uint4x2.gen.cs 28 KB

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  1. //------------------------------------------------------------------------------
  2. // <auto-generated>
  3. // This code was generated by a tool.
  4. //
  5. // Changes to this file may cause incorrect behavior and will be lost if
  6. // the code is regenerated.
  7. // </auto-generated>
  8. //------------------------------------------------------------------------------
  9. using System;
  10. using System.Runtime.CompilerServices;
  11. #pragma warning disable 0660, 0661
  12. namespace Unity.Mathematics
  13. {
  14. [System.Serializable]
  15. public partial struct uint4x2 : System.IEquatable<uint4x2>, IFormattable
  16. {
  17. public uint4 c0;
  18. public uint4 c1;
  19. /// <summary>uint4x2 zero value.</summary>
  20. public static readonly uint4x2 zero;
  21. /// <summary>Constructs a uint4x2 matrix from two uint4 vectors.</summary>
  22. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  23. public uint4x2(uint4 c0, uint4 c1)
  24. {
  25. this.c0 = c0;
  26. this.c1 = c1;
  27. }
  28. /// <summary>Constructs a uint4x2 matrix from 8 uint values given in row-major order.</summary>
  29. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  30. public uint4x2(uint m00, uint m01,
  31. uint m10, uint m11,
  32. uint m20, uint m21,
  33. uint m30, uint m31)
  34. {
  35. this.c0 = new uint4(m00, m10, m20, m30);
  36. this.c1 = new uint4(m01, m11, m21, m31);
  37. }
  38. /// <summary>Constructs a uint4x2 matrix from a single uint value by assigning it to every component.</summary>
  39. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  40. public uint4x2(uint v)
  41. {
  42. this.c0 = v;
  43. this.c1 = v;
  44. }
  45. /// <summary>Constructs a uint4x2 matrix from a single bool value by converting it to uint and assigning it to every component.</summary>
  46. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  47. public uint4x2(bool v)
  48. {
  49. this.c0 = math.select(new uint4(0u), new uint4(1u), v);
  50. this.c1 = math.select(new uint4(0u), new uint4(1u), v);
  51. }
  52. /// <summary>Constructs a uint4x2 matrix from a bool4x2 matrix by componentwise conversion.</summary>
  53. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  54. public uint4x2(bool4x2 v)
  55. {
  56. this.c0 = math.select(new uint4(0u), new uint4(1u), v.c0);
  57. this.c1 = math.select(new uint4(0u), new uint4(1u), v.c1);
  58. }
  59. /// <summary>Constructs a uint4x2 matrix from a single int value by converting it to uint and assigning it to every component.</summary>
  60. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  61. public uint4x2(int v)
  62. {
  63. this.c0 = (uint4)v;
  64. this.c1 = (uint4)v;
  65. }
  66. /// <summary>Constructs a uint4x2 matrix from a int4x2 matrix by componentwise conversion.</summary>
  67. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  68. public uint4x2(int4x2 v)
  69. {
  70. this.c0 = (uint4)v.c0;
  71. this.c1 = (uint4)v.c1;
  72. }
  73. /// <summary>Constructs a uint4x2 matrix from a single float value by converting it to uint and assigning it to every component.</summary>
  74. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  75. public uint4x2(float v)
  76. {
  77. this.c0 = (uint4)v;
  78. this.c1 = (uint4)v;
  79. }
  80. /// <summary>Constructs a uint4x2 matrix from a float4x2 matrix by componentwise conversion.</summary>
  81. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  82. public uint4x2(float4x2 v)
  83. {
  84. this.c0 = (uint4)v.c0;
  85. this.c1 = (uint4)v.c1;
  86. }
  87. /// <summary>Constructs a uint4x2 matrix from a single double value by converting it to uint and assigning it to every component.</summary>
  88. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  89. public uint4x2(double v)
  90. {
  91. this.c0 = (uint4)v;
  92. this.c1 = (uint4)v;
  93. }
  94. /// <summary>Constructs a uint4x2 matrix from a double4x2 matrix by componentwise conversion.</summary>
  95. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  96. public uint4x2(double4x2 v)
  97. {
  98. this.c0 = (uint4)v.c0;
  99. this.c1 = (uint4)v.c1;
  100. }
  101. /// <summary>Implicitly converts a single uint value to a uint4x2 matrix by assigning it to every component.</summary>
  102. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  103. public static implicit operator uint4x2(uint v) { return new uint4x2(v); }
  104. /// <summary>Explicitly converts a single bool value to a uint4x2 matrix by converting it to uint and assigning it to every component.</summary>
  105. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  106. public static explicit operator uint4x2(bool v) { return new uint4x2(v); }
  107. /// <summary>Explicitly converts a bool4x2 matrix to a uint4x2 matrix by componentwise conversion.</summary>
  108. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  109. public static explicit operator uint4x2(bool4x2 v) { return new uint4x2(v); }
  110. /// <summary>Explicitly converts a single int value to a uint4x2 matrix by converting it to uint and assigning it to every component.</summary>
  111. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  112. public static explicit operator uint4x2(int v) { return new uint4x2(v); }
  113. /// <summary>Explicitly converts a int4x2 matrix to a uint4x2 matrix by componentwise conversion.</summary>
  114. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  115. public static explicit operator uint4x2(int4x2 v) { return new uint4x2(v); }
  116. /// <summary>Explicitly converts a single float value to a uint4x2 matrix by converting it to uint and assigning it to every component.</summary>
  117. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  118. public static explicit operator uint4x2(float v) { return new uint4x2(v); }
  119. /// <summary>Explicitly converts a float4x2 matrix to a uint4x2 matrix by componentwise conversion.</summary>
  120. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  121. public static explicit operator uint4x2(float4x2 v) { return new uint4x2(v); }
  122. /// <summary>Explicitly converts a single double value to a uint4x2 matrix by converting it to uint and assigning it to every component.</summary>
  123. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  124. public static explicit operator uint4x2(double v) { return new uint4x2(v); }
  125. /// <summary>Explicitly converts a double4x2 matrix to a uint4x2 matrix by componentwise conversion.</summary>
  126. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  127. public static explicit operator uint4x2(double4x2 v) { return new uint4x2(v); }
  128. /// <summary>Returns the result of a componentwise multiplication operation on two uint4x2 matrices.</summary>
  129. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  130. public static uint4x2 operator * (uint4x2 lhs, uint4x2 rhs) { return new uint4x2 (lhs.c0 * rhs.c0, lhs.c1 * rhs.c1); }
  131. /// <summary>Returns the result of a componentwise multiplication operation on a uint4x2 matrix and a uint value.</summary>
  132. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  133. public static uint4x2 operator * (uint4x2 lhs, uint rhs) { return new uint4x2 (lhs.c0 * rhs, lhs.c1 * rhs); }
  134. /// <summary>Returns the result of a componentwise multiplication operation on a uint value and a uint4x2 matrix.</summary>
  135. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  136. public static uint4x2 operator * (uint lhs, uint4x2 rhs) { return new uint4x2 (lhs * rhs.c0, lhs * rhs.c1); }
  137. /// <summary>Returns the result of a componentwise addition operation on two uint4x2 matrices.</summary>
  138. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  139. public static uint4x2 operator + (uint4x2 lhs, uint4x2 rhs) { return new uint4x2 (lhs.c0 + rhs.c0, lhs.c1 + rhs.c1); }
  140. /// <summary>Returns the result of a componentwise addition operation on a uint4x2 matrix and a uint value.</summary>
  141. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  142. public static uint4x2 operator + (uint4x2 lhs, uint rhs) { return new uint4x2 (lhs.c0 + rhs, lhs.c1 + rhs); }
  143. /// <summary>Returns the result of a componentwise addition operation on a uint value and a uint4x2 matrix.</summary>
  144. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  145. public static uint4x2 operator + (uint lhs, uint4x2 rhs) { return new uint4x2 (lhs + rhs.c0, lhs + rhs.c1); }
  146. /// <summary>Returns the result of a componentwise subtraction operation on two uint4x2 matrices.</summary>
  147. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  148. public static uint4x2 operator - (uint4x2 lhs, uint4x2 rhs) { return new uint4x2 (lhs.c0 - rhs.c0, lhs.c1 - rhs.c1); }
  149. /// <summary>Returns the result of a componentwise subtraction operation on a uint4x2 matrix and a uint value.</summary>
  150. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  151. public static uint4x2 operator - (uint4x2 lhs, uint rhs) { return new uint4x2 (lhs.c0 - rhs, lhs.c1 - rhs); }
  152. /// <summary>Returns the result of a componentwise subtraction operation on a uint value and a uint4x2 matrix.</summary>
  153. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  154. public static uint4x2 operator - (uint lhs, uint4x2 rhs) { return new uint4x2 (lhs - rhs.c0, lhs - rhs.c1); }
  155. /// <summary>Returns the result of a componentwise division operation on two uint4x2 matrices.</summary>
  156. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  157. public static uint4x2 operator / (uint4x2 lhs, uint4x2 rhs) { return new uint4x2 (lhs.c0 / rhs.c0, lhs.c1 / rhs.c1); }
  158. /// <summary>Returns the result of a componentwise division operation on a uint4x2 matrix and a uint value.</summary>
  159. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  160. public static uint4x2 operator / (uint4x2 lhs, uint rhs) { return new uint4x2 (lhs.c0 / rhs, lhs.c1 / rhs); }
  161. /// <summary>Returns the result of a componentwise division operation on a uint value and a uint4x2 matrix.</summary>
  162. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  163. public static uint4x2 operator / (uint lhs, uint4x2 rhs) { return new uint4x2 (lhs / rhs.c0, lhs / rhs.c1); }
  164. /// <summary>Returns the result of a componentwise modulus operation on two uint4x2 matrices.</summary>
  165. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  166. public static uint4x2 operator % (uint4x2 lhs, uint4x2 rhs) { return new uint4x2 (lhs.c0 % rhs.c0, lhs.c1 % rhs.c1); }
  167. /// <summary>Returns the result of a componentwise modulus operation on a uint4x2 matrix and a uint value.</summary>
  168. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  169. public static uint4x2 operator % (uint4x2 lhs, uint rhs) { return new uint4x2 (lhs.c0 % rhs, lhs.c1 % rhs); }
  170. /// <summary>Returns the result of a componentwise modulus operation on a uint value and a uint4x2 matrix.</summary>
  171. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  172. public static uint4x2 operator % (uint lhs, uint4x2 rhs) { return new uint4x2 (lhs % rhs.c0, lhs % rhs.c1); }
  173. /// <summary>Returns the result of a componentwise increment operation on a uint4x2 matrix.</summary>
  174. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  175. public static uint4x2 operator ++ (uint4x2 val) { return new uint4x2 (++val.c0, ++val.c1); }
  176. /// <summary>Returns the result of a componentwise decrement operation on a uint4x2 matrix.</summary>
  177. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  178. public static uint4x2 operator -- (uint4x2 val) { return new uint4x2 (--val.c0, --val.c1); }
  179. /// <summary>Returns the result of a componentwise less than operation on two uint4x2 matrices.</summary>
  180. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  181. public static bool4x2 operator < (uint4x2 lhs, uint4x2 rhs) { return new bool4x2 (lhs.c0 < rhs.c0, lhs.c1 < rhs.c1); }
  182. /// <summary>Returns the result of a componentwise less than operation on a uint4x2 matrix and a uint value.</summary>
  183. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  184. public static bool4x2 operator < (uint4x2 lhs, uint rhs) { return new bool4x2 (lhs.c0 < rhs, lhs.c1 < rhs); }
  185. /// <summary>Returns the result of a componentwise less than operation on a uint value and a uint4x2 matrix.</summary>
  186. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  187. public static bool4x2 operator < (uint lhs, uint4x2 rhs) { return new bool4x2 (lhs < rhs.c0, lhs < rhs.c1); }
  188. /// <summary>Returns the result of a componentwise less or equal operation on two uint4x2 matrices.</summary>
  189. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  190. public static bool4x2 operator <= (uint4x2 lhs, uint4x2 rhs) { return new bool4x2 (lhs.c0 <= rhs.c0, lhs.c1 <= rhs.c1); }
  191. /// <summary>Returns the result of a componentwise less or equal operation on a uint4x2 matrix and a uint value.</summary>
  192. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  193. public static bool4x2 operator <= (uint4x2 lhs, uint rhs) { return new bool4x2 (lhs.c0 <= rhs, lhs.c1 <= rhs); }
  194. /// <summary>Returns the result of a componentwise less or equal operation on a uint value and a uint4x2 matrix.</summary>
  195. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  196. public static bool4x2 operator <= (uint lhs, uint4x2 rhs) { return new bool4x2 (lhs <= rhs.c0, lhs <= rhs.c1); }
  197. /// <summary>Returns the result of a componentwise greater than operation on two uint4x2 matrices.</summary>
  198. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  199. public static bool4x2 operator > (uint4x2 lhs, uint4x2 rhs) { return new bool4x2 (lhs.c0 > rhs.c0, lhs.c1 > rhs.c1); }
  200. /// <summary>Returns the result of a componentwise greater than operation on a uint4x2 matrix and a uint value.</summary>
  201. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  202. public static bool4x2 operator > (uint4x2 lhs, uint rhs) { return new bool4x2 (lhs.c0 > rhs, lhs.c1 > rhs); }
  203. /// <summary>Returns the result of a componentwise greater than operation on a uint value and a uint4x2 matrix.</summary>
  204. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  205. public static bool4x2 operator > (uint lhs, uint4x2 rhs) { return new bool4x2 (lhs > rhs.c0, lhs > rhs.c1); }
  206. /// <summary>Returns the result of a componentwise greater or equal operation on two uint4x2 matrices.</summary>
  207. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  208. public static bool4x2 operator >= (uint4x2 lhs, uint4x2 rhs) { return new bool4x2 (lhs.c0 >= rhs.c0, lhs.c1 >= rhs.c1); }
  209. /// <summary>Returns the result of a componentwise greater or equal operation on a uint4x2 matrix and a uint value.</summary>
  210. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  211. public static bool4x2 operator >= (uint4x2 lhs, uint rhs) { return new bool4x2 (lhs.c0 >= rhs, lhs.c1 >= rhs); }
  212. /// <summary>Returns the result of a componentwise greater or equal operation on a uint value and a uint4x2 matrix.</summary>
  213. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  214. public static bool4x2 operator >= (uint lhs, uint4x2 rhs) { return new bool4x2 (lhs >= rhs.c0, lhs >= rhs.c1); }
  215. /// <summary>Returns the result of a componentwise unary minus operation on a uint4x2 matrix.</summary>
  216. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  217. public static uint4x2 operator - (uint4x2 val) { return new uint4x2 (-val.c0, -val.c1); }
  218. /// <summary>Returns the result of a componentwise unary plus operation on a uint4x2 matrix.</summary>
  219. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  220. public static uint4x2 operator + (uint4x2 val) { return new uint4x2 (+val.c0, +val.c1); }
  221. /// <summary>Returns the result of a componentwise left shift operation on a uint4x2 matrix by a number of bits specified by a single int.</summary>
  222. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  223. public static uint4x2 operator << (uint4x2 x, int n) { return new uint4x2 (x.c0 << n, x.c1 << n); }
  224. /// <summary>Returns the result of a componentwise right shift operation on a uint4x2 matrix by a number of bits specified by a single int.</summary>
  225. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  226. public static uint4x2 operator >> (uint4x2 x, int n) { return new uint4x2 (x.c0 >> n, x.c1 >> n); }
  227. /// <summary>Returns the result of a componentwise equality operation on two uint4x2 matrices.</summary>
  228. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  229. public static bool4x2 operator == (uint4x2 lhs, uint4x2 rhs) { return new bool4x2 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1); }
  230. /// <summary>Returns the result of a componentwise equality operation on a uint4x2 matrix and a uint value.</summary>
  231. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  232. public static bool4x2 operator == (uint4x2 lhs, uint rhs) { return new bool4x2 (lhs.c0 == rhs, lhs.c1 == rhs); }
  233. /// <summary>Returns the result of a componentwise equality operation on a uint value and a uint4x2 matrix.</summary>
  234. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  235. public static bool4x2 operator == (uint lhs, uint4x2 rhs) { return new bool4x2 (lhs == rhs.c0, lhs == rhs.c1); }
  236. /// <summary>Returns the result of a componentwise not equal operation on two uint4x2 matrices.</summary>
  237. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  238. public static bool4x2 operator != (uint4x2 lhs, uint4x2 rhs) { return new bool4x2 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1); }
  239. /// <summary>Returns the result of a componentwise not equal operation on a uint4x2 matrix and a uint value.</summary>
  240. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  241. public static bool4x2 operator != (uint4x2 lhs, uint rhs) { return new bool4x2 (lhs.c0 != rhs, lhs.c1 != rhs); }
  242. /// <summary>Returns the result of a componentwise not equal operation on a uint value and a uint4x2 matrix.</summary>
  243. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  244. public static bool4x2 operator != (uint lhs, uint4x2 rhs) { return new bool4x2 (lhs != rhs.c0, lhs != rhs.c1); }
  245. /// <summary>Returns the result of a componentwise bitwise not operation on a uint4x2 matrix.</summary>
  246. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  247. public static uint4x2 operator ~ (uint4x2 val) { return new uint4x2 (~val.c0, ~val.c1); }
  248. /// <summary>Returns the result of a componentwise bitwise and operation on two uint4x2 matrices.</summary>
  249. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  250. public static uint4x2 operator & (uint4x2 lhs, uint4x2 rhs) { return new uint4x2 (lhs.c0 & rhs.c0, lhs.c1 & rhs.c1); }
  251. /// <summary>Returns the result of a componentwise bitwise and operation on a uint4x2 matrix and a uint value.</summary>
  252. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  253. public static uint4x2 operator & (uint4x2 lhs, uint rhs) { return new uint4x2 (lhs.c0 & rhs, lhs.c1 & rhs); }
  254. /// <summary>Returns the result of a componentwise bitwise and operation on a uint value and a uint4x2 matrix.</summary>
  255. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  256. public static uint4x2 operator & (uint lhs, uint4x2 rhs) { return new uint4x2 (lhs & rhs.c0, lhs & rhs.c1); }
  257. /// <summary>Returns the result of a componentwise bitwise or operation on two uint4x2 matrices.</summary>
  258. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  259. public static uint4x2 operator | (uint4x2 lhs, uint4x2 rhs) { return new uint4x2 (lhs.c0 | rhs.c0, lhs.c1 | rhs.c1); }
  260. /// <summary>Returns the result of a componentwise bitwise or operation on a uint4x2 matrix and a uint value.</summary>
  261. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  262. public static uint4x2 operator | (uint4x2 lhs, uint rhs) { return new uint4x2 (lhs.c0 | rhs, lhs.c1 | rhs); }
  263. /// <summary>Returns the result of a componentwise bitwise or operation on a uint value and a uint4x2 matrix.</summary>
  264. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  265. public static uint4x2 operator | (uint lhs, uint4x2 rhs) { return new uint4x2 (lhs | rhs.c0, lhs | rhs.c1); }
  266. /// <summary>Returns the result of a componentwise bitwise exclusive or operation on two uint4x2 matrices.</summary>
  267. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  268. public static uint4x2 operator ^ (uint4x2 lhs, uint4x2 rhs) { return new uint4x2 (lhs.c0 ^ rhs.c0, lhs.c1 ^ rhs.c1); }
  269. /// <summary>Returns the result of a componentwise bitwise exclusive or operation on a uint4x2 matrix and a uint value.</summary>
  270. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  271. public static uint4x2 operator ^ (uint4x2 lhs, uint rhs) { return new uint4x2 (lhs.c0 ^ rhs, lhs.c1 ^ rhs); }
  272. /// <summary>Returns the result of a componentwise bitwise exclusive or operation on a uint value and a uint4x2 matrix.</summary>
  273. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  274. public static uint4x2 operator ^ (uint lhs, uint4x2 rhs) { return new uint4x2 (lhs ^ rhs.c0, lhs ^ rhs.c1); }
  275. /// <summary>Returns the uint4 element at a specified index.</summary>
  276. unsafe public ref uint4 this[int index]
  277. {
  278. get
  279. {
  280. #if ENABLE_UNITY_COLLECTIONS_CHECKS
  281. if ((uint)index >= 2)
  282. throw new System.ArgumentException("index must be between[0...1]");
  283. #endif
  284. fixed (uint4x2* array = &this) { return ref ((uint4*)array)[index]; }
  285. }
  286. }
  287. /// <summary>Returns true if the uint4x2 is equal to a given uint4x2, false otherwise.</summary>
  288. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  289. public bool Equals(uint4x2 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1); }
  290. /// <summary>Returns true if the uint4x2 is equal to a given uint4x2, false otherwise.</summary>
  291. public override bool Equals(object o) { return Equals((uint4x2)o); }
  292. /// <summary>Returns a hash code for the uint4x2.</summary>
  293. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  294. public override int GetHashCode() { return (int)math.hash(this); }
  295. /// <summary>Returns a string representation of the uint4x2.</summary>
  296. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  297. public override string ToString()
  298. {
  299. return string.Format("uint4x2({0}, {1}, {2}, {3}, {4}, {5}, {6}, {7})", c0.x, c1.x, c0.y, c1.y, c0.z, c1.z, c0.w, c1.w);
  300. }
  301. /// <summary>Returns a string representation of the uint4x2 using a specified format and culture-specific format information.</summary>
  302. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  303. public string ToString(string format, IFormatProvider formatProvider)
  304. {
  305. return string.Format("uint4x2({0}, {1}, {2}, {3}, {4}, {5}, {6}, {7})", c0.x.ToString(format, formatProvider), c1.x.ToString(format, formatProvider), c0.y.ToString(format, formatProvider), c1.y.ToString(format, formatProvider), c0.z.ToString(format, formatProvider), c1.z.ToString(format, formatProvider), c0.w.ToString(format, formatProvider), c1.w.ToString(format, formatProvider));
  306. }
  307. }
  308. public static partial class math
  309. {
  310. /// <summary>Returns a uint4x2 matrix constructed from two uint4 vectors.</summary>
  311. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  312. public static uint4x2 uint4x2(uint4 c0, uint4 c1) { return new uint4x2(c0, c1); }
  313. /// <summary>Returns a uint4x2 matrix constructed from from 8 uint values given in row-major order.</summary>
  314. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  315. public static uint4x2 uint4x2(uint m00, uint m01,
  316. uint m10, uint m11,
  317. uint m20, uint m21,
  318. uint m30, uint m31)
  319. {
  320. return new uint4x2(m00, m01,
  321. m10, m11,
  322. m20, m21,
  323. m30, m31);
  324. }
  325. /// <summary>Returns a uint4x2 matrix constructed from a single uint value by assigning it to every component.</summary>
  326. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  327. public static uint4x2 uint4x2(uint v) { return new uint4x2(v); }
  328. /// <summary>Returns a uint4x2 matrix constructed from a single bool value by converting it to uint and assigning it to every component.</summary>
  329. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  330. public static uint4x2 uint4x2(bool v) { return new uint4x2(v); }
  331. /// <summary>Return a uint4x2 matrix constructed from a bool4x2 matrix by componentwise conversion.</summary>
  332. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  333. public static uint4x2 uint4x2(bool4x2 v) { return new uint4x2(v); }
  334. /// <summary>Returns a uint4x2 matrix constructed from a single int value by converting it to uint and assigning it to every component.</summary>
  335. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  336. public static uint4x2 uint4x2(int v) { return new uint4x2(v); }
  337. /// <summary>Return a uint4x2 matrix constructed from a int4x2 matrix by componentwise conversion.</summary>
  338. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  339. public static uint4x2 uint4x2(int4x2 v) { return new uint4x2(v); }
  340. /// <summary>Returns a uint4x2 matrix constructed from a single float value by converting it to uint and assigning it to every component.</summary>
  341. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  342. public static uint4x2 uint4x2(float v) { return new uint4x2(v); }
  343. /// <summary>Return a uint4x2 matrix constructed from a float4x2 matrix by componentwise conversion.</summary>
  344. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  345. public static uint4x2 uint4x2(float4x2 v) { return new uint4x2(v); }
  346. /// <summary>Returns a uint4x2 matrix constructed from a single double value by converting it to uint and assigning it to every component.</summary>
  347. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  348. public static uint4x2 uint4x2(double v) { return new uint4x2(v); }
  349. /// <summary>Return a uint4x2 matrix constructed from a double4x2 matrix by componentwise conversion.</summary>
  350. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  351. public static uint4x2 uint4x2(double4x2 v) { return new uint4x2(v); }
  352. /// <summary>Return the uint2x4 transpose of a uint4x2 matrix.</summary>
  353. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  354. public static uint2x4 transpose(uint4x2 v)
  355. {
  356. return uint2x4(
  357. v.c0.x, v.c0.y, v.c0.z, v.c0.w,
  358. v.c1.x, v.c1.y, v.c1.z, v.c1.w);
  359. }
  360. /// <summary>Returns a uint hash code of a uint4x2 vector.</summary>
  361. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  362. public static uint hash(uint4x2 v)
  363. {
  364. return csum(v.c0 * uint4(0xFA3A3285u, 0xAD55999Du, 0xDCDD5341u, 0x94DDD769u) +
  365. v.c1 * uint4(0xA1E92D39u, 0x4583C801u, 0x9536A0F5u, 0xAF816615u)) + 0x9AF8D62Du;
  366. }
  367. /// <summary>
  368. /// Returns a uint4 vector hash code of a uint4x2 vector.
  369. /// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
  370. /// that are only reduced to a narrow uint hash at the very end instead of at every step.
  371. /// </summary>
  372. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  373. public static uint4 hashwide(uint4x2 v)
  374. {
  375. return (v.c0 * uint4(0xE3600729u, 0x5F17300Du, 0x670D6809u, 0x7AF32C49u) +
  376. v.c1 * uint4(0xAE131389u, 0x5D1B165Bu, 0x87096CD7u, 0x4C7F6DD1u)) + 0x4822A3E9u;
  377. }
  378. }
  379. }