bool4x2.gen.cs 11 KB

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  1. //------------------------------------------------------------------------------
  2. // <auto-generated>
  3. // This code was generated by a tool.
  4. //
  5. // Changes to this file may cause incorrect behavior and will be lost if
  6. // the code is regenerated.
  7. // </auto-generated>
  8. //------------------------------------------------------------------------------
  9. using System;
  10. using System.Runtime.CompilerServices;
  11. #pragma warning disable 0660, 0661
  12. namespace Unity.Mathematics
  13. {
  14. [System.Serializable]
  15. public partial struct bool4x2 : System.IEquatable<bool4x2>
  16. {
  17. public bool4 c0;
  18. public bool4 c1;
  19. /// <summary>Constructs a bool4x2 matrix from two bool4 vectors.</summary>
  20. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  21. public bool4x2(bool4 c0, bool4 c1)
  22. {
  23. this.c0 = c0;
  24. this.c1 = c1;
  25. }
  26. /// <summary>Constructs a bool4x2 matrix from 8 bool values given in row-major order.</summary>
  27. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  28. public bool4x2(bool m00, bool m01,
  29. bool m10, bool m11,
  30. bool m20, bool m21,
  31. bool m30, bool m31)
  32. {
  33. this.c0 = new bool4(m00, m10, m20, m30);
  34. this.c1 = new bool4(m01, m11, m21, m31);
  35. }
  36. /// <summary>Constructs a bool4x2 matrix from a single bool value by assigning it to every component.</summary>
  37. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  38. public bool4x2(bool v)
  39. {
  40. this.c0 = v;
  41. this.c1 = v;
  42. }
  43. /// <summary>Implicitly converts a single bool value to a bool4x2 matrix by assigning it to every component.</summary>
  44. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  45. public static implicit operator bool4x2(bool v) { return new bool4x2(v); }
  46. /// <summary>Returns the result of a componentwise equality operation on two bool4x2 matrices.</summary>
  47. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  48. public static bool4x2 operator == (bool4x2 lhs, bool4x2 rhs) { return new bool4x2 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1); }
  49. /// <summary>Returns the result of a componentwise equality operation on a bool4x2 matrix and a bool value.</summary>
  50. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  51. public static bool4x2 operator == (bool4x2 lhs, bool rhs) { return new bool4x2 (lhs.c0 == rhs, lhs.c1 == rhs); }
  52. /// <summary>Returns the result of a componentwise equality operation on a bool value and a bool4x2 matrix.</summary>
  53. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  54. public static bool4x2 operator == (bool lhs, bool4x2 rhs) { return new bool4x2 (lhs == rhs.c0, lhs == rhs.c1); }
  55. /// <summary>Returns the result of a componentwise not equal operation on two bool4x2 matrices.</summary>
  56. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  57. public static bool4x2 operator != (bool4x2 lhs, bool4x2 rhs) { return new bool4x2 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1); }
  58. /// <summary>Returns the result of a componentwise not equal operation on a bool4x2 matrix and a bool value.</summary>
  59. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  60. public static bool4x2 operator != (bool4x2 lhs, bool rhs) { return new bool4x2 (lhs.c0 != rhs, lhs.c1 != rhs); }
  61. /// <summary>Returns the result of a componentwise not equal operation on a bool value and a bool4x2 matrix.</summary>
  62. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  63. public static bool4x2 operator != (bool lhs, bool4x2 rhs) { return new bool4x2 (lhs != rhs.c0, lhs != rhs.c1); }
  64. /// <summary>Returns the result of a componentwise not operation on a bool4x2 matrix.</summary>
  65. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  66. public static bool4x2 operator ! (bool4x2 val) { return new bool4x2 (!val.c0, !val.c1); }
  67. /// <summary>Returns the result of a componentwise bitwise and operation on two bool4x2 matrices.</summary>
  68. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  69. public static bool4x2 operator & (bool4x2 lhs, bool4x2 rhs) { return new bool4x2 (lhs.c0 & rhs.c0, lhs.c1 & rhs.c1); }
  70. /// <summary>Returns the result of a componentwise bitwise and operation on a bool4x2 matrix and a bool value.</summary>
  71. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  72. public static bool4x2 operator & (bool4x2 lhs, bool rhs) { return new bool4x2 (lhs.c0 & rhs, lhs.c1 & rhs); }
  73. /// <summary>Returns the result of a componentwise bitwise and operation on a bool value and a bool4x2 matrix.</summary>
  74. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  75. public static bool4x2 operator & (bool lhs, bool4x2 rhs) { return new bool4x2 (lhs & rhs.c0, lhs & rhs.c1); }
  76. /// <summary>Returns the result of a componentwise bitwise or operation on two bool4x2 matrices.</summary>
  77. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  78. public static bool4x2 operator | (bool4x2 lhs, bool4x2 rhs) { return new bool4x2 (lhs.c0 | rhs.c0, lhs.c1 | rhs.c1); }
  79. /// <summary>Returns the result of a componentwise bitwise or operation on a bool4x2 matrix and a bool value.</summary>
  80. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  81. public static bool4x2 operator | (bool4x2 lhs, bool rhs) { return new bool4x2 (lhs.c0 | rhs, lhs.c1 | rhs); }
  82. /// <summary>Returns the result of a componentwise bitwise or operation on a bool value and a bool4x2 matrix.</summary>
  83. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  84. public static bool4x2 operator | (bool lhs, bool4x2 rhs) { return new bool4x2 (lhs | rhs.c0, lhs | rhs.c1); }
  85. /// <summary>Returns the result of a componentwise bitwise exclusive or operation on two bool4x2 matrices.</summary>
  86. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  87. public static bool4x2 operator ^ (bool4x2 lhs, bool4x2 rhs) { return new bool4x2 (lhs.c0 ^ rhs.c0, lhs.c1 ^ rhs.c1); }
  88. /// <summary>Returns the result of a componentwise bitwise exclusive or operation on a bool4x2 matrix and a bool value.</summary>
  89. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  90. public static bool4x2 operator ^ (bool4x2 lhs, bool rhs) { return new bool4x2 (lhs.c0 ^ rhs, lhs.c1 ^ rhs); }
  91. /// <summary>Returns the result of a componentwise bitwise exclusive or operation on a bool value and a bool4x2 matrix.</summary>
  92. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  93. public static bool4x2 operator ^ (bool lhs, bool4x2 rhs) { return new bool4x2 (lhs ^ rhs.c0, lhs ^ rhs.c1); }
  94. /// <summary>Returns the bool4 element at a specified index.</summary>
  95. unsafe public ref bool4 this[int index]
  96. {
  97. get
  98. {
  99. #if ENABLE_UNITY_COLLECTIONS_CHECKS
  100. if ((uint)index >= 2)
  101. throw new System.ArgumentException("index must be between[0...1]");
  102. #endif
  103. fixed (bool4x2* array = &this) { return ref ((bool4*)array)[index]; }
  104. }
  105. }
  106. /// <summary>Returns true if the bool4x2 is equal to a given bool4x2, false otherwise.</summary>
  107. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  108. public bool Equals(bool4x2 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1); }
  109. /// <summary>Returns true if the bool4x2 is equal to a given bool4x2, false otherwise.</summary>
  110. public override bool Equals(object o) { return Equals((bool4x2)o); }
  111. /// <summary>Returns a hash code for the bool4x2.</summary>
  112. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  113. public override int GetHashCode() { return (int)math.hash(this); }
  114. /// <summary>Returns a string representation of the bool4x2.</summary>
  115. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  116. public override string ToString()
  117. {
  118. return string.Format("bool4x2({0}, {1}, {2}, {3}, {4}, {5}, {6}, {7})", c0.x, c1.x, c0.y, c1.y, c0.z, c1.z, c0.w, c1.w);
  119. }
  120. }
  121. public static partial class math
  122. {
  123. /// <summary>Returns a bool4x2 matrix constructed from two bool4 vectors.</summary>
  124. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  125. public static bool4x2 bool4x2(bool4 c0, bool4 c1) { return new bool4x2(c0, c1); }
  126. /// <summary>Returns a bool4x2 matrix constructed from from 8 bool values given in row-major order.</summary>
  127. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  128. public static bool4x2 bool4x2(bool m00, bool m01,
  129. bool m10, bool m11,
  130. bool m20, bool m21,
  131. bool m30, bool m31)
  132. {
  133. return new bool4x2(m00, m01,
  134. m10, m11,
  135. m20, m21,
  136. m30, m31);
  137. }
  138. /// <summary>Returns a bool4x2 matrix constructed from a single bool value by assigning it to every component.</summary>
  139. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  140. public static bool4x2 bool4x2(bool v) { return new bool4x2(v); }
  141. /// <summary>Return the bool2x4 transpose of a bool4x2 matrix.</summary>
  142. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  143. public static bool2x4 transpose(bool4x2 v)
  144. {
  145. return bool2x4(
  146. v.c0.x, v.c0.y, v.c0.z, v.c0.w,
  147. v.c1.x, v.c1.y, v.c1.z, v.c1.w);
  148. }
  149. /// <summary>Returns a uint hash code of a bool4x2 vector.</summary>
  150. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  151. public static uint hash(bool4x2 v)
  152. {
  153. return csum(select(uint4(0xD19764C7u, 0xB5D0BF63u, 0xF9102C5Fu, 0x9881FB9Fu), uint4(0x56A1530Du, 0x804B722Du, 0x738E50E5u, 0x4FC93C25u), v.c0) +
  154. select(uint4(0xCD0445A5u, 0xD2B90D9Bu, 0xD35C9B2Du, 0xA10D9E27u), uint4(0x568DAAA9u, 0x7530254Fu, 0x9F090439u, 0x5E9F85C9u), v.c1));
  155. }
  156. /// <summary>
  157. /// Returns a uint4 vector hash code of a bool4x2 vector.
  158. /// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
  159. /// that are only reduced to a narrow uint hash at the very end instead of at every step.
  160. /// </summary>
  161. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  162. public static uint4 hashwide(bool4x2 v)
  163. {
  164. return (select(uint4(0x8C4CA03Fu, 0xB8D969EDu, 0xAC5DB57Bu, 0xA91A02EDu), uint4(0xB3C49313u, 0xF43A9ABBu, 0x84E7E01Bu, 0x8E055BE5u), v.c0) +
  165. select(uint4(0x6E624EB7u, 0x7383ED49u, 0xDD49C23Bu, 0xEBD0D005u), uint4(0x91475DF7u, 0x55E84827u, 0x90A285BBu, 0x5D19E1D5u), v.c1));
  166. }
  167. }
  168. }