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- using UnityEngine;
- using UnityEngine.TestTools;
- using NUnit.Framework;
- using System.Collections;
- [TestFixture]
- public class DampingTests
- {
- [Test]
- public void DampFloat()
- {
- const float dampTime = 10f;
- const float initial = 100f;
- float[] fixedFactor = new float[3] { 0.79f, 0f, 1.07f };
- for (int f = 0; f < fixedFactor.Length; ++f)
- {
- float t = 0;
- float r = Cinemachine.Utility.Damper.Damp(initial, dampTime, t);
- Assert.AreEqual(0, r);
- Assert.Less(r, initial);
- const int iterations = 10;
- for (int i = 0; i < iterations; ++i)
- {
- t += dampTime / iterations;
- float fdt = fixedFactor[f] * t;
- string msg = "i = " + i + ", t = " + t + ", fdt = " + fdt;
- if (i != iterations-1)
- Assert.Less(t, dampTime, msg);
- else
- t = dampTime;
- float r2 = Cinemachine.Utility.Damper.Damp(initial, dampTime, t);
- Assert.Less(r, r2, msg);
- r = r2;
- }
- //Assert.AreEqual(initial * (1 - MathHelpers.kNegligibleResidual), r, "f = " + f);
- }
- }
- }
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