bool3x3.gen.cs 11 KB

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  1. //------------------------------------------------------------------------------
  2. // <auto-generated>
  3. // This code was generated by a tool.
  4. //
  5. // Changes to this file may cause incorrect behavior and will be lost if
  6. // the code is regenerated.
  7. // </auto-generated>
  8. //------------------------------------------------------------------------------
  9. using System;
  10. using System.Runtime.CompilerServices;
  11. #pragma warning disable 0660, 0661
  12. namespace Unity.Mathematics
  13. {
  14. [System.Serializable]
  15. public partial struct bool3x3 : System.IEquatable<bool3x3>
  16. {
  17. public bool3 c0;
  18. public bool3 c1;
  19. public bool3 c2;
  20. /// <summary>Constructs a bool3x3 matrix from three bool3 vectors.</summary>
  21. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  22. public bool3x3(bool3 c0, bool3 c1, bool3 c2)
  23. {
  24. this.c0 = c0;
  25. this.c1 = c1;
  26. this.c2 = c2;
  27. }
  28. /// <summary>Constructs a bool3x3 matrix from 9 bool values given in row-major order.</summary>
  29. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  30. public bool3x3(bool m00, bool m01, bool m02,
  31. bool m10, bool m11, bool m12,
  32. bool m20, bool m21, bool m22)
  33. {
  34. this.c0 = new bool3(m00, m10, m20);
  35. this.c1 = new bool3(m01, m11, m21);
  36. this.c2 = new bool3(m02, m12, m22);
  37. }
  38. /// <summary>Constructs a bool3x3 matrix from a single bool value by assigning it to every component.</summary>
  39. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  40. public bool3x3(bool v)
  41. {
  42. this.c0 = v;
  43. this.c1 = v;
  44. this.c2 = v;
  45. }
  46. /// <summary>Implicitly converts a single bool value to a bool3x3 matrix by assigning it to every component.</summary>
  47. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  48. public static implicit operator bool3x3(bool v) { return new bool3x3(v); }
  49. /// <summary>Returns the result of a componentwise equality operation on two bool3x3 matrices.</summary>
  50. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  51. public static bool3x3 operator == (bool3x3 lhs, bool3x3 rhs) { return new bool3x3 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1, lhs.c2 == rhs.c2); }
  52. /// <summary>Returns the result of a componentwise equality operation on a bool3x3 matrix and a bool value.</summary>
  53. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  54. public static bool3x3 operator == (bool3x3 lhs, bool rhs) { return new bool3x3 (lhs.c0 == rhs, lhs.c1 == rhs, lhs.c2 == rhs); }
  55. /// <summary>Returns the result of a componentwise equality operation on a bool value and a bool3x3 matrix.</summary>
  56. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  57. public static bool3x3 operator == (bool lhs, bool3x3 rhs) { return new bool3x3 (lhs == rhs.c0, lhs == rhs.c1, lhs == rhs.c2); }
  58. /// <summary>Returns the result of a componentwise not equal operation on two bool3x3 matrices.</summary>
  59. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  60. public static bool3x3 operator != (bool3x3 lhs, bool3x3 rhs) { return new bool3x3 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1, lhs.c2 != rhs.c2); }
  61. /// <summary>Returns the result of a componentwise not equal operation on a bool3x3 matrix and a bool value.</summary>
  62. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  63. public static bool3x3 operator != (bool3x3 lhs, bool rhs) { return new bool3x3 (lhs.c0 != rhs, lhs.c1 != rhs, lhs.c2 != rhs); }
  64. /// <summary>Returns the result of a componentwise not equal operation on a bool value and a bool3x3 matrix.</summary>
  65. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  66. public static bool3x3 operator != (bool lhs, bool3x3 rhs) { return new bool3x3 (lhs != rhs.c0, lhs != rhs.c1, lhs != rhs.c2); }
  67. /// <summary>Returns the result of a componentwise not operation on a bool3x3 matrix.</summary>
  68. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  69. public static bool3x3 operator ! (bool3x3 val) { return new bool3x3 (!val.c0, !val.c1, !val.c2); }
  70. /// <summary>Returns the result of a componentwise bitwise and operation on two bool3x3 matrices.</summary>
  71. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  72. public static bool3x3 operator & (bool3x3 lhs, bool3x3 rhs) { return new bool3x3 (lhs.c0 & rhs.c0, lhs.c1 & rhs.c1, lhs.c2 & rhs.c2); }
  73. /// <summary>Returns the result of a componentwise bitwise and operation on a bool3x3 matrix and a bool value.</summary>
  74. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  75. public static bool3x3 operator & (bool3x3 lhs, bool rhs) { return new bool3x3 (lhs.c0 & rhs, lhs.c1 & rhs, lhs.c2 & rhs); }
  76. /// <summary>Returns the result of a componentwise bitwise and operation on a bool value and a bool3x3 matrix.</summary>
  77. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  78. public static bool3x3 operator & (bool lhs, bool3x3 rhs) { return new bool3x3 (lhs & rhs.c0, lhs & rhs.c1, lhs & rhs.c2); }
  79. /// <summary>Returns the result of a componentwise bitwise or operation on two bool3x3 matrices.</summary>
  80. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  81. public static bool3x3 operator | (bool3x3 lhs, bool3x3 rhs) { return new bool3x3 (lhs.c0 | rhs.c0, lhs.c1 | rhs.c1, lhs.c2 | rhs.c2); }
  82. /// <summary>Returns the result of a componentwise bitwise or operation on a bool3x3 matrix and a bool value.</summary>
  83. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  84. public static bool3x3 operator | (bool3x3 lhs, bool rhs) { return new bool3x3 (lhs.c0 | rhs, lhs.c1 | rhs, lhs.c2 | rhs); }
  85. /// <summary>Returns the result of a componentwise bitwise or operation on a bool value and a bool3x3 matrix.</summary>
  86. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  87. public static bool3x3 operator | (bool lhs, bool3x3 rhs) { return new bool3x3 (lhs | rhs.c0, lhs | rhs.c1, lhs | rhs.c2); }
  88. /// <summary>Returns the result of a componentwise bitwise exclusive or operation on two bool3x3 matrices.</summary>
  89. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  90. public static bool3x3 operator ^ (bool3x3 lhs, bool3x3 rhs) { return new bool3x3 (lhs.c0 ^ rhs.c0, lhs.c1 ^ rhs.c1, lhs.c2 ^ rhs.c2); }
  91. /// <summary>Returns the result of a componentwise bitwise exclusive or operation on a bool3x3 matrix and a bool value.</summary>
  92. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  93. public static bool3x3 operator ^ (bool3x3 lhs, bool rhs) { return new bool3x3 (lhs.c0 ^ rhs, lhs.c1 ^ rhs, lhs.c2 ^ rhs); }
  94. /// <summary>Returns the result of a componentwise bitwise exclusive or operation on a bool value and a bool3x3 matrix.</summary>
  95. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  96. public static bool3x3 operator ^ (bool lhs, bool3x3 rhs) { return new bool3x3 (lhs ^ rhs.c0, lhs ^ rhs.c1, lhs ^ rhs.c2); }
  97. /// <summary>Returns the bool3 element at a specified index.</summary>
  98. unsafe public ref bool3 this[int index]
  99. {
  100. get
  101. {
  102. #if ENABLE_UNITY_COLLECTIONS_CHECKS
  103. if ((uint)index >= 3)
  104. throw new System.ArgumentException("index must be between[0...2]");
  105. #endif
  106. fixed (bool3x3* array = &this) { return ref ((bool3*)array)[index]; }
  107. }
  108. }
  109. /// <summary>Returns true if the bool3x3 is equal to a given bool3x3, false otherwise.</summary>
  110. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  111. public bool Equals(bool3x3 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1) && c2.Equals(rhs.c2); }
  112. /// <summary>Returns true if the bool3x3 is equal to a given bool3x3, false otherwise.</summary>
  113. public override bool Equals(object o) { return Equals((bool3x3)o); }
  114. /// <summary>Returns a hash code for the bool3x3.</summary>
  115. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  116. public override int GetHashCode() { return (int)math.hash(this); }
  117. /// <summary>Returns a string representation of the bool3x3.</summary>
  118. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  119. public override string ToString()
  120. {
  121. return string.Format("bool3x3({0}, {1}, {2}, {3}, {4}, {5}, {6}, {7}, {8})", c0.x, c1.x, c2.x, c0.y, c1.y, c2.y, c0.z, c1.z, c2.z);
  122. }
  123. }
  124. public static partial class math
  125. {
  126. /// <summary>Returns a bool3x3 matrix constructed from three bool3 vectors.</summary>
  127. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  128. public static bool3x3 bool3x3(bool3 c0, bool3 c1, bool3 c2) { return new bool3x3(c0, c1, c2); }
  129. /// <summary>Returns a bool3x3 matrix constructed from from 9 bool values given in row-major order.</summary>
  130. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  131. public static bool3x3 bool3x3(bool m00, bool m01, bool m02,
  132. bool m10, bool m11, bool m12,
  133. bool m20, bool m21, bool m22)
  134. {
  135. return new bool3x3(m00, m01, m02,
  136. m10, m11, m12,
  137. m20, m21, m22);
  138. }
  139. /// <summary>Returns a bool3x3 matrix constructed from a single bool value by assigning it to every component.</summary>
  140. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  141. public static bool3x3 bool3x3(bool v) { return new bool3x3(v); }
  142. /// <summary>Return the bool3x3 transpose of a bool3x3 matrix.</summary>
  143. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  144. public static bool3x3 transpose(bool3x3 v)
  145. {
  146. return bool3x3(
  147. v.c0.x, v.c0.y, v.c0.z,
  148. v.c1.x, v.c1.y, v.c1.z,
  149. v.c2.x, v.c2.y, v.c2.z);
  150. }
  151. /// <summary>Returns a uint hash code of a bool3x3 vector.</summary>
  152. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  153. public static uint hash(bool3x3 v)
  154. {
  155. return csum(select(uint3(0xE7579997u, 0xEF7D56C7u, 0x66F38F0Bu), uint3(0x624256A3u, 0x5292ADE1u, 0xD2E590E5u), v.c0) +
  156. select(uint3(0xF25BE857u, 0x9BC17CE7u, 0xC8B86851u), uint3(0x64095221u, 0xADF428FFu, 0xA3977109u), v.c1) +
  157. select(uint3(0x745ED837u, 0x9CDC88F5u, 0xFA62D721u), uint3(0x7E4DB1CFu, 0x68EEE0F5u, 0xBC3B0A59u), v.c2));
  158. }
  159. /// <summary>
  160. /// Returns a uint3 vector hash code of a bool3x3 vector.
  161. /// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
  162. /// that are only reduced to a narrow uint hash at the very end instead of at every step.
  163. /// </summary>
  164. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  165. public static uint3 hashwide(bool3x3 v)
  166. {
  167. return (select(uint3(0x816EFB5Du, 0xA24E82B7u, 0x45A22087u), uint3(0xFC104C3Bu, 0x5FFF6B19u, 0x5E6CBF3Bu), v.c0) +
  168. select(uint3(0xB546F2A5u, 0xBBCF63E7u, 0xC53F4755u), uint3(0x6985C229u, 0xE133B0B3u, 0xC3E0A3B9u), v.c1) +
  169. select(uint3(0xFE31134Fu, 0x712A34D7u, 0x9D77A59Bu), uint3(0x4942CA39u, 0xB40EC62Du, 0x565ED63Fu), v.c2));
  170. }
  171. }
  172. }