CoroutineRunner.cs 3.1 KB

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  1. using System;
  2. using System.Collections;
  3. using NUnit.Framework.Internal;
  4. using UnityEngine.TestRunner.NUnitExtensions.Runner;
  5. using UnityEngine.TestTools.TestRunner;
  6. namespace UnityEngine.TestTools.Utils
  7. {
  8. internal class CoroutineRunner
  9. {
  10. private bool m_Running;
  11. private bool m_Timeout;
  12. private readonly MonoBehaviour m_Controller;
  13. private readonly UnityTestExecutionContext m_Context;
  14. private Coroutine m_TimeOutCoroutine;
  15. private IEnumerator m_TestCoroutine;
  16. internal const int k_DefaultTimeout = 1000 * 180;
  17. public CoroutineRunner(MonoBehaviour playmodeTestsController, UnityTestExecutionContext context)
  18. {
  19. m_Controller = playmodeTestsController;
  20. m_Context = context;
  21. }
  22. public IEnumerator HandleEnumerableTest(IEnumerator testEnumerator)
  23. {
  24. if (m_Context.TestCaseTimeout == 0)
  25. {
  26. m_Context.TestCaseTimeout = k_DefaultTimeout;
  27. }
  28. do
  29. {
  30. if (!m_Running)
  31. {
  32. m_Running = true;
  33. m_TestCoroutine = ExMethod(testEnumerator, m_Context.TestCaseTimeout);
  34. m_Controller.StartCoroutine(m_TestCoroutine);
  35. }
  36. if (m_Context.ExecutionStatus == TestExecutionStatus.StopRequested || m_Context.ExecutionStatus == TestExecutionStatus.AbortRequested)
  37. {
  38. StopAllRunningCoroutines();
  39. yield break;
  40. }
  41. yield return null;
  42. }
  43. while (m_Running);
  44. }
  45. private void StopAllRunningCoroutines()
  46. {
  47. if (m_TimeOutCoroutine != null)
  48. {
  49. m_Controller.StopCoroutine(m_TimeOutCoroutine);
  50. }
  51. if (m_TestCoroutine != null)
  52. {
  53. m_Controller.StopCoroutine(m_TestCoroutine);
  54. }
  55. }
  56. private IEnumerator ExMethod(IEnumerator e, int timeout)
  57. {
  58. m_TimeOutCoroutine = m_Controller.StartCoroutine(StartTimer(e, timeout,
  59. () =>
  60. {
  61. m_Timeout = true;
  62. m_Running = false;
  63. }));
  64. yield return m_Controller.StartCoroutine(e);
  65. m_Controller.StopCoroutine(m_TimeOutCoroutine);
  66. m_Running = false;
  67. }
  68. private IEnumerator StartTimer(IEnumerator coroutineToBeKilled, int timeout, Action onTimeout)
  69. {
  70. yield return new WaitForSecondsRealtime(timeout / 1000f);
  71. if (coroutineToBeKilled != null)
  72. m_Controller.StopCoroutine(coroutineToBeKilled);
  73. if (onTimeout != null)
  74. {
  75. onTimeout();
  76. StopAllRunningCoroutines();
  77. m_Context.CurrentResult.RecordException(new UnityTestTimeoutException(m_Context.TestCaseTimeout));
  78. }
  79. }
  80. public bool HasFailedWithTimeout()
  81. {
  82. return m_Timeout;
  83. }
  84. public int GetDefaultTimeout()
  85. {
  86. return k_DefaultTimeout;
  87. }
  88. }
  89. }