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- using Unity.PlasticSCM.Editor.UI;
- namespace Unity.PlasticSCM.Editor
- {
- internal static class PlasticMenuItem
- {
- internal static void Add()
- {
- HandleMenuItem.AddMenuItem(
- MENU_ITEM_NAME,
- MENU_ITEM_PRIORITY,
- ShowPanel,
- ValidateMenu);
- HandleMenuItem.UpdateAllMenus();
- }
- static bool ValidateMenu()
- {
- return !CollabPlugin.IsEnabled();
- }
- static void ShowPanel()
- {
- ShowWindow.Plastic();
- }
- const string MENU_ITEM_NAME = "Window/" + UnityConstants.PLASTIC_WINDOW_TITLE;
- const int MENU_ITEM_PRIORITY = 1000;
- }
- }
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