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- namespace Unity.Cloud.Collaborate.Tests
- {
- public class BasicTests : ScenarioTestBase
- {
- // [UnityTest]
- // public IEnumerator AddedAssetsShowAsUntrackedChanges()
- // {
- // return atc.Run(async () =>
- // {
- //
- // // ensure initial clean state.
- // await EnsureCleanChangesPageInitially();
- //
- // // ensure file doesn't already exist.
- // const string filename = "file1.txt";
- // File.Exists(filename).ShouldBe(false, $"{filename} already exists");
- //
- // // todo - wrap operations like these in a dedicated helper class.
- // File.WriteAllText(filename, "added file empty content .. ");
- //
- // // todo - ahmad : port the state monitoring implementation from
- // // collab ver to here to avoid arbitrary UI wait times.
- // await Task.Delay(1000);
- //
- // var entries = (await BackendProvider.Instance.GetChanges());
- // entries.Count.ShouldBe(1, "changes count did not add file1");
- // entries[0].Path.ShouldBe("file1.txt", "change added is not named file1.txt");
- // entries[0].Status.ShouldBe(ChangeEntryStatus.Untracked, "change added is untracked");
- //
- // // clean up the file. (todo - ahmad) : this should be added in an after() method.
- // File.Delete(filename);
- // });
- // }
- }
- }
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