bool2x4.gen.cs 12 KB

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  1. //------------------------------------------------------------------------------
  2. // <auto-generated>
  3. // This code was generated by a tool.
  4. //
  5. // Changes to this file may cause incorrect behavior and will be lost if
  6. // the code is regenerated.
  7. // </auto-generated>
  8. //------------------------------------------------------------------------------
  9. using System;
  10. using System.Runtime.CompilerServices;
  11. #pragma warning disable 0660, 0661
  12. namespace Unity.Mathematics
  13. {
  14. [System.Serializable]
  15. public partial struct bool2x4 : System.IEquatable<bool2x4>
  16. {
  17. public bool2 c0;
  18. public bool2 c1;
  19. public bool2 c2;
  20. public bool2 c3;
  21. /// <summary>Constructs a bool2x4 matrix from four bool2 vectors.</summary>
  22. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  23. public bool2x4(bool2 c0, bool2 c1, bool2 c2, bool2 c3)
  24. {
  25. this.c0 = c0;
  26. this.c1 = c1;
  27. this.c2 = c2;
  28. this.c3 = c3;
  29. }
  30. /// <summary>Constructs a bool2x4 matrix from 8 bool values given in row-major order.</summary>
  31. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  32. public bool2x4(bool m00, bool m01, bool m02, bool m03,
  33. bool m10, bool m11, bool m12, bool m13)
  34. {
  35. this.c0 = new bool2(m00, m10);
  36. this.c1 = new bool2(m01, m11);
  37. this.c2 = new bool2(m02, m12);
  38. this.c3 = new bool2(m03, m13);
  39. }
  40. /// <summary>Constructs a bool2x4 matrix from a single bool value by assigning it to every component.</summary>
  41. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  42. public bool2x4(bool v)
  43. {
  44. this.c0 = v;
  45. this.c1 = v;
  46. this.c2 = v;
  47. this.c3 = v;
  48. }
  49. /// <summary>Implicitly converts a single bool value to a bool2x4 matrix by assigning it to every component.</summary>
  50. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  51. public static implicit operator bool2x4(bool v) { return new bool2x4(v); }
  52. /// <summary>Returns the result of a componentwise equality operation on two bool2x4 matrices.</summary>
  53. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  54. public static bool2x4 operator == (bool2x4 lhs, bool2x4 rhs) { return new bool2x4 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1, lhs.c2 == rhs.c2, lhs.c3 == rhs.c3); }
  55. /// <summary>Returns the result of a componentwise equality operation on a bool2x4 matrix and a bool value.</summary>
  56. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  57. public static bool2x4 operator == (bool2x4 lhs, bool rhs) { return new bool2x4 (lhs.c0 == rhs, lhs.c1 == rhs, lhs.c2 == rhs, lhs.c3 == rhs); }
  58. /// <summary>Returns the result of a componentwise equality operation on a bool value and a bool2x4 matrix.</summary>
  59. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  60. public static bool2x4 operator == (bool lhs, bool2x4 rhs) { return new bool2x4 (lhs == rhs.c0, lhs == rhs.c1, lhs == rhs.c2, lhs == rhs.c3); }
  61. /// <summary>Returns the result of a componentwise not equal operation on two bool2x4 matrices.</summary>
  62. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  63. public static bool2x4 operator != (bool2x4 lhs, bool2x4 rhs) { return new bool2x4 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1, lhs.c2 != rhs.c2, lhs.c3 != rhs.c3); }
  64. /// <summary>Returns the result of a componentwise not equal operation on a bool2x4 matrix and a bool value.</summary>
  65. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  66. public static bool2x4 operator != (bool2x4 lhs, bool rhs) { return new bool2x4 (lhs.c0 != rhs, lhs.c1 != rhs, lhs.c2 != rhs, lhs.c3 != rhs); }
  67. /// <summary>Returns the result of a componentwise not equal operation on a bool value and a bool2x4 matrix.</summary>
  68. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  69. public static bool2x4 operator != (bool lhs, bool2x4 rhs) { return new bool2x4 (lhs != rhs.c0, lhs != rhs.c1, lhs != rhs.c2, lhs != rhs.c3); }
  70. /// <summary>Returns the result of a componentwise not operation on a bool2x4 matrix.</summary>
  71. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  72. public static bool2x4 operator ! (bool2x4 val) { return new bool2x4 (!val.c0, !val.c1, !val.c2, !val.c3); }
  73. /// <summary>Returns the result of a componentwise bitwise and operation on two bool2x4 matrices.</summary>
  74. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  75. public static bool2x4 operator & (bool2x4 lhs, bool2x4 rhs) { return new bool2x4 (lhs.c0 & rhs.c0, lhs.c1 & rhs.c1, lhs.c2 & rhs.c2, lhs.c3 & rhs.c3); }
  76. /// <summary>Returns the result of a componentwise bitwise and operation on a bool2x4 matrix and a bool value.</summary>
  77. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  78. public static bool2x4 operator & (bool2x4 lhs, bool rhs) { return new bool2x4 (lhs.c0 & rhs, lhs.c1 & rhs, lhs.c2 & rhs, lhs.c3 & rhs); }
  79. /// <summary>Returns the result of a componentwise bitwise and operation on a bool value and a bool2x4 matrix.</summary>
  80. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  81. public static bool2x4 operator & (bool lhs, bool2x4 rhs) { return new bool2x4 (lhs & rhs.c0, lhs & rhs.c1, lhs & rhs.c2, lhs & rhs.c3); }
  82. /// <summary>Returns the result of a componentwise bitwise or operation on two bool2x4 matrices.</summary>
  83. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  84. public static bool2x4 operator | (bool2x4 lhs, bool2x4 rhs) { return new bool2x4 (lhs.c0 | rhs.c0, lhs.c1 | rhs.c1, lhs.c2 | rhs.c2, lhs.c3 | rhs.c3); }
  85. /// <summary>Returns the result of a componentwise bitwise or operation on a bool2x4 matrix and a bool value.</summary>
  86. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  87. public static bool2x4 operator | (bool2x4 lhs, bool rhs) { return new bool2x4 (lhs.c0 | rhs, lhs.c1 | rhs, lhs.c2 | rhs, lhs.c3 | rhs); }
  88. /// <summary>Returns the result of a componentwise bitwise or operation on a bool value and a bool2x4 matrix.</summary>
  89. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  90. public static bool2x4 operator | (bool lhs, bool2x4 rhs) { return new bool2x4 (lhs | rhs.c0, lhs | rhs.c1, lhs | rhs.c2, lhs | rhs.c3); }
  91. /// <summary>Returns the result of a componentwise bitwise exclusive or operation on two bool2x4 matrices.</summary>
  92. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  93. public static bool2x4 operator ^ (bool2x4 lhs, bool2x4 rhs) { return new bool2x4 (lhs.c0 ^ rhs.c0, lhs.c1 ^ rhs.c1, lhs.c2 ^ rhs.c2, lhs.c3 ^ rhs.c3); }
  94. /// <summary>Returns the result of a componentwise bitwise exclusive or operation on a bool2x4 matrix and a bool value.</summary>
  95. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  96. public static bool2x4 operator ^ (bool2x4 lhs, bool rhs) { return new bool2x4 (lhs.c0 ^ rhs, lhs.c1 ^ rhs, lhs.c2 ^ rhs, lhs.c3 ^ rhs); }
  97. /// <summary>Returns the result of a componentwise bitwise exclusive or operation on a bool value and a bool2x4 matrix.</summary>
  98. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  99. public static bool2x4 operator ^ (bool lhs, bool2x4 rhs) { return new bool2x4 (lhs ^ rhs.c0, lhs ^ rhs.c1, lhs ^ rhs.c2, lhs ^ rhs.c3); }
  100. /// <summary>Returns the bool2 element at a specified index.</summary>
  101. unsafe public ref bool2 this[int index]
  102. {
  103. get
  104. {
  105. #if ENABLE_UNITY_COLLECTIONS_CHECKS
  106. if ((uint)index >= 4)
  107. throw new System.ArgumentException("index must be between[0...3]");
  108. #endif
  109. fixed (bool2x4* array = &this) { return ref ((bool2*)array)[index]; }
  110. }
  111. }
  112. /// <summary>Returns true if the bool2x4 is equal to a given bool2x4, false otherwise.</summary>
  113. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  114. public bool Equals(bool2x4 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1) && c2.Equals(rhs.c2) && c3.Equals(rhs.c3); }
  115. /// <summary>Returns true if the bool2x4 is equal to a given bool2x4, false otherwise.</summary>
  116. public override bool Equals(object o) { return Equals((bool2x4)o); }
  117. /// <summary>Returns a hash code for the bool2x4.</summary>
  118. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  119. public override int GetHashCode() { return (int)math.hash(this); }
  120. /// <summary>Returns a string representation of the bool2x4.</summary>
  121. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  122. public override string ToString()
  123. {
  124. return string.Format("bool2x4({0}, {1}, {2}, {3}, {4}, {5}, {6}, {7})", c0.x, c1.x, c2.x, c3.x, c0.y, c1.y, c2.y, c3.y);
  125. }
  126. }
  127. public static partial class math
  128. {
  129. /// <summary>Returns a bool2x4 matrix constructed from four bool2 vectors.</summary>
  130. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  131. public static bool2x4 bool2x4(bool2 c0, bool2 c1, bool2 c2, bool2 c3) { return new bool2x4(c0, c1, c2, c3); }
  132. /// <summary>Returns a bool2x4 matrix constructed from from 8 bool values given in row-major order.</summary>
  133. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  134. public static bool2x4 bool2x4(bool m00, bool m01, bool m02, bool m03,
  135. bool m10, bool m11, bool m12, bool m13)
  136. {
  137. return new bool2x4(m00, m01, m02, m03,
  138. m10, m11, m12, m13);
  139. }
  140. /// <summary>Returns a bool2x4 matrix constructed from a single bool value by assigning it to every component.</summary>
  141. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  142. public static bool2x4 bool2x4(bool v) { return new bool2x4(v); }
  143. /// <summary>Return the bool4x2 transpose of a bool2x4 matrix.</summary>
  144. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  145. public static bool4x2 transpose(bool2x4 v)
  146. {
  147. return bool4x2(
  148. v.c0.x, v.c0.y,
  149. v.c1.x, v.c1.y,
  150. v.c2.x, v.c2.y,
  151. v.c3.x, v.c3.y);
  152. }
  153. /// <summary>Returns a uint hash code of a bool2x4 vector.</summary>
  154. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  155. public static uint hash(bool2x4 v)
  156. {
  157. return csum(select(uint2(0x45A22087u, 0xFC104C3Bu), uint2(0x5FFF6B19u, 0x5E6CBF3Bu), v.c0) +
  158. select(uint2(0xB546F2A5u, 0xBBCF63E7u), uint2(0xC53F4755u, 0x6985C229u), v.c1) +
  159. select(uint2(0xE133B0B3u, 0xC3E0A3B9u), uint2(0xFE31134Fu, 0x712A34D7u), v.c2) +
  160. select(uint2(0x9D77A59Bu, 0x4942CA39u), uint2(0xB40EC62Du, 0x565ED63Fu), v.c3));
  161. }
  162. /// <summary>
  163. /// Returns a uint2 vector hash code of a bool2x4 vector.
  164. /// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
  165. /// that are only reduced to a narrow uint hash at the very end instead of at every step.
  166. /// </summary>
  167. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  168. public static uint2 hashwide(bool2x4 v)
  169. {
  170. return (select(uint2(0x93C30C2Bu, 0xDCAF0351u), uint2(0x6E050B01u, 0x750FDBF5u), v.c0) +
  171. select(uint2(0x7F3DD499u, 0x52EAAEBBu), uint2(0x4599C793u, 0x83B5E729u), v.c1) +
  172. select(uint2(0xC267163Fu, 0x67BC9149u), uint2(0xAD7C5EC1u, 0x822A7D6Du), v.c2) +
  173. select(uint2(0xB492BF15u, 0xD37220E3u), uint2(0x7AA2C2BDu, 0xE16BC89Du), v.c3));
  174. }
  175. }
  176. }