BuildWorkspaceTreeNode.cs 1.0 KB

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  1. using Codice.Client.Commands.WkTree;
  2. using Codice.CM.Common;
  3. namespace Unity.PlasticSCM.Tests.Editor.Mock
  4. {
  5. internal static class BuildWorkspaceTreeNode
  6. {
  7. internal static WorkspaceTreeNode Controlled()
  8. {
  9. return new WorkspaceTreeNode()
  10. {
  11. RevInfo = new RevisionInfo()
  12. {
  13. ParentId = 156,
  14. }
  15. };
  16. }
  17. internal static WorkspaceTreeNode CheckedOut()
  18. {
  19. return new WorkspaceTreeNode()
  20. {
  21. RevInfo = new RevisionInfo()
  22. {
  23. CheckedOut = true,
  24. ParentId = 156,
  25. }
  26. };
  27. }
  28. internal static WorkspaceTreeNode Added()
  29. {
  30. return new WorkspaceTreeNode()
  31. {
  32. RevInfo = new RevisionInfo()
  33. {
  34. CheckedOut = true,
  35. ParentId = -1,
  36. }
  37. };
  38. }
  39. }
  40. }