: 0}
  65. m_NavMeshLayer: 0
  66. m_StaticEditorFlags: 0
  67. m_IsActive: 1
  68. --- !u!1 &1230842689012960
  69. GameObject:
  70. m_ObjectHideFlags: 0
  71. m_PrefabParentObject: {fileID: 0}
  72. m_PrefabInternal: {fileID: 100100000}
  73. serializedVersion: 5
  74. m_Component:
  75. - component: {fileID: 4350282042492060}
  76. - component: {fileID: 33975854936202132}
  77. - component: {fileID: 23391944005797586}
  78. - component: {fileID: 65203942158272142}
  79. m_Layer: 0
  80. m_Name: Floor_10x4 (8)
  81. m_TagString: Ground
  82. m_Icon: {fileID: 0}
  83. m_NavMeshLayer: 0
  84. m_StaticEditorFlags: 0
  85. m_IsActive: 1
  86. --- !u!1 &1289796098803012
  87. GameObject:
  88. m_ObjectHideFlags: 0
  89. m_PrefabParentObject: {fileID: 0}
  90. m_PrefabInternal: {fileID: 100100000}
  91. serializedVersion: 5
  92. m_Component:
  93. - component: {fileID: 4870096129987738}
  94. - component: {fileID: 33610958788956344}
  95. - component: {fileID: 23893367668703242}
  96. - component: {fileID: 65029428134294126}
  97. m_Layer: 0
  98. m_Name: Floor_10x4
  99. m_TagString: Ground
  100. m_Icon: {fileID: 0}
  101. m_NavMeshLayer: 0
  102. m_StaticEditorFlags: 0
  103. m_IsActive: 1
  104. --- !u!1 &1385621426989036
  105. GameObject:
  106. m_ObjectHideFlags: 0
  107. m_PrefabParentObject: {fileID: 0}
  108. m_PrefabInternal: {fileID: 100100000}
  109. serializedVersion: 5
  110. m_Component:
  111. - component: {fileID: 4941263352500658}
  112. - component: {fileID: 33938767740869154}
  113. - component: {fileID: 23847039484650454}
  114. - component: {fileID: 65278360840728862}
  115. m_Layer: 0
  116. m_Name: Floor_10x4 (3)
  117. m_TagString: Ground
  118. m_Icon: {fileID: 0}
  119. m_NavMeshLayer: 0
  120. m_StaticEditorFlags: 0
  121. m_IsActive: 1
  122. --- !u!1 &1421813924030236
  123. GameObject:
  124. m_ObjectHideFlags: 0
  125. m_PrefabParentObject: {fileID: 0}
  126. m_PrefabInternal: {fileID: 100100000}
  127. serializedVersion: 5
  128. m_Component:
  129. - component: {fileID: 4416827462159166}
  130. - component: {fileID: 33128884773139414}
  131. - component: {fileID: 23288051258311214}
  132. - component: {fileID: 65180840455042162}
  133. m_Layer: 0
  134. m_Name: Floor_10x4 (2)
  135. m_TagString: Ground
  136. m_Icon: {fileID: 0}
  137. m_NavMeshLayer: 0
  138. m_StaticEditorFlags: 0
  139. m_IsActive: 1
  140. --- !u!1 &1647003791219582
  141. GameObject:
  142. m_ObjectHideFlags: 0
  143. m_PrefabParentObject: {fileID: 0}
  144. m_PrefabInternal: {fileID: 100100000}
  145. serializedVersion: 5
  146. m_Component:
  147. - component: {fileID: 4153439322609324}
  148. - component: {fileID: 33232094690567938}
  149. - component: {fileID: 23204738618666228}
  150. - component: {fileID: 65156162106321926}
  151. m_Layer: 0
  152. m_Name: Floor_10x4 (1)
  153. m_TagString: Ground
  154. m_Icon: {fileID: 0}
  155. m_NavMeshLayer: 0
  156. m_StaticEditorFlags: 0
  157. m_IsActive: 1
  158. --- !u!1 &1756275664315196
  159. GameObject:
  160. m_ObjectHideFlags: 0
  161. m_PrefabParentObject: {fileID: 0}
  162. m_PrefabInternal: {fileID: 100100000}
  163. serializedVersion: 5
  164. m_Component:
  165. - component: {fileID: 4757672997603922}
  166. - component: {fileID: 33130458403261488}
  167. - component: {fileID: 23229834250493146}
  168. - component: {fileID: 65604396597150390}
  169. m_Layer: 0
  170. m_Name: Wall_10x4 (4)
  171. m_TagString: Ground
  172. m_Icon: {fileID: 0}
  173. m_NavMeshLayer: 0
  174. m_StaticEditorFlags: 0
  175. m_IsActive: 1
  176. --- !u!1 &1850592471220874
  177. GameObject:
  178. m_ObjectHideFlags: 0
  179. m_PrefabParentObject: {fileID: 0}
  180. m_PrefabInternal: {fileID: 100100000}
  181. serializedVersion: 5
  182. m_Component:
  183. - component: {fileID: 4783136327579382}
  184. - component: {fileID: 33313924075506442}
  185. - component: {fileID: 23327826968927342}
  186. - component: {fileID: 65401643720267064}
  187. m_Layer: 0
  188. m_Name: Wall_10x4 (1)
  189. m_TagString: Ground
  190. m_Icon: {fileID: 0}
  191. m_NavMeshLayer: 0
  192. m_StaticEditorFlags: 0
  193. m_IsActive: 1
  194. --- !u!1 &1932315295057362
  195. GameObject:
  196. m_ObjectHideFlags: 0
  197. m_PrefabParentObject: {fileID: 0}
  198. m_PrefabInternal: {fileID: 100100000}
  199. serializedVersion: 5
  200. m_Component:
  201. - component: {fileID: 4244120949986480}
  202. m_Layer: 0
  203. m_Name: Environment_2D
  204. m_TagString: Untagged
  205. m_Icon: {fileID: 0}
  206. m_NavMeshLayer: 0
  207. m_StaticEditorFlags: 0
  208. m_IsActive: 1
  209. --- !u!4 &4153439322609324
  210. Transform:
  211. m_ObjectHideFlags: 1
  212. m_PrefabParentObject: {fileID: 0}
  213. m_PrefabInternal: {fileID: 100100000}
  214. m_GameObject: {fileID: 1647003791219582}
  215. m_LocalRotation: {x: -0, y: 1, z: -0, w: 0}
  216. m_LocalPosition: {x: 10, y: 0, z: 0}
  217. m_LocalScale: {x: 1, y: 1, z: 1}
  218. m_Children: []
  219. m_Father: {fileID: 4244120949986480}
  220. m_RootOrder: 0
  221. m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0}
  222. --- !u!4 &4220074187491566
  223. Transform:
  224. m_ObjectHideFlags: 1
  225. m_PrefabParentObject: {fileID: 0}
  226. m_PrefabInternal: {fileID: 100100000}
  227. m_GameObject: {fileID: 1093630006794112}
  228. m_LocalRotation: {x: -0, y: 1, z: -0, w: 0}
  229. m_LocalPosition: {x: 20, y: 9, z: 0}
  230. m_LocalScale: {x: 1, y: 1, z: 1}
  231. m_Children: []
  232. m_Father: {fileID: 4244120949986480}
  233. m_RootOrder: 5
  234. m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0}
  235. --- !u!4 &4244120949986480
  236. Transform:
  237. m_ObjectHideFlags: 1
  238. m_PrefabParentObject: {fileID: 0}
  239. m_PrefabInternal: {fileID: 100100000}
  240. m_GameObject: {fileID: 1932315295057362}
  241. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  242. m_LocalPosition: {x: 0, y: 0, z: 0}
  243. m_LocalScale: {x: 1, y: 1, z: 1}
  244. m_Children:
  245. - {fileID: 4153439322609324}
  246. - {fileID: 4416827462159166}
  247. - {fileID: 4783136327579382}
  248. - {fileID: 4941263352500658}
  249. - {fileID: 4772807418735272}
  250. - {fileID: 4220074187491566}
  251. - {fileID: 4757672997603922}
  252. - {fileID: 4350282042492060}
  253. - {fileID: 4745394106363952}
  254. - {fileID: 4870096129987738}
  255. m_Father: {fileID: 0}
  256. m_RootOrder: 0
  257. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  258. --- !u!4 &4350282042492060
  259. Transform:
  260. m_ObjectHideFlags: 1
  261. m_PrefabParentObject: {fileID: 0}
  262. m_PrefabInternal: {fileID: 100100000}
  263. m_GameObject: {fileID: 1230842689012960}
  264. m_LocalRotation: {x: -0, y: 0.7071068, z: -0, w: -0.7071068}
  265. m_LocalPosition: {x: 15, y: 4, z: 0}
  266. m_LocalScale: {x: 1, y: 1, z: 1}
  267. m_Children: []
  268. m_Father: {fileID: 4244120949986480}
  269. m_RootOrder: 7
  270. m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0}
  271. --- !u!4 &4416827462159166
  272. Transform:
  273. m_ObjectHideFlags: 1
  274. m_PrefabParentObject: {fileID: 0}
  275. m_PrefabInternal: {fileID: 100100000}
  276. m_GameObject: {fileID: 1421813924030236}
  277. m_LocalRotation: {x: -0, y: 1, z: -0, w: 0}
  278. m_LocalPosition: {x: 20, y: 0, z: 0}
  279. m_LocalScale: {x: 1, y: 1, z: 1}
  280. m_Children: []
  281. m_Father: {fileID: 4244120949986480}
  282. m_RootOrder: 1
  283. m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0}
  284. --- !u!4 &4745394106363952
  285. Transform:
  286. m_ObjectHideFlags: 1
  287. m_PrefabParentObject: {fileID: 0}
  288. m_PrefabInternal: {fileID: 100100000}
  289. m_GameObject: {fileID: 1208011365431956}
  290. m_LocalRotation: {x: -0, y: 0.7071068, z: -0, w: -0.7071068}
  291. m_LocalPosition: {x: 9.98, y: 2, z: 0}
  292. m_LocalScale: {x: 1, y: 1, z: 1}
  293. m_Children: []
  294. m_Father: {fileID: 4244120949986480}
  295. m_RootOrder: 8
  296. m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0}
  297. --- !u!4 &4757672997603922
  298. Transform:
  299. m_ObjectHideFlags: 1
  300. m_PrefabParentObject: {fileID: 0}
  301. m_PrefabInternal: {fileID: 100100000}
  302. m_GameObject: {fileID: 1756275664315196}
  303. m_LocalRotation: {x: -0, y: -0, z: 0.7071068, w: 0.7071068}
  304. m_LocalPosition: {x: -10, y: 0, z: 4}
  305. m_LocalScale: {x: 1, y: 1, z: 1}
  306. m_Children: []
  307. m_Father: {fileID: 4244120949986480}
  308. m_RootOrder: 6
  309. m_LocalEulerAnglesHint: {x: 0, y: -90, z: 90}
  310. --- !u!4 &4772807418735272
  311. Transform:
  312. m_ObjectHideFlags: 1
  313. m_PrefabParentObject: {fileID: 0}
  314. m_PrefabInternal: {fileID: 100100000}
  315. m_GameObject: {fileID: 1179238970242564}
  316. m_LocalRotation: {x: -0, y: 1, z: -0, w: 0}
  317. m_LocalPosition: {x: 10, y: 9, z: 0}
  318. m_LocalScale: {x: 1, y: 1, z: 1}
  319. m_Children: []
  320. m_Father: {fileID: 4244120949986480}
  321. m_RootOrder: 4
  322. m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0}
  323. --- !u!4 &4783136327579382
  324. Transform:
  325. m_ObjectHideFlags: 1
  326. m_PrefabParentObject: {fileID: 0}
  327. m_PrefabInternal: {fileID: 100100000}
  328. m_GameObject: {fileID: 1850592471220874}
  329. m_LocalRotation: {x: -0, y: -0, z: 0.7071068, w: 0.7071068}
  330. m_LocalPosition: {x: 20, y: 0, z: 4}
  331. m_LocalScale: {x: 1, y: 1, z: 1}
  332. m_Children: []
  333. m_Father: {fileID: 4244120949986480}
  334. m_RootOrder: 2
  335. m_LocalEulerAnglesHint: {x: 0, y: -90, z: 90}
  336. --- !u!4 &4870096129987738
  337. Transform:
  338. m_ObjectHideFlags: 1
  339. m_PrefabParentObject: {fileID: 0}
  340. m_PrefabInternal: {fileID: 100100000}
  341. m_GameObject: {fileID: 1289796098803012}
  342. m_LocalRotation: {x: -0, y: 1, z: -0, w: 0}
  343. m_LocalPosition: {x: 0, y: 0, z: 0}
  344. m_LocalScale: {x: 1, y: 1, z: 1}
  345. m_Children: []
  346. m_Father: {fileID: 4244120949986480}
  347. m_RootOrder: 9
  348. m_LocalEulerAnglesHint: {x: 0, y: 180, z: 0}
  349. --- !u!4 &4941263352500658
  350. Transform:
  351. m_ObjectHideFlags: 1
  352. m_PrefabParentObject: {fileID: 0}
  353. m_PrefabInternal: {fileID: 100100000}
  354. m_GameObject: {fileID: 1385621426989036}
  355. m_LocalRotation: {x: -0, y: 1, z: -0, w: 0}
  356. m_LocalPosition: {x: 0, y: 9, z: 0}
  357. m_LocalScale: {x: 1, y: 1, z: 1}
  358. m_Children: []
  359. m_Father: {fileID: 4244120949986480}
  360. m_RootOrder: 3
  361. m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0}
  362. --- !u!23 &23091438186089094
  363. MeshRenderer:
  364. m_ObjectHideFlags: 1
  365. m_PrefabParentObject: {fileID: 0}
  366. m_PrefabInternal: {fileID: 100100000}
  367. m_GameObject: {fileID: 1208011365431956}
  368. m_Enabled: 1
  369. m_CastShadows: 1
  370. m_ReceiveShadows: 1
  371. m_DynamicOccludee: 1
  372. m_MotionVectors: 1
  373. m_LightProbeUsage: 1
  374. m_ReflectionProbeUsage: 1
  375. m_Materials:
  376. - {fileID: 2100000, guid: 55296d1b6ee54e14e8eb4648d4b448ee, type: 2}
  377. m_StaticBatchInfo:
  378. firstSubMesh: 0
  379. subMeshCount: 0
  380. m_StaticBatchRoot: {fileID: 0}
  381. m_ProbeAnchor: {fileID: 0}
  382. m_LightProbeVolumeOverride: {fileID: 0}
  383. m_ScaleInLightmap: 1
  384. m_PreserveUVs: 0
  385. m_IgnoreNormalsForChartDetection: 0
  386. m_ImportantGI: 0
  387. m_StitchLightmapSeams: 0
  388. m_SelectedEditorRenderState: 3
  389. m_MinimumChartSize: 4
  390. m_AutoUVMaxDistance: 0.5
  391. m_AutoUVMaxAngle: 89
  392. m_LightmapParameters: {fileID: 0}
  393. m_SortingLayerID: 0
  394. m_SortingLayer: 0
  395. m_SortingOrder: 0
  396. --- !u!23 &23204738618666228
  397. MeshRenderer:
  398. m_ObjectHideFlags: 1
  399. m_PrefabParentObject: {fileID: 0}
  400. m_PrefabInternal: {fileID: 100100000}
  401. m_GameObject: {fileID: 1647003791219582}
  402. m_Enabled: 1
  403. m_CastShadows: 1
  404. m_ReceiveShadows: 1
  405. m_DynamicOccludee: 1
  406. m_MotionVectors: 1
  407. m_LightProbeUsage: 1
  408. m_ReflectionProbeUsage: 1
  409. m_Materials:
  410. - {fileID: 2100000, guid: 55296d1b6ee54e14e8eb4648d4b448ee, type: 2}
  411. m_StaticBatchInfo:
  412. firstSubMesh: 0
  413. subMeshCount: 0
  414. m_StaticBatchRoot: {fileID: 0}
  415. m_ProbeAnchor: {fileID: 0}
  416. m_LightProbeVolumeOverride: {fileID: 0}
  417. m_ScaleInLightmap: 1
  418. m_PreserveUVs: 0
  419. m_IgnoreNormalsForChartDetection: 0
  420. m_ImportantGI: 0
  421. m_StitchLightmapSeams: 0
  422. m_SelectedEditorRenderState: 3
  423. m_MinimumChartSize: 4
  424. m_AutoUVMaxDistance: 0.5
  425. m_AutoUVMaxAngle: 89
  426. m_LightmapParameters: {fileID: 0}
  427. m_SortingLayerID: 0
  428. m_SortingLayer: 0
  429. m_SortingOrder: 0
  430. --- !u!23 &23229834250493146
  431. MeshRenderer:
  432. m_ObjectHideFlags: 1
  433. m_PrefabParentObject: {fileID: 0}
  434. m_PrefabInternal: {fileID: 100100000}
  435. m_GameObject: {fileID: 1756275664315196}
  436. m_Enabled: 1
  437. m_CastShadows: 1
  438. m_ReceiveShadows: 1
  439. m_DynamicOccludee: 1
  440. m_MotionVectors: 1
  441. m_LightProbeUsage: 1
  442. m_ReflectionProbeUsage: 1
  443. m_Materials:
  444. - {fileID: 2100000, guid: 55296d1b6ee54e14e8eb4648d4b448ee, type: 2}
  445. m_StaticBatchInfo:
  446. firstSubMesh: 0
  447. subMeshCount: 0
  448. m_StaticBatchRoot: {fileID: 0}
  449. m_ProbeAnchor: {fileID: 0}
  450. m_LightProbeVolumeOverride: {fileID: 0}
  451. m_ScaleInLightmap: 1
  452. m_PreserveUVs: 0
  453. m_IgnoreNormalsForChartDetection: 0
  454. m_ImportantGI: 0
  455. m_StitchLightmapSeams: 0
  456. m_SelectedEditorRenderState: 3
  457. m_MinimumChartSize: 4
  458. m_AutoUVMaxDistance: 0.5
  459. m_AutoUVMaxAngle: 89
  460. m_LightmapParameters: {fileID: 0}
  461. m_SortingLayerID: 0
  462. m_SortingLayer: 0
  463. m_SortingOrder: 0
  464. --- !u!23 &23288051258311214
  465. MeshRenderer:
  466. m_ObjectHideFlags: 1
  467. m_PrefabParentObject: {fileID: 0}
  468. m_PrefabInternal: {fileID: 100100000}
  469. m_GameObject: {fileID: 1421813924030236}
  470. m_Enabled: 1
  471. m_CastShadows: 1
  472. m_ReceiveShadows: 1
  473. m_DynamicOccludee: 1
  474. m_MotionVectors: 1
  475. m_LightProbeUsage: 1
  476. m_ReflectionProbeUsage: 1
  477. m_Materials:
  478. - {fileID: 2100000, guid: 55296d1b6ee54e14e8eb4648d4b448ee, type: 2}
  479. m_StaticBatchInfo:
  480. firstSubMesh: 0
  481. subMeshCount: 0
  482. m_StaticBatchRoot: {fileID: 0}
  483. m_ProbeAnchor: {fileID: 0}
  484. m_LightProbeVolumeOverride: {fileID: 0}
  485. m_ScaleInLightmap: 1
  486. m_PreserveUVs: 0
  487. m_IgnoreNormalsForChartDetection: 0
  488. m_ImportantGI: 0
  489. m_StitchLightmapSeams: 0
  490. m_SelectedEditorRenderState: 3
  491. m_MinimumChartSize: 4
  492. m_AutoUVMaxDistance: 0.5
  493. m_AutoUVMaxAngle: 89
  494. m_LightmapParameters: {fileID: 0}
  495. m_SortingLayerID: 0
  496. m_SortingLayer: 0
  497. m_SortingOrder: 0
  498. --- !u!23 &23327826968927342
  499. MeshRenderer:
  500. m_ObjectHideFlags: 1
  501. m_PrefabParentObject: {fileID: 0}
  502. m_PrefabInternal: {fileID: 100100000}
  503. m_GameObject: {fileID: 1850592471220874}
  504. m_Enabled: 1
  505. m_CastShadows: 1
  506. m_ReceiveShadows: 1
  507. m_DynamicOccludee: 1
  508. m_MotionVectors: 1
  509. m_LightProbeUsage: 1
  510. m_ReflectionProbeUsage: 1
  511. m_Materials:
  512. - {fileID: 2100000, guid: 55296d1b6ee54e14e8eb4648d4b448ee, type: 2}
  513. m_StaticBatchInfo:
  514. firstSubMesh: 0
  515. subMeshCount: 0
  516. m_StaticBatchRoot: {fileID: 0}
  517. m_ProbeAnchor: {fileID: 0}
  518. m_LightProbeVolumeOverride: {fileID: 0}
  519. m_ScaleInLightmap: 1
  520. m_PreserveUVs: 0
  521. m_IgnoreNormalsForChartDetection: 0
  522. m_ImportantGI: 0
  523. m_StitchLightmapSeams: 0
  524. m_SelectedEditorRenderState: 3
  525. m_MinimumChartSize: 4
  526. m_AutoUVMaxDistance: 0.5
  527. m_AutoUVMaxAngle: 89
  528. m_LightmapParameters: {fileID: 0}
  529. m_SortingLayerID: 0
  530. m_SortingLayer: 0
  531. m_SortingOrder: 0
  532. --- !u!23 &23391944005797586
  533. MeshRenderer:
  534. m_ObjectHideFlags: 1
  535. m_PrefabParentObject: {fileID: 0}
  536. m_PrefabInternal: {fileID: 100100000}
  537. m_GameObject: {fileID: 1230842689012960}
  538. m_Enabled: 1
  539. m_CastShadows: 1
  540. m_ReceiveShadows: 1
  541. m_DynamicOccludee: 1
  542. m_MotionVectors: 1
  543. m_LightProbeUsage: 1
  544. m_ReflectionProbeUsage: 1
  545. m_Materials:
  546. - {fileID: 2100000, guid: 55296d1b6ee54e14e8eb4648d4b448ee, type: 2}
  547. m_StaticBatchInfo:
  548. firstSubMesh: 0
  549. subMeshCount: 0
  550. m_StaticBatchRoot: {fileID: 0}
  551. m_ProbeAnchor: {fileID: 0}
  552. m_LightProbeVolumeOverride: {fileID: 0}
  553. m_ScaleInLightmap: 1
  554. m_PreserveUVs: 0
  555. m_IgnoreNormalsForChartDetection: 0
  556. m_ImportantGI: 0
  557. m_StitchLightmapSeams: 0
  558. m_SelectedEditorRenderState: 3
  559. m_MinimumChartSize: 4
  560. m_AutoUVMaxDistance: 0.5
  561. m_AutoUVMaxAngle: 89
  562. m_LightmapParameters: {fileID: 0}
  563. m_SortingLayerID: 0
  564. m_SortingLayer: 0
  565. m_SortingOrder: 0
  566. --- !u!23 &23503141074715936
  567. MeshRenderer:
  568. m_ObjectHideFlags: 1
  569. m_PrefabParentObject: {fileID: 0}
  570. m_PrefabInternal: {fileID: 100100000}
  571. m_GameObject: {fileID: 1179238970242564}
  572. m_Enabled: 1
  573. m_CastShadows: 1
  574. m_ReceiveShadows: 1
  575. m_DynamicOccludee: 1
  576. m_MotionVectors: 1
  577. m_LightProbeUsage: 1
  578. m_ReflectionProbeUsage: 1
  579. m_Materials:
  580. - {fileID: 2100000, guid: 55296d1b6ee54e14e8eb4648d4b448ee, type: 2}
  581. m_StaticBatchInfo:
  582. firstSubMesh: 0
  583. subMeshCount: 0
  584. m_StaticBatchRoot: {fileID: 0}
  585. m_ProbeAnchor: {fileID: 0}
  586. m_LightProbeVolumeOverride: {fileID: 0}
  587. m_ScaleInLightmap: 1
  588. m_PreserveUVs: 0
  589. m_IgnoreNormalsForChartDetection: 0
  590. m_ImportantGI: 0
  591. m_StitchLightmapSeams: 0
  592. m_SelectedEditorRenderState: 3
  593. m_MinimumChartSize: 4
  594. m_AutoUVMaxDistance: 0.5
  595. m_AutoUVMaxAngle: 89
  596. m_LightmapParameters: {fileID: 0}
  597. m_SortingLayerID: 0
  598. m_SortingLayer: 0
  599. m_SortingOrder: 0
  600. --- !u!23 &23682174506755306
  601. MeshRenderer:
  602. m_ObjectHideFlags: 1
  603. m_PrefabParentObject: {fileID: 0}
  604. m_PrefabInternal: {fileID: 100100000}
  605. m_GameObject: {fileID: 1093630006794112}
  606. m_Enabled: 1
  607. m_CastShadows: 1
  608. m_ReceiveShadows: 1
  609. m_DynamicOccludee: 1
  610. m_MotionVectors: 1
  611. m_LightProbeUsage: 1
  612. m_ReflectionProbeUsage: 1
  613. m_Materials:
  614. - {fileID: 2100000, guid: 55296d1b6ee54e14e8eb4648d4b448ee, type: 2}
  615. m_StaticBatchInfo:
  616. firstSubMesh: 0
  617. subMeshCount: 0
  618. m_StaticBatchRoot: {fileID: 0}
  619. m_ProbeAnchor: {fileID: 0}
  620. m_LightProbeVolumeOverride: {fileID: 0}
  621. m_ScaleInLightmap: 1
  622. m_PreserveUVs: 0
  623. m_IgnoreNormalsForChartDetection: 0
  624. m_ImportantGI: 0
  625. m_StitchLightmapSeams: 0
  626. m_SelectedEditorRenderState: 3
  627. m_MinimumChartSize: 4
  628. m_AutoUVMaxDistance: 0.5
  629. m_AutoUVMaxAngle: 89
  630. m_LightmapParameters: {fileID: 0}
  631. m_SortingLayerID: 0
  632. m_SortingLayer: 0
  633. m_SortingOrder: 0
  634. --- !u!23 &23847039484650454
  635. MeshRenderer:
  636. m_ObjectHideFlags: 1
  637. m_PrefabParentObject: {fileID: 0}
  638. m_PrefabInternal: {fileID: 100100000}
  639. m_GameObject: {fileID: 1385621426989036}
  640. m_Enabled: 1
  641. m_CastShadows: 1
  642. m_ReceiveShadows: 1
  643. m_DynamicOccludee: 1
  644. m_MotionVectors: 1
  645. m_LightProbeUsage: 1
  646. m_ReflectionProbeUsage: 1
  647. m_Materials:
  648. - {fileID: 2100000, guid: 55296d1b6ee54e14e8eb4648d4b448ee, type: 2}
  649. m_StaticBatchInfo:
  650. firstSubMesh: 0
  651. subMeshCount: 0
  652. m_StaticBatchRoot: {fileID: 0}
  653. m_ProbeAnchor: {fileID: 0}
  654. m_LightProbeVolumeOverride: {fileID: 0}
  655. m_ScaleInLightmap: 1
  656. m_PreserveUVs: 0
  657. m_IgnoreNormalsForChartDetection: 0
  658. m_ImportantGI: 0
  659. m_StitchLightmapSeams: 0
  660. m_SelectedEditorRenderState: 3
  661. m_MinimumChartSize: 4
  662. m_AutoUVMaxDistance: 0.5
  663. m_AutoUVMaxAngle: 89
  664. m_LightmapParameters: {fileID: 0}
  665. m_SortingLayerID: 0
  666. m_SortingLayer: 0
  667. m_SortingOrder: 0
  668. --- !u!23 &23893367668703242
  669. MeshRenderer:
  670. m_ObjectHideFlags: 1
  671. m_PrefabParentObject: {fileID: 0}
  672. m_PrefabInternal: {fileID: 100100000}
  673. m_GameObject: {fileID: 1289796098803012}
  674. m_Enabled: 1
  675. m_CastShadows: 1
  676. m_ReceiveShadows: 1
  677. m_DynamicOccludee: 1
  678. m_MotionVectors: 1
  679. m_LightProbeUsage: 1
  680. m_ReflectionProbeUsage: 1
  681. m_Materials:
  682. - {fileID: 2100000, guid: 55296d1b6ee54e14e8eb4648d4b448ee, type: 2}
  683. m_StaticBatchInfo:
  684. firstSubMesh: 0
  685. subMeshCount: 0
  686. m_StaticBatchRoot: {fileID: 0}
  687. m_ProbeAnchor: {fileID: 0}
  688. m_LightProbeVolumeOverride: {fileID: 0}
  689. m_ScaleInLightmap: 1
  690. m_PreserveUVs: 0
  691. m_IgnoreNormalsForChartDetection: 0
  692. m_ImportantGI: 0
  693. m_StitchLightmapSeams: 0
  694. m_SelectedEditorRenderState: 3
  695. m_MinimumChartSize: 4
  696. m_AutoUVMaxDistance: 0.5
  697. m_AutoUVMaxAngle: 89
  698. m_LightmapParameters: {fileID: 0}
  699. m_SortingLayerID: 0
  700. m_SortingLayer: 0
  701. m_SortingOrder: 0
  702. --- !u!33 &33128884773139414
  703. MeshFilter:
  704. m_ObjectHideFlags: 1
  705. m_PrefabParentObject: {fileID: 0}
  706. m_PrefabInternal: {fileID: 100100000}
  707. m_GameObject: {fileID: 1421813924030236}
  708. m_Mesh: {fileID: 4300000, guid: 52ec9a50889c9784f920590c3e0d8c68, type: 3}
  709. --- !u!33 &33130458403261488
  710. MeshFilter:
  711. m_ObjectHideFlags: 1
  712. m_PrefabParentObject: {fileID: 0}
  713. m_PrefabInternal: {fileID: 100100000}
  714. m_GameObject: {fileID: 1756275664315196}
  715. m_Mesh: {fileID: 4300000, guid: 8801006d6478aea478f9320df4476f30, type: 3}
  716. --- !u!33 &33232094690567938
  717. MeshFilter:
  718. m_ObjectHideFlags: 1
  719. m_PrefabParentObject: {fileID: 0}
  720. m_PrefabInternal: {fileID: 100100000}
  721. m_GameObject: {fileID: 1647003791219582}
  722. m_Mesh: {fileID: 4300000, guid: 52ec9a50889c9784f920590c3e0d8c68, type: 3}
  723. --- !u!33 &33313924075506442
  724. MeshFilter:
  725. m_ObjectHideFlags: 1
  726. m_PrefabParentObject: {fileID: 0}
  727. m_PrefabInternal: {fileID: 100100000}
  728. m_GameObject: {fileID: 1850592471220874}
  729. m_Mesh: {fileID: 4300000, guid: 8801006d6478aea478f9320df4476f30, type: 3}
  730. --- !u!33 &33604084269416632
  731. MeshFilter:
  732. m_ObjectHideFlags: 1
  733. m_PrefabParentObject: {fileID: 0}
  734. m_PrefabInternal: {fileID: 100100000}
  735. m_GameObject: {fileID: 1179238970242564}
  736. m_Mesh: {fileID: 4300000, guid: 52ec9a50889c9784f920590c3e0d8c68, type: 3}
  737. --- !u!33 &33610958788956344
  738. MeshFilter:
  739. m_ObjectHideFlags: 1
  740. m_PrefabParentObject: {fileID: 0}
  741. m_PrefabInternal: {fileID: 100100000}
  742. m_GameObject: {fileID: 1289796098803012}
  743. m_Mesh: {fileID: 4300000, guid: 52ec9a50889c9784f920590c3e0d8c68, type: 3}
  744. --- !u!33 &33661109624070960
  745. MeshFilter:
  746. m_ObjectHideFlags: 1
  747. m_PrefabParentObject: {fileID: 0}
  748. m_PrefabInternal: {fileID: 100100000}
  749. m_GameObject: {fileID: 1208011365431956}
  750. m_Mesh: {fileID: 4300000, guid: 52ec9a50889c9784f920590c3e0d8c68, type: 3}
  751. --- !u!33 &33938767740869154
  752. MeshFilter:
  753. m_ObjectHideFlags: 1
  754. m_PrefabParentObject: {fileID: 0}
  755. m_PrefabInternal: {fileID: 100100000}
  756. m_GameObject: {fileID: 1385621426989036}
  757. m_Mesh: {fileID: 4300000, guid: 52ec9a50889c9784f920590c3e0d8c68, type: 3}
  758. --- !u!33 &33975854936202132
  759. MeshFilter:
  760. m_ObjectHideFlags: 1
  761. m_PrefabParentObject: {fileID: 0}
  762. m_PrefabInternal: {fileID: 100100000}
  763. m_GameObject: {fileID: 1230842689012960}
  764. m_Mesh: {fileID: 4300000, guid: 52ec9a50889c9784f920590c3e0d8c68, type: 3}
  765. --- !u!33 &33984752897568900
  766. MeshFilter:
  767. m_ObjectHideFlags: 1
  768. m_PrefabParentObject: {fileID: 0}
  769. m_PrefabInternal: {fileID: 100100000}
  770. m_GameObject: {fileID: 1093630006794112}
  771. m_Mesh: {fileID: 4300000, guid: 52ec9a50889c9784f920590c3e0d8c68, type: 3}
  772. --- !u!65 &65029428134294126
  773. BoxCollider:
  774. m_ObjectHideFlags: 1
  775. m_PrefabParentObject: {fileID: 0}
  776. m_PrefabInternal: {fileID: 100100000}
  777. m_GameObject: {fileID: 1289796098803012}
  778. m_Material: {fileID: 0}
  779. m_IsTrigger: 0
  780. m_Enabled: 1
  781. serializedVersion: 2
  782. m_Size: {x: 10, y: 1, z: 4}
  783. m_Center: {x: 5, y: 0.5, z: -2}
  784. --- !u!65 &65156162106321926
  785. BoxCollider:
  786. m_ObjectHideFlags: 1
  787. m_PrefabParentObject: {fileID: 0}
  788. m_PrefabInternal: {fileID: 100100000}
  789. m_GameObject: {fileID: 1647003791219582}
  790. m_Material: {fileID: 0}
  791. m_IsTrigger: 0
  792. m_Enabled: 1
  793. serializedVersion: 2
  794. m_Size: {x: 10, y: 1, z: 4}
  795. m_Center: {x: 5, y: 0.5, z: -2}
  796. --- !u!65 &65180840455042162
  797. BoxCollider:
  798. m_ObjectHideFlags: 1
  799. m_PrefabParentObject: {fileID: 0}
  800. m_PrefabInternal: {fileID: 100100000}
  801. m_GameObject: {fileID: 1421813924030236}
  802. m_Material: {fileID: 0}
  803. m_IsTrigger: 0
  804. m_Enabled: 1
  805. serializedVersion: 2
  806. m_Size: {x: 10, y: 1, z: 4}
  807. m_Center: {x: 5, y: 0.5, z: -2}
  808. --- !u!65 &65186391993493214
  809. BoxCollider:
  810. m_ObjectHideFlags: 1
  811. m_PrefabParentObject: {fileID: 0}
  812. m_PrefabInternal: {fileID: 100100000}
  813. m_GameObject: {fileID: 1208011365431956}
  814. m_Material: {fileID: 0}
  815. m_IsTrigger: 0
  816. m_Enabled: 1
  817. serializedVersion: 2
  818. m_Size: {x: 10.000002, y: 1, z: 4.000001}
  819. m_Center: {x: 5.000001, y: 0.5, z: -2.0000005}
  820. --- !u!65 &65190873067905016
  821. BoxCollider:
  822. m_ObjectHideFlags: 1
  823. m_PrefabParentObject: {fileID: 0}
  824. m_PrefabInternal: {fileID: 100100000}
  825. m_GameObject: {fileID: 1179238970242564}
  826. m_Material: {fileID: 0}
  827. m_IsTrigger: 0
  828. m_Enabled: 1
  829. serializedVersion: 2
  830. m_Size: {x: 10, y: 1, z: 4}
  831. m_Center: {x: 5, y: 0.5, z: -2}
  832. --- !u!65 &65203942158272142
  833. BoxCollider:
  834. m_ObjectHideFlags: 1
  835. m_PrefabParentObject: {fileID: 0}
  836. m_PrefabInternal: {fileID: 100100000}
  837. m_GameObject: {fileID: 1230842689012960}
  838. m_Material: {fileID: 0}
  839. m_IsTrigger: 0
  840. m_Enabled: 1
  841. serializedVersion: 2
  842. m_Size: {x: 10.000002, y: 1, z: 4.000001}
  843. m_Center: {x: 5.000001, y: 0.5, z: -2.0000005}
  844. --- !u!65 &65278360840728862
  845. BoxCollider:
  846. m_ObjectHideFlags: 1
  847. m_PrefabParentObject: {fileID: 0}
  848. m_PrefabInternal: {fileID: 100100000}
  849. m_GameObject: {fileID: 1385621426989036}
  850. m_Material: {fileID: 0}
  851. m_IsTrigger: 0
  852. m_Enabled: 1
  853. serializedVersion: 2
  854. m_Size: {x: 10, y: 1, z: 4}
  855. m_Center: {x: 5, y: 0.5, z: -2}
  856. --- !u!65 &65401643720267064
  857. BoxCollider:
  858. m_ObjectHideFlags: 1
  859. m_PrefabParentObject: {fileID: 0}
  860. m_PrefabInternal: {fileID: 100100000}
  861. m_GameObject: {fileID: 1850592471220874}
  862. m_Material: {fileID: 0}
  863. m_IsTrigger: 0
  864. m_Enabled: 1
  865. serializedVersion: 2
  866. m_Size: {x: 10.000002, y: 1, z: 4}
  867. m_Center: {x: 5.000001, y: 0.5, z: -2}
  868. --- !u!65 &65604396597150390
  869. BoxCollider:
  870. m_ObjectHideFlags: 1
  871. m_PrefabParentObject: {fileID: 0}
  872. m_PrefabInternal: {fileID: 100100000}
  873. m_GameObject: {fileID: 1756275664315196}
  874. m_Material: {fileID: 0}
  875. m_IsTrigger: 0
  876. m_Enabled: 1
  877. serializedVersion: 2
  878. m_Size: {x: 10.000002, y: 1, z: 4}
  879. m_Center: {x: 5.000001, y: 0.5, z: -2}
  880. --- !u!65 &65657561089462348
  881. BoxCollider:
  882. m_ObjectHideFlags: 1
  883. m_PrefabParentObject: {fileID: 0}
  884. m_PrefabInternal: {fileID: 100100000}
  885. m_GameObject: {fileID: 1093630006794112}
  886. m_Material: {fileID: 0}
  887. m_IsTrigger: 0
  888. m_Enabled: 1
  889. serializedVersion: 2
  890. m_Size: {x: 10, y: 1, z: 4}
  891. m_Center: {x: 5, y: 0.5, z: -2}