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- using UnityEngine;
- namespace Cinemachine.Examples
- {
- [AddComponentMenu("")] // Don't display in add component menu
- public class ExampleHelpWindow : MonoBehaviour
- {
- public string m_Title;
- [TextArea(minLines: 10, maxLines: 50)]
- public string m_Description;
- private bool mShowingHelpWindow = true;
- private const float kPadding = 40f;
- private void OnGUI()
- {
- if (mShowingHelpWindow)
- {
- Vector2 size = GUI.skin.label.CalcSize(new GUIContent(m_Description));
- Vector2 halfSize = size * 0.5f;
- float maxWidth = Mathf.Min(Screen.width - kPadding, size.x);
- float left = Screen.width * 0.5f - maxWidth * 0.5f;
- float top = Screen.height * 0.4f - halfSize.y;
- Rect windowRect = new Rect(left, top, maxWidth, size.y);
- GUILayout.Window(400, windowRect, (id) => DrawWindow(id, maxWidth), m_Title);
- }
- }
- private void DrawWindow(int id, float maxWidth)
- {
- GUILayout.BeginVertical(GUI.skin.box);
- GUILayout.Label(m_Description);
- GUILayout.EndVertical();
- if (GUILayout.Button("Got it!"))
- {
- mShowingHelpWindow = false;
- }
- }
- }
- }
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