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- using UnityEngine;
- using UnityEngine.Events;
- #if UNITY_EDITOR
- using UnityEditor;
- using Cinemachine.Editor;
- #endif
- namespace Cinemachine.Examples
- {
- public class InvokeEventFromInspector : MonoBehaviour
- {
- public UnityEvent Event = new UnityEvent();
- public void Invoke() { Event.Invoke(); }
- }
- #if UNITY_EDITOR
- [CustomEditor(typeof(InvokeEventFromInspector))]
- public class GenerateEventEditor : BaseEditor<InvokeEventFromInspector>
- {
- public override void OnInspectorGUI()
- {
- BeginInspector();
- Rect rect = EditorGUILayout.GetControlRect(true);
- if (GUI.Button(rect, "Invoke", "Button"))
- Target.Invoke();
- DrawRemainingPropertiesInInspector();
- }
- }
- #endif
- }
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