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- using UnityEditor;
- namespace Unity.PlasticSCM.Editor.AssetMenu
- {
- internal class AssetMenuRoutingOperations: IAssetMenuOperations
- {
- void IAssetMenuOperations.ShowPendingChanges()
- {
- PlasticWindow plasticWindow = EditorWindow.GetWindow<PlasticWindow>();
- plasticWindow.ShowPendingChanges();
- }
- void IAssetMenuOperations.Add()
- {
- PlasticWindow plasticWindow = EditorWindow.GetWindow<PlasticWindow>();
- plasticWindow.Add();
- }
- void IAssetMenuOperations.Checkout()
- {
- PlasticWindow plasticWindow = EditorWindow.GetWindow<PlasticWindow>();
- plasticWindow.Checkout();
- }
- void IAssetMenuOperations.Checkin()
- {
- PlasticWindow plasticWindow = EditorWindow.GetWindow<PlasticWindow>();
- plasticWindow.Checkin();
- }
- void IAssetMenuOperations.Undo()
- {
- PlasticWindow plasticWindow = EditorWindow.GetWindow<PlasticWindow>();
- plasticWindow.Undo();
- }
- void IAssetMenuOperations.ShowDiff()
- {
- PlasticWindow plasticWindow = EditorWindow.GetWindow<PlasticWindow>();
- plasticWindow.ShowDiff();
- }
- void IAssetMenuOperations.ShowHistory()
- {
- PlasticWindow plasticWindow = EditorWindow.GetWindow<PlasticWindow>();
- plasticWindow.ShowHistory();
- }
- }
- }
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