Axel Nordh d24e17e398 innit %!s(int64=4) %!d(string=hai) anos
..
ArrayContainer.cs d24e17e398 innit %!s(int64=4) %!d(string=hai) anos
ArrayContainer.cs.meta d24e17e398 innit %!s(int64=4) %!d(string=hai) anos
LocationAttribute.cs d24e17e398 innit %!s(int64=4) %!d(string=hai) anos
LocationAttribute.cs.meta d24e17e398 innit %!s(int64=4) %!d(string=hai) anos
README.md d24e17e398 innit %!s(int64=4) %!d(string=hai) anos
README.md.meta d24e17e398 innit %!s(int64=4) %!d(string=hai) anos
ScriptableObjectSingleton.cs d24e17e398 innit %!s(int64=4) %!d(string=hai) anos
ScriptableObjectSingleton.cs.meta d24e17e398 innit %!s(int64=4) %!d(string=hai) anos
SerializableDictionary.cs d24e17e398 innit %!s(int64=4) %!d(string=hai) anos
SerializableDictionary.cs.meta d24e17e398 innit %!s(int64=4) %!d(string=hai) anos
StringArrayContainer.cs d24e17e398 innit %!s(int64=4) %!d(string=hai) anos
StringArrayContainer.cs.meta d24e17e398 innit %!s(int64=4) %!d(string=hai) anos

README.md

Unity Collaborate Common Code

This directory contains common classes and logic for the package.

Overview

This is the structure of the directory:

<root>
  ├── LocationAttribute.cs
  └── ScriptableObjectSingleton.cs

LocationAttribute.cs attribute used to specify where to cache the ScriptableObjectSingleton.

ScriptableObjectSingleton.cs public version of the ScriptableSingleton class in Unity and modified from the GitHubForUnity implementation of it.