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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class SpawnInCircle : MonoBehaviour
- {
- public GameObject Prefab;
- public float Radius = 1000;
- public float Amount = 10000;
- public bool DoIt;
- void Update()
- {
- if (DoIt && Prefab != null)
- {
- var rootPos = transform.position;
- var rot = transform.rotation;
- for (int i = 0; i < Amount; ++i)
- {
- var a = Random.Range(0, 360);
- var pos = new Vector3(Mathf.Cos(a), 0, Mathf.Sin(a));
- pos = rootPos + pos * Mathf.Sqrt(Random.Range(0.0f, 1.0f)) * Radius;
- Instantiate(Prefab, pos, rot, transform.parent);
- }
- }
- DoIt = false;
- }
- }
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