ActivateCamOnPlay.cs 350 B

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  1. using UnityEngine;
  2. namespace Cinemachine.Examples
  3. {
  4. [AddComponentMenu("")] // Don't display in add component menu
  5. public class ActivateCamOnPlay : MonoBehaviour
  6. {
  7. public CinemachineVirtualCameraBase vcam;
  8. // Use this for initialization
  9. void Start ()
  10. {
  11. if (vcam)
  12. {
  13. vcam.MoveToTopOfPrioritySubqueue();
  14. }
  15. }
  16. }
  17. }